Now is the time. We can probably afford the bandwidth. The last player I know on dialup has finally upgraded. Let's look into what it will take to augment the most popular clients with audio, routed via the server. I'm happy to program the server side. In a game, each team would have audio of themselves, perhaps with 3dB of impedence added per rank below Admiral. In a clue pre-game, before and during a draft, the audio would be shared across all teams. Out of t-mode, shared across all teams. During conquer parade, shared again. I've learned what I need to know about audio on the Linux side, I think, but I'd appreciate anyone else piping up. What can we build upon, and what open source code is available? -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/