<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Netrek-dev,<div class=""><br class=""></div><div class="">John Lee wrote to netrek-forever:</div><div class="">> <span style="color: rgb(33, 33, 33); background-color: rgb(255, 255, 255);" class="">Next game: Saturday Mar 5, 2022 @ 6pm Pacific /9pm Eastern. Down Under, that is Sunday Mar 6 @ 1pm Australian Eastern Daylight time</span></div><div class=""><span style="color: rgb(33, 33, 33); background-color: rgb(255, 255, 255);" class=""><br class=""></span></div><div class=""><br class=""></div><div class="">Just in time for the game, I’m pleased to announce MacOS Netrek version 2.4, available free through the MacOS App Store.</div><div class=""><br class=""></div><div class="">The prior version of the MacOS Netrek client had 3 separate windows: Tactical, Strategic, and Communications. Often someone would be sending a message, move back to the tactical screen, but be unable to raise their shields because the text field in the communications window still had focus. Here’s a video of one such incident:</div><div class=""><br class=""></div><div class=""><a href="https://www.youtube.com/watch?v=N4pcIuo6Kbw" class="">https://www.youtube.com/watch?v=N4pcIuo6Kbw</a></div><div class=""><br class=""></div><div class="">Version 2.4 fixes that! We’re back to one window. If you are sending a message but click in the tactical or strategic screens, the (possibly incomplete) message is immediately sent and focus moves away from the text field.</div><div class=""><br class=""></div><div class="">A few other improvements: most noticeably the display has a colored border representing the current alert level.</div><div class=""><br class=""></div><div class="">Open source via <a href="https://github.com/darrellroot/Netrek-SwiftUI" class="">https://github.com/darrellroot/Netrek-SwiftUI</a></div><div class=""><br class=""></div><div class="">I hope to see you during Saturday’s game!</div><div class=""><br class=""></div><div class="">I also hope I didn’t introduce any bugs. This version is not as well tested as I would like, but I really wanted it out before tomorrow’s game.</div><div class=""><br class=""></div><div class="">Darrell</div><div class=""><br class=""></div></body></html>