On 2012-09-19 17:23:24 +0000, Bob Tanner said: > connect to server port 2593 > send CP_SOCKET > assume I don't need to send CP_FEATURE? > read SP_MOTD Making progress. I need to stop thinking Linux+C :-) Still having some bugs related to processing the SP_MOTD stuff. As I'm building game packets from the TCP stream I see a SP_MOTD packet what is just "@@@". On continuum I see the MOTD come across then I believe the text representation of stuff in sysdef (see below). Is the "@@@" a boundry marker of some sort? I see on MacTrek it's uses as a "flag" to say the MOTD is "done". Thanks. <snip> Welcome to The Continuum, please enjoy the game. Real Time Enterprises, Inc. http://www.real-time.com 2009-07-11 See http://netrek.org/ for more about Netrek. This server welcomes new players to Netrek. Expert players are encouraged to educate new players by leading and showing a good example ... rather than dishearten them by insisting on dodge practice. Not everyone can read. -- Hosting : Basic <basic at us.netrek.org> Administration : Quozl <quozl at us.netrek.org> @@@ Binary Verification : disabled Tournament Mode : 4 players / side Ships Allowed : SC DD CA BB AS SB Tractor/Pressor Beams : enabled Plasma Torpedoes : enabled Kills Required for Plasma : 2 Rank Required for SB : Captain (4) Planets Required for SB : 5 Hidden Mode : tournament only Multiple Entry Planets : no Chaos Mode : disabled Hunter Killer : No Message to GOD Log : Yes SB Transwarp : Yes Surrender Counter : 2 -- Bob Tanner <basic at us.netrek.org> Key fingerprint = 9906 320A 8BB6 64AD 96A7 7785 CBFB 10BF 568B F98C -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20120922/55f1389a/attachment.html>