<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">What: Netrek Empire Game<div class="">When: Thursday July 30th @ 6PM Pacific / 9PM Eastern</div><div class="">Where: <a href="http://netrek.networkmom.net" class="">netrek.networkmom.net</a></div><div class=""><br class=""></div><div class="">Backup server in case of instability: <a href="http://pickled.netrek.org" class="">pickled.netrek.org</a> (Bronco)</div><div class=""><br class=""></div><div class=""><b class="">Netrek Empire mode:</b></div><div class=""><br class=""></div><div class=""><div class="">Uses standard Bronco clients</div><div class="">All 4 teams active</div><div class="">Sufficient robots for minimum of 28 players (robots logoff as humans join)</div><div class="">When you join, you are randomly assigned a “home planet”</div><div class="">You spawn on whatever team controls the planet</div><div class="">When one empire controls 75% of the planets, they win.</div><div class="">If you want to refit ships, you need to do it at your assigned home planet.</div><div class=""><br class=""></div><div class="">As an empire gains planets, it gets more ships/players. But it might be possible for the 3 other empires to stop a large empire from becoming dominant.</div><div class="">Due to the random assignment of players to planets, there is no guarantee that teams will start out even.</div></div><div class=""><br class=""></div><div class=""><br class=""></div><div class=""><b class="">Other dev news:</b></div><div class=""><br class=""></div><div class="">Solved “blinking” in COW. Many server updates are now only sent when needed, rather than once per second</div><div class=""><br class=""></div><div class=""><a href="http://netrek.networkmom.net" class="">netrek.networkmom.net</a> is now operating at 20FPS!</div><div class=""><br class=""></div><div class="">The MacOS client is now version 2.3. That includes performance improvements to handle 20FP. Should be an automatic update, but check your version in the MacOS AppStore and update if needed.</div><div class=""><br class=""></div><div class="">iOS client version 1.4 is submitted for review, including the same performance improvements. Hopefully will be approved by late Monday.</div><div class=""><br class=""></div><div class="">I am suffering occasional crashes on the server and have had trouble getting a stacktrace. The server is currently running inside an lldb session. If you see behavior that causes an apparent ghostbust, please email me. One prior crash inducer was phasering off the top or left of the map.</div><div class=""><br class=""></div><div class="">Darrell</div><div class=""><a href="mailto:feedback@networkmom.net" class="">feedback@networkmom.net</a></div><div class=""><br class=""></div></body></html>