<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Netrek-dev,<div class=""><br class=""></div><div class="">Just in time for today’s game:<div class=""><br class=""></div><div class="">What: pickup game<br class="">When: Sunday May 10th at 12pm Pacific / 3pm Eastern<br class="">Where: <a href="http://pickled.psychosis.net" class="">pickled.psychosis.net</a><br clear="all" class=""></div><div class=""><br class=""></div><div class="">I have a “barely playable” MacOS client which uses SwiftUI rather than SpriteKit for the graphics. If you want to try out the “bleeding edge”, give it a shot. Requires MacOS 10.15. I haven’t even implemented explosions yet.</div><div class=""><br class=""></div><div class="">Download link: (binary notarized by Apple): <a href="https://networkmom.net/download/netrek-2.0-alpha.zip" class="">https://networkmom.net/download/netrek-2.0-alpha.zip</a></div><div class="">Source code: <a href="https://github.com/darrellroot/Netrek-SwiftUI" class="">https://github.com/darrellroot/Netrek-SwiftUI</a></div><div class=""><br class=""></div><div class="">For a more stable MacOS client, get the free Netrek client via the MacOS App Store</div><div class="">(but be warned of a known bug: you cannot lock on to Earth..workaround is to go speed 2 and click o to orbit…appstore fix this week).</div><div class=""><br class=""></div><div class="">I’m hoping to replace the AppStore SpriteKit/Swift client with the SwiftUI client after some more development and performance improvements.</div><div class=""><br class=""></div><div class="">Darrell</div><div class=""><br class=""></div></div></body></html>