On 2/22/07, <b class="gmail_sendername">Bill Balcerski</b> <<a href="mailto:email@example.com">firstname.lastname@example.org</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><br>> <a href="http://www.colinmacdonald.pwp.blueyonder.co.uk/pics/netrek3d.gif" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">http://www.colinmacdonald.pwp.blueyonder.co.uk/pics/netrek3d.gif
</a><br>> <br><br>I see you've tinkered some with the 2D version, i.e. army counts on tactical and <br>some weird circle around the fed ship. Have a public source controlled repository?<br>Clearly you've made some changes/improvements to the xp 2006 client, besides
<br>just the c++ compile fixes, and I would like to be able to see what you did and perhaps<br>take some of your patches.</div></blockquote><div><br><br>Hmm, those are (temporary!) info-borg hacks so that I can more easily compare what I see on the 3D screen with the definitive 2D client during testing. They're not proposed changes to the 2D client.
<br><br>I will make the full source available closer to completion (or more likely abandonment ;) ) but it's in bits and pieces just now and I don't think there's anything particularly interesting in it.<br><br>