<HTML><BODY style="word-wrap: break-word; -khtml-nbsp-mode: space; -khtml-line-break: after-white-space; ">Hi,<BR><DIV><BR class="khtml-block-placeholder"></DIV><DIV>i have an intresting problem where the read and draw are beeing performed in seperate threads, i end up having updated my own position, but not yet that of the other ships, as a result, on the next update the ships "leap" ahead to the new posion. Avoiding this problem requires the client to know when the server has completed it's transmission of the update.</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>Depending on some vars the server will do something like:</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updateTorps();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updatePlasmas();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updateStatus(</SPAN></FONT><FONT class="Apple-style-span" color="#760F50" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">TRUE</SPAN></FONT><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">);</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updateSelf(</SPAN></FONT><FONT class="Apple-style-span" color="#760F50" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">FALSE</SPAN></FONT><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">);</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updatePhasers();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updateShips();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updatePlanets();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updateMessages();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><SPAN class="Apple-tab-span" style="white-space:pre">        </SPAN><FONT class="Apple-style-span" face="Monaco" size="2"><SPAN class="Apple-style-span" style="font-size: 10px;">updatePlayerStats();</SPAN></FONT></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">If the updateSelf would be the last action to be performed it could function also as a "end of update cycle" marker. since it is always sent. The same issue should also occur in COW i think, but i never noticed it. The only synchronize there is on a full frame length read. This would mean that unless SP_YOU and all SP_PLAYER packets arrive in a single frame, the same condition would occur there.</DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">Suggest moving updateSelf to last position or remove it all together, there is a secondairy check that fires a SP_YOU when no other data is sent anyway. (seems a bit double.) However i might miss the finer insight about what how this is tackled and would love your opinion.</DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">regards</DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">Chris</DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><BR class="khtml-block-placeholder"></DIV><DIV style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">/Who will implement the same trick as COW as an excercise anyway :-)</DIV></BODY></HTML>