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Hey John,<br>
<br>
John R. Dennison wrote:
<blockquote cite="mid:20100312234741.GH6989@frodo.gerdesas.com"
type="cite">
<pre wrap="">On Fri, Mar 12, 2010 at 06:09:06PM -0500, cflrich wrote:
</pre>
<blockquote type="cite">
<pre wrap="">Well, in terms of any compliance, this should simply be a matter of an
addition to the EULA of the client. It is no longer the case that
</pre>
</blockquote>
<pre wrap=""><!---->
        I don't understand. I thought that the client was a standalone
        app that would run alongside the netrek client? Is this not
        the case? Does support have to be built into the netrek client
        itself?        
</pre>
</blockquote>
Ehhh, it is a standalone client, and it can run alongside the netrek.
Support doesn't necessarily have to be built into the client, but we
may want it to. I'm not sure yet, still thinking it through. I think
it would be nicer if it were built in, but, that may be more work than
its worth. The important thing is that whatever is implemented is more
robust than just someone buying a vent server and handing out the info
to everyone. This may be as simple as having the server detect which
players are connected to which teams, and modifying the ACL to let them
join the team voice. I would like it that if the player selects 'voice
enabled' in his client, this happens automatically for him, ie, he
doesn't have to swap out, manually connect, etc etc.<br>
<br>
Its something that still has to be looked at I guess.<br>
<blockquote cite="mid:20100312234741.GH6989@frodo.gerdesas.com"
type="cite">
<pre wrap="">
        Server admins should have the ability to squelch players as they
        see fit. Their server, their bandwidth.
</pre>
</blockquote>
Absolutely, just like in text.<br>
<br>
<blockquote cite="mid:20100312234741.GH6989@frodo.gerdesas.com"
type="cite">
<pre wrap="">        User <-> User squelching should be handled by the server as
        ignores are currently handled, ":s" for example sent to the
        offending player. I'd go so far as to say a new majority vote
        to silence a player might be useful, also.
</pre>
</blockquote>
I agree here too.<br>
<br>
<blockquote cite="mid:20100312234741.GH6989@frodo.gerdesas.com"
type="cite">
<pre wrap="">
        Rich, are you going to want your darcs repo regenerated?
</pre>
</blockquote>
Yeah, probably, if you don't mind. I'm not at the coding portion of
this exercise yet, still trying to reason out exactly how this is going
to function, which right now is reading up on mumble/murmur.<br>
<br>
Thanks,<br>
Rich<br>
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