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Niclas Fredriksson wrote:
<blockquote cite="mid:Pine.GSO.4.64.0804081504480.243@shaka.acc.umu.se"
type="cite">
<pre wrap="">On Mon, 7 Apr 2008, Mark Mielke wrote:
</pre>
<blockquote type="cite">
<blockquote type="cite">
<pre wrap="">- For most people (everyone but the super clue) written communication
in netrek is not received (read) by everyone at the same time. Most
people read messages when they have the time.
</pre>
</blockquote>
<pre wrap="">This is because people are lazy - not because they wouldn't benefit from
hearing the messages sooner.
</pre>
</blockquote>
<pre wrap=""><!---->
No. It's because reading messages while playing is a skill that is
learned. Most of us that have played this game for over ten years can see
and identify a dist.carrying message in the corner of our eye while
dogfighting because we recognize its pattern.
</pre>
</blockquote>
<br>
It must be learned, because it is unnatural and impractical. People
train to make it natural and practical.<br>
<br>
<blockquote cite="mid:Pine.GSO.4.64.0804081504480.243@shaka.acc.umu.se"
type="cite">
<blockquote type="cite">
<blockquote type="cite">
<pre wrap="">- Written communication is very many times faster to receive (read),
especially in netrek.
</pre>
</blockquote>
<pre wrap="">No it isn't.
</pre>
</blockquote>
<pre wrap=""><!---->
So what you're saying is that you read slower than you talk. Fine.
However, that is not true for most people.
</pre>
</blockquote>
<br>
Not exactly, but essentially, yes. I'm also going to say that taking
your eyes off the tactical/galactic to read messages could easily mean
you miss somebody uncloaking on your 6 which might be enough time for
them to put one more torpedo in you than you can withstand with their
exploding ship destroying you. You have multiple senses. If you are
going to claim that ignoring one of the senses is more efficient - you
have nowhere to go with this, because it makes no sense.<br>
<br>
<blockquote cite="mid:Pine.GSO.4.64.0804081504480.243@shaka.acc.umu.se"
type="cite">
<pre wrap=""> but if
people think it's going to help game play then they are wrong, at least as
far as experienced players are concerned. It may be easier for a complete
newbie to play the game with voice communication though. A voice channel
would pretty much only be good for chatting. If one or more voice channels
are added to the game and newbie players like you think this is a new way
to communicate in-game specific things to your team mates (instead of
using RCD's) then that would be bad for the game.
</pre>
</blockquote>
<br>
My experience is that experienced players already do voice chat -
whether via VoIP or whether sitting in the same room swearing at each
other for screwing up over a monitor in the same room.<br>
<br>
I think your platform is extremely thin, and question why you would
resist that possibility that voice would benefit an experienced person.<br>
<br>
Cheers,<br>
mark<br>
<br>
<pre class="moz-signature" cols="72">--
Mark Mielke <a class="moz-txt-link-rfc2396E" href="mailto:mark@mielke.cc"><mark@mielke.cc></a>
</pre>
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