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<body><BR>> I'm still tinkering with a 3D client, although RL intrudes to a dreadful<BR>> degree and I only get a few minutes a day to develop it.<BR>> <BR>> http://www.colinmacdonald.pwp.blueyonder.co.uk/pics/netrek3d.gif<BR>> <BR>> Shows it running in parallel with the 2D windows. All the ships are using a<BR>> Fed CA model just now.<BR>> <BR>> As I expected, it's the UI and menus that'll take the time. Eventual<BR>> failure is still on the To Do list. ;)<BR>> <BR>> -Colin MacDonald-<BR><BR>I see you've tinkered some with the 2D version, i.e. army counts on tactical and <BR>some weird circle around the fed ship. Have a public source controlled repository?<BR>Clearly you've made some changes/improvements to the xp 2006 client, besides<BR>just the c++ compile fixes, and I would like to be able to see what you did and perhaps<BR>take some of your patches.<BR> <BR>Bill<br /><hr />Explore the seven wonders of the world <a href='http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE' target='_new'>Learn more!</a></body>
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