How is this draft going to save time? Right now people join teams, and
in the worst case each captain must do a few commands of "trade
<foo>". I don't see how that is going to take longer than drafting 16
slots!

Zach

On 9/8/07, cflrich at cfl.rr.com <cflrich at cfl.rr.com> wrote:
> Well, I've managed to get a debian installation up, pull code from James' repository via darcs, and even send a patch.  Yahoo!
>
> I've implemented a minidraft request as a request by the captains, as opposed to a vote from all players, as I feel this is more in keeping with the INL captain structure.  Let me know if you think differently.
>
> Also, I'm thinking that, in the name of simplicity for now, draft selectors will correspond to the INL captains (ie, no two draft selectors from the same team).  Maybe change this in the future, but it simplifies things now, and its a simple matter to trade to another team and become captain, etc, if need be.
>
> Anyways, onward and onforth to player positioning and animation.  As always, input is welcome.
>
> Rich
>
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