<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class=""><div class="">Netrek-dev,</div><div class=""><br class=""></div><div class="">My iPad native Netrek App is now available for beta! Version 1.0 build 5 is now in TestFlight (Apple’s beta process for iOS apps).</div><div class="">I hope to have an approved version in the iPadOS App Store in a few days.</div><div class=""><br class=""></div><div class="">To run it:</div><div class=""><br class=""></div><div class="">1) Get an iPad</div><div class=""><br class=""></div><div class="">2) Install the TestFlight App from the iOS App Store</div><div class=""><br class=""></div><div class="">3) Join the Netrek on iPad test at this link: <a href="https://testflight.apple.com/join/xZfEZftV" class="">https://testflight.apple.com/join/xZfEZftV</a></div><div class=""><br class=""></div><div class="">Netrek for iPadOS is Open Source at <a href="https://github.com/darrellroot/Netrek-SwiftUI" class="">https://github.com/darrellroot/Netrek-SwiftUI</a>. </div><div class="">I’ve attached a screenshot.</div><div class=""><br class=""></div><div class="">Here’s the user interface details:</div><div class=""><br class=""></div><div class="">Tap on the screen to fire a torpedo.</div><div class="">Drag on the screen to set course (to the end of the drag) and speed (based on the duration of the drag). While you are dragging, the speed you will set shows up on tactical.</div><div class="">Tap on an enemy ship once per second to fire a phaser.</div><div class="">Additional taps on the enemy ship (or taps while the enemy is out of phaser range) will fire a torpedo.</div><div class="">Tap on a planet to lock on for orbit.</div><div class=""><br class=""></div><div class="">A single-button mouse (or using your finger) is supported. Apple’s developer conference is next week and I’m hoping multi-button mouse support will be a new iPadOS SwiftUI feature.</div><div class=""><br class=""></div><div class="">I have not done any testing with a keyboard or an Apple Pencil.</div><div class=""><br class=""></div><div class="">Note the “circle” of planet and player abbreviations on the tactical screen. That’s your strategic scan data. Players with kills are bold. Planets with armies are bold. The opacity is based on the distance. Maximum distance 3 times the tactical range.</div><div class=""><br class=""></div><div class="">Cloaked vessels are visible on the map at 10% opacity with their location updated once per second.</div><div class=""><br class=""></div><div class="">To “exit” click the “Captain self destruct” AND “first officer self destruct” buttons ;-)</div><div class=""><br class=""></div><div class="">You can send messages at the top. The most recent incoming message shows up at the bottom. When you are dead you see more old messages. We also have convenient “ESCORT” and “MAYDAY” buttons. Messages can go to “all” or to “my team” (the escort/mayday always go to your team). Sending messages to individuals is not supported.</div><div class=""><br class=""></div><div class="">No support for tractors, pressors, or playing starbases. I’m thinking about “tractor nearest enemy” and “pressor nearest enemy” buttons. I do not recommend playing hockey with this client.</div><div class=""><br class=""></div><div class="">Prior feedback credits:</div><div class=""><br class=""></div><div class="">Buttons on left instead of right (Dave Ahn).</div><div class="">Hints from Windows client added (Bill Balcerski)</div><div class="">Also thanks to Karthik Arumugham for keyboard suggestions. I’ll get there.</div><div class=""><br class=""></div><div class="">Darrell</div><div class=""><br class=""></div><div class=""><br class=""></div><div class=""><br class=""></div><div class=""><img apple-inline="yes" id="58B7731A-D94E-4AB5-9009-D64F357E808F" src="cid:A3E9E6A8-228D-4BB9-91FB-9B02F691F414@hsd1.ca.comcast.net." class=""></div></body></html>