On Mon, Dec 10, 2001 at 11:51:58PM -0800, Daniel Damouth wrote: > > Most commercial human-vs.-computer strategy games take the some approach, > which can be described as "the only way to challenge the human player is to > play under different rules". For example, in Civilization, the computer has > to cheat extensively to challenge the human player at higher difficulty > levels. Nobody really likes the fact that the computer has to cheat. "Cheating" by having one brain controlling 8 ships on the same team is a lot different than cheating by having all the other races in the game gang up on you, or by changing the resource allocation rules. I think it's the wrong focus for the project and I don't think it will provide useful returns, but I don't think it's philisophically a big problem. -Tom