Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15356/resources/docs Modified Files: changes.txt hints.dat netrekxp.doc Log Message: - all ship bitmap libraries now load into memory. Can be modified at a later date if this proves to be a bad idea. - added "dynamicBitmap: (on)/off". Enables dynamic bitmap switching from the options menu - renumbered the ship bitmap sets for the colorClient option. Choices are 0=mono, 1=new color graphics, 2=single color graphics, and 3=shaded single color graphics. Default setting is still 1. Settings 2 and 3 have the bonus effect of turning your ship color to white (similar to COW) due to there being a greyscale bitmap library with matching ship designs. - updated NetrekXP manual (in docs folder) Index: hints.dat =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/hints.dat,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- hints.dat 14 Apr 2006 12:24:00 -0000 1.3 +++ hints.dat 15 Apr 2006 01:04:33 -0000 1.4 @@ -5,6 +5,7 @@ you can open the NetrekXP help program with the F1 key. you can use the mouse wheel to scroll inside message windows. an observer can lock onto a cloaked teammate from the player list. +macros can be sent using players from the player list as the target. Some default distresses can be sent this way too. you can change the dashboard clock to a timer through the Visuals Menu. The \ key is default for reseting the timer. when you are low on planets, you should let the more experienced players pick the armies. Those should not be wasted. when you are in doubt, you should ask a Commodore, Rear Adm. or Admiral for advice. Index: netrekxp.doc =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekxp.doc,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- netrekxp.doc 14 Apr 2006 12:24:00 -0000 1.2 +++ netrekxp.doc 15 Apr 2006 01:04:33 -0000 1.3 @@ -112,7 +112,13 @@ For other options, see MACROs and Receiver Configurable Distress Calls. -colorClient: (on/off) use color or monochrome bitmaps +colorClient: (0-3) ship bitmaps that are used + 0 Monochrome + 1 New color bitmaps (default) + 2 Old color bitmaps + 3 Shaded old color bitmaps + +dynamicBitmaps: (on/off) allow switching of ship bitmaps in game. fullScreen: (on/off) draw borders for main window (default is off) @@ -160,6 +166,12 @@ continuousMouse:(on/off) change direction while holding right mouse button and moving the mouse +continuousMouseFix: (on/off) If enabled the continuous mouse will follow any + buttons that are pressed at the same time. For example if you + are steering and firing at the same time this fix will allow + both events to occur. Without the fix the behavior is to only + allow one button action. + newDistress: (on/off) right justified distress call or not, default value is to right justify (on) @@ -170,9 +182,35 @@ varyHull: (on/off) graphical indication of your hull condition. kinda like varyShields +windowMove: (on/off) option to disable in-game movement of client windows. + +mainResizeable: (on/off) make the main netrek window resizeable + +metaPing: (on/off) show ping statistics in the metaserver window + cloakChars: (string of one or two chars) what to use for cloakers on galactic instead of '??'. +omitTeamLetter: (on/off) to stop drawing the team letter on the galactic + +showStars: (on/off) to have paradise-like background stars + +warpStreaks: (on/off) to draw streaks while warping to the starbase if + background stars are on + +viewBox: (on/off) to show your tactical boundaries on the galactic + +disableWinkey: (on/off) to allow Windows and Context keyboard keys to be + disabled + +timerType: Range of 0-4. Use to be able to switch the dashboard clock + into a timer. + 0 - don't show + (1) - show current time + 2 - show time on server + 3 - show time in ship + 4 - show user-set time + enemyPhasers: (integer 0-10) enemy phasers thickness at starting point. phaserShrink: (integer 0-16) Don't draw the first "phaserShrink"/16 th of @@ -182,7 +220,18 @@ shrinkPhaserOnMiss: (on/off) Use "phaserShrink" and "theirPhaserShrink" even if a phaser