<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><blockquote type="cite"><div>Hi</div></blockquote><div><br></div><div>I did some testing already, it's doable, but still a huge effort the API is quite different, and the GUI useless</div><br><blockquote type="cite"><div>An iPhone Netrek client would quickly add at least thousands of<br>players, not to mention whomever wrote it would very likely get rich<br>quick even if you sold a $0.99 version :)<br></div></blockquote><div><br></div><div>Hehehe.. there;s an incentive though you will run into problems with the licence</div><div><br></div><blockquote type="cite"><div>As it seems the Mac client is already written in Objective C that's<br>probably a huge jump start. What license is that code under? I suppose<br>you could still sell it if it's GPL, you'd just have to release the<br>source.</div></blockquote><div><br></div><div>No you can't, but you could charge packaging/service cost as e.g. SuSE, Redhat etc. does</div><br><blockquote type="cite"><div><span class="Apple-style-span" style="-webkit-text-stroke-width: -1; ">Ideas (please add your own)</span></div></blockquote><blockquote type="cite"><div>* stand alone mode so you don't need a network or server necessarily </div></blockquote><div><br></div><div>Not my top prio :-) but it would not be too difficult</div><blockquote type="cite"><div><br>* touch and drag your ship ( a vector indicating speed would appear)</div></blockquote><div><br></div><div>good idea, i was thinking about tilting the phone, left/right top/bottem=speed</div><blockquote type="cite"><div><br>* tap to fire torpedos<br>* tap with two fingers for phaser</div></blockquote><div><br></div><div>the latter would never be accurate, you could consider some logic, which based on distance switches automatically to phasers, alas that would be rather borgish.</div><blockquote type="cite"><div><br>* pull three fingers straight down for repair mode<br>* twist two fingers clock wise for shields up<br>* twist two fingers counter clockwise for shields down<br></div></blockquote><div><br></div><div>i've not figured out how to get those events (yet) but i like the idea</div><div><br></div><blockquote type="cite"><div>* just like photos of course two fingers squeezing out would be zoom<br>in - opposite zoom out<br>* you can swipe to flick between galaxy overview and close in view<br><br></div></blockquote><div>ticking a planet means lock? (and when carrign send the carry message automatically)</div><br><blockquote type="cite"><div>* the only thing that's not obvious is how to communicate, but you<br>could have the canned messages easily enough - 'transporting 4 armies<br>to earth'<br></div></blockquote><div><br></div>text to voice for incomming messages is very nasty, scrolling a few lines takes to many pixels, recode the strings or RCM to sounds or led like controls is hard and unfriendly.</div><div><br></div><div>You could think of runnning a dedicated server just for iphone clients, which allows people to play with other clients or not, i agree with John that the game would be unbalanced with different clients, but it may not be a bad thing. Let the first version be called "MacTrek Scout Bomber" and limit the ship choice, that reduces a lot functions they may need, allows for an unbalanced client and offers an upgrade path.</div><div><br></div><div>I think there are a number of scenarios:</div><div><br></div><div>1.) dedicated server (hence every one has the same limitations, but users may move over to Netrek over time)</div><div>2.) mixed server with <b>limited</b> iphone clients</div><div>3.) mixed server with <b>different</b> iphone clients, these clients compensate their lack of features with some "borg" features. It will be hard to create balance with this road, and controversial in the Netrek community.</div><div><br></div><div>2ct</div><div><br></div><div>Chris</div><div><br></div><div><br></div><div><br></div><br></body></html>