Just writing up the COW changes prior to release announcement, and I'm
wondering if anyone else has noticed that a 50 FPS server allows more
torps to be fired in a burst than a 10 FPS server.

udplayers() in daemon updates p_updates once per frame.

ntorp() in torp.c drops torp requests if they have arrived within the
same p_updates frame.

I'd like to change this check to bring back the older behaviour.  Has
anyone noticed the effect?

James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/