<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Thank you for playing Netrek Empire mode via the new Swift Netrek server this evening!<div class=""><br class=""></div><div class="">We had ~8 players (plus 20 robots) for the first game. Another half-dozen went off to Pickled due to lag. Orions captured 30 planets to conquer the galaxy. ~4 players for the second game. Had about 90 minutes of solid play.</div><div class=""><br class=""></div><div class="">No server crashes, but we found a bunch of bugs, which will help make the server better:</div><div class=""><br class=""></div><div class="">Windows XP client intermittently crashed when using pressors/tractors. Bill fired up a debugger and identified the line of code that my (presumably incorrect) server update was triggering.</div><div class=""><br class=""></div><div class="">Cloaking device immediately used all fuel (I introduced this bug today…oops)</div><div class=""><br class=""></div><div class="">Server saw “invalid speed 255” error (presumably maxwarp on a specific client)</div><div class=""><br class=""></div><div class="">Issues with team message (going to all?) may be related to “unexpected group 66” error.</div><div class=""><br class=""></div><div class="">Saw an “unexpected ship type 11” error.</div><div class=""><br class=""></div><div class="">Several players reported substantial lag. Possible causes:</div><div class=""> 1) 20 updates per second impacted server cpu (which went up to the 50-90% range with remote players on)</div><div class=""> 2) 20 updates per second impacting some clients</div><div class=""> 3) TCP-only can make lag seem bad</div><div class=""> 4) Server is currently compiled in “debug” mode</div><div class=""><br class=""></div><div class="">I’d appreciate any other feedback by email. Especially if people were not able to connect with specific clients. Please make sure to identify your client.</div><div class=""><br class=""></div><div class="">Darrell</div><div class="">darrellroot AT <a href="http://mac.com" class="">mac.com</a></div><div class=""></div><div><br class=""><blockquote type="cite" class=""><div class="">On Jul 30, 2020, at 8:57 AM, Darrell Root <<a href="mailto:darrellroot@mac.com" class="">darrellroot@mac.com</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><meta http-equiv="Content-Type" content="text/html; charset=utf-8" class=""><div style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">What: Netrek Empire Game<div class="">When: Thursday July 30th @ 6PM Pacific / 9PM Eastern (Today!)</div><div class="">Where: <a href="http://netrek.networkmom.net/" class="">netrek.networkmom.net</a></div><div class=""><br class=""></div><div class="">Backup server in case of instability: <a href="http://pickled.netrek.org/" class="">pickled.netrek.org</a> (Bronco)</div><div class=""><br class=""></div><div class=""><b class="">Netrek Empire mode:</b></div><div class=""><br class=""></div><div class=""><div class="">Uses standard Bronco clients</div><div class="">All 4 teams active</div><div class="">Sufficient robots for minimum of 28 players (robots logoff as humans join)</div><div class="">When you join, you are randomly assigned a “home planet”</div><div class=""><div class="">You spawn on whatever team controls the planet</div><div class=""><div class=""><div class="">If you want to refit ships, you need to do it at your individually assigned home planet.</div></div></div></div><div class="">When one empire controls 75% of the planets, they win.</div><div class=""><br class=""></div><div class="">As an empire gains planets, it gets more ships/players. But it might be possible for the 3 other empires to stop a large empire from becoming dominant.</div><div class="">Due to the random assignment of players to planets, there is no guarantee that teams will start out even.</div><div class=""><br class=""></div><div class=""><br class=""></div><div class=""><b class="">Windows issue:</b></div><div class=""><br class=""></div><div class="">Had a user running a Windows client last night who suffered client crashes every ~10 minutes. I’d love to hear whether other Windows users also suffer that problem. A stacktrace identifying the type of netrek packet which triggers the crash would be very helpful.</div><div class=""><br class=""></div></div></div></div></blockquote></div><br class=""></body></html>