> The
> trouble is that the ship status takes up relatively little area  
> compared to
> the message and status text itself.  Real screen area wins come by  
> reducing
> that.

I experimented with printing it transparently through the gameview,  
but that never
looked very good. text2voice is possible but anoying too, maybe if  
RCD's are turned
into wav's (we could even do different accents for different races?)