I've done some work toward 50 frames per second simulation, to get the apparent motion of objects on screen up to something more "modern". This work now includes: - torpedo movement, - plasma movement, - ship movement. It looks nice and smooth. Even smoother if you turn off short packets ... most obvious when a docked ship is on screen. Reviewers wanted, to test it out, and to understand the changes from a technical standpoint. Have a look in my darcs repository. http://james.tooraweenah.com/darcs/netrek-server/ Things yet to be improved upon: - explosion animation needs to slow down to the original five frames per second, or additional animation frames need to be made for the client, - cloak animation, as above, - torpedo explosions, as above, - tractor induced movement is currently at ten updates per second, which while technically "incorrect" has the same effect as it always did, and gives a slight jitter consistent with shaking. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/