misses. - + +highlightFriendlyPhasers: (on/off) When on, friendly phaser hits appear white. + When off, phasers rotate between white and team color. + +colorfulPhasers: (on/off) Makes your phaser hits become multicolored. + +playerListMessaging: (on/off) option to enable/disable clickable player list + +beepOnPrivateMessage: (on/off) if enabled, the client will beep when you receive + a private message from somebody that is not yourself or + god. + showStats: (on/off) show stats window reportKills: (on/off) display kill messages or ignore these @@ -284,7 +333,14 @@ extraAlertBorder: (on/off) Draws border over tactical window -forcemono: (on/off) client windows are set to be monochrome +forceDisplay: (0-3) Number of colors the client will display + 0 - find best available color option + 1 - 16 colors + 2 - 256 colors + 3 - true color (default) + +forcemono: Outdated option. Will force display to 16 colors, + (but only works if forceDisplay = 0) redrawDelay: (0-10) synchron screen refresh every n/10 sec @@ -296,6 +352,34 @@ 2 = tactical 3 = both +Extra NetrekXP features: + +Most options in the rc file can have four appearances: + 1. option.observer: string (i.e. "keymap.observer: aabbcc") + 2. option.servernick: string (i.e. "keymap.continuum: aabbcc") + This one will work only if you have "server.servernick: servername" in +the rc (i.e. "server.continuum: continuum.us.netrek.org") + 3. option.servertype: string (i.e. "keymap.bronco: aabbcc") + This will work if you either connect from the metaserver window (then servertypes are taken from metaserver report) or if you use option the "server.nickname" to map the server to a nickname and then define "serverType.nickname" to be one of "paradise, bronco, chaos, inl, sturgeon, hockey, dogfight" (so you will have two lines is the rc): + "server.pickled: pickled.psychosis.net" and + "serverType.pickled: bronco" + 4. option: string (i.e. "keymap: aabbccdd") +The options are validated in the same order (from 1 to 4 where 1 is best match and 4 is worst match). + +The "window.allow" option lets you set the type of messages logged into each message window (review, review_all, review_team, review_your, review_kill, review_phaser) + Message types: + I - individual messages + T - team messages + A - all messages + K - kill messages + P - phaser messages + Default settings: + review.allow: ITAKP + review_all.allow: A + review_team.allow: T + review_your.allow: I + review_kill.allow: K + review_phaser.allow: P iConnection Types: UDP and TCP explained @@ -919,6 +1003,13 @@ between the old style playerlist (off) and the COW style playerlist (on) if the "playerListStyle" option does not appear in your xtrekrc. +It is also possible to select the amount of decimal places in playerlist float numbers. + Example: + "playerlist: nTK1 RNr1 S1d0" in order to see: + "R0 CA 0.5 Ensign guest 0.8 2.4 95" + or giving old "playerlist: nTK RNr Sd" will give you: + "R0 CA 0.50 Ensign guest 0.82 2.43 95.07" +Current options that can be followed by numbers 0-2 are: KODSrdBPHkVv i3) The "partitionPlist" option: Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- changes.txt 14 Apr 2006 12:24:00 -0000 1.3 +++ changes.txt 15 Apr 2006 01:04:32 -0000 1.4 @@ -1,5 +1,13 @@ Version TBA: -- +- all ship bitmap libraries now load into memory. Can be modified at a later date + if this proves to be a bad idea. +- added "dynamicBitmap: (on)/off". Enables dynamic bitmap switching from the options menu +- renumbered the ship bitmap sets for the colorClient option. Choices are 0=mono, + 1=new color graphics, 2=single color graphics, and 3=shaded single color graphics. + Default setting is still 1. Settings 2 and 3 have the bonus effect of turning your + ship color to white (similar to COW) due to there being a greyscale bitmap library + with matching ship designs. +- updated NetrekXP manual (in docs folder) - fixed hightlightFriendlyPhaser option to work again: on for white phasers on hits, off for flicker between team color and white - added some more hints to the hint database