The Makefile includes calls to glib-config, which aren't necessary to
build the server, and fail if glib-config doesn't exist.  If someone
wants to enable the (disabled) database timing functionality that uses
glib, they can just add the options when they run configure.

-------------- next part --------------

New patches:

[remove glib-config from Makefile.in
Trent Piepho <xyzzy at speakeasy.org>**20060522212353
 The Makefile includes calls to glib-config, which aren't necessary to
 build the server, and fail if glib-config doesn't exist.  If someone
 wants to enable the (disabled) database timing functionality that uses
 glib, they can just add the options when they run configure.
] 
<
> {
hunk ./Vanilla/ntserv/Makefile.in 85
 all: $(PMAKE) ntserv daemonII 
 
 ntserv: $(PMAKE) $(R_OBJS)
-	$(CC) $(CFLAGS) ${LDFLAGS} -o ntserv $(R_OBJS) $(LIBS) $(LIBCRYPT) `glib-config --libs` -lgdbm
+	$(CC) $(CFLAGS) ${LDFLAGS} -o ntserv $(R_OBJS) $(LIBS) $(LIBCRYPT) -lgdbm
 
 daemonII: $(PMAKE) $(D_OBJS)
 	$(CC) $(CFLAGS) ${LDFLAGS} -o daemonII $(D_OBJS) $(EXTRALIBS)
hunk ./Vanilla/ntserv/Makefile.in 101
 	$(CC) $(CFLAGS) $(DEP) -c ${srcdir}/commands.c
 
 db.o: $(PMAKE) db.c
-	$(CC) $(CFLAGS) $(DEP) `glib-config --cflags` -c db.c
+	$(CC) $(CFLAGS) $(DEP) -c db.c
 
 cflags:
 	echo "static char cflags[]=\"$(CFLAGS) $(LIBS)\";" >../cflags.h
}

Context:

[resolve conflicts with changelog
Stephen Thorne <stephen at thorne.id.au>**20060522011533] 
[fix two second delay on client connection if daemon not running changelog
quozl at us.netrek.org**20060521123415] 
[add game pause/resume/terminate tool, setgame changelog
quozl at us.netrek.org**20060521115308] 
[add max duplicate ip count for pickup play changelog
quozl at us.netrek.org**20060519080824] 
[add install-ntserv target for live updates changelog
quozl at us.netrek.org**20060519061157] 
[mute banned observers changelog
quozl at us.netrek.org**20060519042833] 
[transcription of ChangeLog data for Jimmy's patch
Stephen Thorne <stephen at thorne.id.au>**20060522005345] 
[robotd-fixes1.dpatch
jimmyhua73 at yahoo.com**20060521152116
 
 changelog entry here. 
 
     * robotd/assault.c added extra check not to bomb your own armies. 
     Bots will try to bomb own armies when 2 carriers drop on same planet.
     And planet ends up with >4 armies. 
 
     * robotd/decide.c changed some tabbing
 
     * robotd/decide.c corrected logic in check_take function. Robotd now
     takes neutral planets. Before it had a tendency to ignore neutral 
     planets. Also used to crash out when no more enemy planets. Both are
     fixed with this. 
 
     * robotd/main.c, shmem.c, socket.c, update_players.c
     removed mfprintf function. replaced with fprintf function until such
     time that mfprintf function is fixed so it doesn't crash. Bandaid. 
 
     * robotd/update_players.c changed some tabbing, added some missing
     braces.
 
     * robotd/update_players.c changed closest_planet() function to 
     return the current closest planet instead of NULL when it cannot
     find a closer planet. 
 
     * robotd/util.c added comments to reflect that mfprintf causes
     crashes for as yet unknown reasons. 
 
 
 
] 
[fix two second delay on client connection if daemon not running
quozl at us.netrek.org**20060521123246
 
 	Remove the two second delay experienced by clients that connect to
 	a server on which the daemon is not running.  Also fix a cause of
 	initial connection failing, which happens if the daemon does not
 	start up within the hoped-for interval.
 
