<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><div class="">netrek-dev,</div><div class=""><br class=""></div><div class="">I’m pleased to announce that my updated MacOS Netrek client, using SwiftUI for graphics (as opposed to SpriteKit), is now in beta.</div><div class=""><br class=""></div><div class="">Get it here: <a href="http://networkmom.net/download/netrek2.0-beta9.zip" class="">http://networkmom.net/download/netrek2.0-beta9.zip</a></div><div class=""><br class=""></div><div class="">Binary is notarized by Apple. This requires MacOS 10.15 (Catalina) to run.</div><div class=""><br class=""></div><div class=""><br class=""></div><div class="">I’d appreciate Mac users giving it a whirl during Thursday’s 6PM Pacific game.</div><div class=""><br class=""></div><div class="">Key question: is it good enough to replace the SpriteKit-based Netrek client that is currently in the MacOS App Store? If you try it out please pop me an email and let me know your opinion.</div><div class=""><br class=""></div><div class="">I’m also curious how many of you have iPads with 3-button mice. I suspect a native iPadOS port is possible and am curious regarding the interest level. But I think the game is too complex for an iPhone version.</div><div class=""><br class=""></div><div class="">Thanks!</div><div class=""><br class=""></div><div class="">Darrell</div><div class="">darrellroot AT <a href="http://mac.com" class="">mac.com</a></div><div class=""><br class=""></div><div class=""><br class=""></div></body></html>