Changing the doRead() to read BUFSIZE bytes fixes the full update bug. Full= game on continuum and I logged in 10 obs, hit =3D for full update and the client doesn't crash, or randon net planets, like it use to. James, does continuum have 1.20 genpkt.c or 1.21? Anyways, did the same thing on our private netrek server, which is running cvs-snapshot of 06/20/2002 with 10 obs and 16 players, full updates don't c= rash the client. But I'm still seeing the very slow updated to player stats in the player wi= ndow. If I request a full update shouldn't I get all the player stats fairly quic= kly? -- Bob Tanner <tanner at real-time.com> | Phone : (952)943-8700 http://www.mn-linux.org, Minnesota, Linux | Fax : (952)943-8500 http://www.tcwug.org, Minnesota, Wireless | Coding isn't a crime. Key fingerprint =3D AB15 0BDF BCDE 4369 5B42 1973 7CF1 A709 2CC1 B288