<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><blockquote type="cite"><div><br>In Mactrek, there is a "l" key that seems to lock on to the nearest ship. Perhaps that is only for tracking/viewing purposes?<br><br></div></blockquote><div><br></div><div>General lock function, it is in most clients. To come back to your previous post, you could indeed go in the painter class and turn it into a "speaker", the python client is a lot smaller and easier to digest though :-)</div><blockquote type="cite"><div><font class="Apple-style-span" color="#000000"><br></font>Lastly, is the Netrek client/server protocol documented somewhere outside of reverse-engineering the code? I've Googled quite a bit, but can't find it, if its out there. </div></blockquote><div><br></div><div>There is a small description in the MacTrek developer guide, but the network layer is like dark magic, it's out there but only few have seen it in real life. I never managed to get UDP support running :-( there is also a java version which is not maintained actively but is cross platform and Object Oriented.</div><div><br></div></div>Good luck and this will be a very interesting project to see, ahum hear.<div><br></div><div>Chris</div></body></html>