 	Solution is implemented using the SIGUSR1 signal, but only during
 	the initialisation window between when ntserv forks the daemon and
 	the daemon completes initialisation.  The signal is not used at
 	other times.
 	
 	* ntserv/daemonII.c (main): send a SIGUSR1 to parent process
 	(ntserv) once initialisation of shared memory is completed and
 	regular SIGALRMs are about to commence.
 
 	* ntserv/openmem.c (openmem): remove two second delay that was
 	used to hope for daemon to initialise.
 	
 	* ntserv/openmem.c (startdaemon): add a wait for SIGUSR1.
 
] 
[add game pause/resume/terminate tool, setgame
quozl at us.netrek.org**20060521115034
 
 	* tools/setgame.c: add script utility for pausing, resuming, and
 	terminating the game.
 
 	* tools/Makefile.in: add setgame target.
 
 	* ntserv/input.c (input): send bad version packet to terminate
 	client as soon as a GU_GAMEOK termination is requested.
 
 	* ntserv/daemonII.c (udplayers): terminate daemon as soon as
 	possible if a GU_GAMEOK termination is requested.  Change nplayers
 	to nfree, to better explain what the variable is.
 
 	* include/struct.h (game_ok): remove unused macro.
 
] 
[add max duplicate ip count for pickup play
quozl at us.netrek.org**20060519075351
 Adds a new etc/sysdef option DUPLICATES which is the maximum number of
 pickup player slots allowed from the same IP address before the next
 connection is given the Q32 response.
 
 This is a denial of service filtering feature.
 
 The default is 3.  Set this above 16 to make it ineffective.
 
 Set this to less than half of the number of players per side, otherwise
 abusers may not be ejected or banned by majority vote because a majority
 would be impossible.
 
 Does not affect robots, unless they join via the pickup queue ... which
 would be a misconfiguration.  Robots normally join via a special queue.
] 
[add install-ntserv target for live updates
quozl at us.netrek.org**20060519060623
 Addition of a target install-ntserv to the ntserv Makefile so that a
 server operator can do a live update of ntserv during a running game.
 
 The target moves the existing in-use ntserv binary into an archive
 tree before installing the new ntserv binary.  This makes it possible
 to manually back out of an installation if the new binary breaks
 badly.
 
 Other methods to test a new ntserv binary include running it manually
 for connection back to the client.  See ntserv command line options.
] 
[mute banned observers
quozl at us.netrek.org**20060519042723
 Banned observers are allowed in and can speak, which was a surprise, but the
 code has always allowed this since observers were added.  Change to prevent
 banned observers from talking.  Simplify ban logic further.
] 
[fix changelog conflict from att patch
Stephen Thorne <stephen at thorne.id.au>**20060519024319] 
[Transwarp war errormsg
williamb at its.caltech.edu**20060519021844] 
[ATT fixes
williamb at its.caltech.edu**20060518081658] 
[patch acceptance policy regarding patch name and comment
quozl at us.netrek.org**20060519015208
 Define a new policy of not changing ChangeLog and NEWS until release.
] 
[resolve ChangeLog conflict again
Stephen Thorne <stephen at thorne.id.au>**20060518095505] 
[add setteam utility source
quozl at us.netrek.org**20060518061257
 The actual source now, so that builds complete.
] 
[add setteam utility
quozl at us.netrek.org**20060518055920
 Add a utility for viewing and changing the starbase reconstruction timer
 and surrender timer, both of which are in struct teams.  Although these
 timers can be manipulated by other means, setteam makes it easier to 
 script.
 
 Some common code now exists in setplanet.c and setteam.c that deserves
 factorisation.
] 
[resolve ChangeLog conflict - this is getting annoying
Stephen Thorne <stephen at thorne.id.au>**20060518095316] 
[adding aclocal.m4
Stephen Thorne <stephen at thorne.id.au>**20060518020621] 
[resolve conflict
Stephen Thorne <stephen at thorne.id.au>**20060518034143] 
[move wdt reset from SIGALRM handler to input handler
quozl at us.netrek.org**20060518024416
 Slots may jam in POUTFIT after KWINNER if the user terminates
 the client ungracefully ... such that the TCP connection is gone but
 the ntserv lives on.
 
 During this time, daemon synchronisation still sends SIGALRM to the
 ntserv, and ntserv's SIGALRM handler still resets the p_ghostbust
 timer.
 
 Prototype solution is to move p_ghostbust watchdog timer reset from
 within the SIGALRM handler to the section of main loop that is
 executed when input arrives from the client.
 
 Monitoring the p_ghostbust timer with gdb shows it is now reset for a
 dormant client on receipt of ping responses.
] 
[improve the autoconf system to use AC_PROG_LIBTOOL and @RANLIB@ correctly.
Stephen Thorne <stephen at thorne.id.au>**20060518014309
 	* tests/build: Set the configure and mktrekon files executable, just in
 	case.
 
 	* configure.in: Add AC_PROG_LIBTOOL macro.
 
 	* ntserv/Makefile.in: Use the @RANLIB@ and @RANLIB_FLAGS@ macros.
] 
[fix the OSX build by passing the -c flag to ranlib.
Stephen Thorne <stephen at thorne.id.au>**20060517111623] 
[Fix style of some code patched by Jimmy, as per Trent's code review
Stephen Thorne <stephen at thorne.id.au>**20060517030403] 
[updateplayers.dpatch
jimmyhua73 at yahoo.com**20060516075315
 
 Treats humans and bots differently. 
 
 Humans with a high planet rating > 4 are assumed to carry once they
 have a kill. 
 
 Humans alive longer than 5 minutes with 1 kill are also assumed to carry. 
 If you have 2 kills, the time they assume you carry drops to 2.5 minutes...
 
 Uses the OggV packet and "robot!" login to ID the robots. Needed to change
 server source code and newbie.c source to help support this. All
 those changes are already there if you have the newbiebetter.dpatch.
 
 Jimmy
 
] 
[newbie better 2 changelog fix
quozl at us.netrek.org**20060516070248
 Applying the principles of the Software Release Practice HOWTO
 http://www.tldp.org/HOWTO/Software-Release-Practice-HOWTO/
] 
[newbiebetter.dpatch
jimmyhua73 at yahoo.com**20060516071923
 
 newbie now will generate t-mode games randomly any team against
 any other. Also, won't start diagonal games. 
 
 newbie starts up bots with -g option so server knows about the bots. 
 
 genspkt.c also modified so server tells clients which clients
 are newbie bots. 
 
 Merlin still nukes bots based on "robot!" login. So, if you want
 to pretend to be a bot, you may get nuked.  Robots will ID each
 other based both on "robot!" login and also OggV packet. 
 
 If you are the only player on a server and have a "robot!" login...
 The newbie game ends...
 
 
] 
[changelog for Compilation fix for gcc4.0
quozl at us.netrek.org**20060516040416] 
[Compilation fix for gcc4.0
williamb at its.caltech.edu**20060516015945
 Fix for jimmy's code with gcc4.0, compiler doesn't like variables declared in this way, so
 moved the int declare to top of the function.
 This patch contains the following changes:
 
 M ./Vanilla/robotd/assault.c -1 +1
] 
[enable CONTINUOUS_MOUSE by default
quozl at us.netrek.org**20060515223159
 Upgrade of Continuum to 2.11.0 revealed a regression caused by not
 adopting the features file from the previous server.
] 
[post-release notes for 2.11.0
quozl at us.netrek.org**20060515100328
 Changed the notes regarding the release process, to assist self or others
 for next release.
] 
[TAG 2.11.0
quozl at us.netrek.org**20060515091704] 
Patch bundle hash:
127bb6289e919cb87703d00ad26874cbe8f378be