Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29806/resources/docs Modified Files: changes.txt netrekxp.doc Added Files: netrekrc_options.txt Log Message: Went through various documents and help files to get them in sync in terms of features and their default settings. Replaced a bunch of xtrek references with netrek. --- NEW FILE: netrekrc_options.txt --- # This document lists all available options that could be changed # in the netrekrc file agriCAPS: (on/off) show AGRI planet name in caps on the map agriColor: (0-2) select color to display agri planet names on the map # 0 - owner race color # 1 - white # 2 - gray allowWheelActions: (on/off) allow mouse wheel to work in non-scrolling windows autoQuit: (int) autoquit time after death b1keymap: (string) keymap for mouse button 1 (mouseAsShift=on) b2keymap: (string) keymap for mouse button 2 (mouseAsShift=on) b3keymap: (string) keymap for mouse button 3 (mouseAsShift=on) b4keymap: (string) keymap for mouse button 4 (mouseAsShift=on) b5keymap: (string) keymap for mouse button 5 (mouseAsShift=on) baseUdpLocalPort: (port) use this port as base for UDP beepOnPrivateMessage: (on/off) beep if received private message buttonmap: (string) change mouse button map buttonmap-<ship>: (string) use this buttonmap for ship (sc,dd,ca,bb,as,sb,ga,att) ckeymap: (string) change control keymap ckeymap-<ship>: (string) use this ckeymap for ship (sc,dd,ca,bb,as,sb,ga,att) cloakChars: (two chars) how to display cloaker on galactic color.<color>: (color) replace first <color> with (color) color.<race>: (color) replace that race color with (color) colorClient: (0-3) what type of ship bitmaps to use # 0 - mono # 1 - new color bitmaps # 2 - old color bitmaps # 3 - shaded old color bitmaps colorfulPhasers: (on/off) make your phasers multicolored continueTractor: (on/off) show tractors after lock continuousMouse: (on/off) use continuous mouse mode continuousMouseFix: (on/off) fix continuous mouse behavior disableWinkey (on/off) disable Windows and Context keys documentation: (path) path to documentation file dynamicBitmaps: (on/off) allow switching of ship bitmaps in game enemyPhasers: (1-10) enemy phaser line width extraAlertBorder: (on/off) change window border on enemy approach fedshipbmpfile: (path) - old color bitmaps fedship1bmpfile: (path) - new color bitmaps fedshipGbmpfile: (path) - your own ship's grayscale bitmaps fedshipTbmpfile: (path) - shaded color bitmaps fedshipMbmpfile: (path) - mono bitmaps fontSize: (int) default 10 forceDisplay: (0/3) how many colors to display # 0 - find best available color option (default) # 1 - 16 colors # 2 - 256 colors # 3 - true color forceMono: (on/off) outdated option, that will force display to 16 colors (but only works if forceDisplay = 0). fullScreen: (on/off) create border for main window highlightFriendlyPhasers: (on/off) use white color for friendly phasers ignoreCaps: (on/off) ignore CapsLock key state indshipbmpfile: (path) - old color bitmaps indship1bmpfile: (path) - new color bitmaps indshipGbmpfile: (path) - your own ship's grayscale bitmaps indshipTbmpfile: (path) - shaded color bitmaps indshipMbmpfile: (path) - mono bitmaps keepInfo: (0-100) number of updates to keep info (default 15) keepPeace: (on/off) stays in peace after being killed keymap: (string) change keymap keymap-<ship>: (string) use this keymap for ship (sc,dd,ca,bb,as,sb,ga,att) klishipbmpfile: (path) - old color bitmaps kliship1bmpfile: (path) - new color bitmaps klishipGbmpfile: (path) - your own ship's grayscale bitmaps klishipTbmpfile: (path) - shaded color bitmaps klishipMbmpfile: (path) - mono bitmaps logfile: (path) path to logfile logging: (on/off) enable logging login: (string) character login macroKey: (char, ESC, TAB) key to toggle macro mode mainResizeable: (on/off) make main window (netrek) resizeable messageHoldThresh: (integer) put message on hold after mouse move (Adds # to the end of message) messageHUD: (0-2) where to duplicate message that is written in message window # 0 - none (default) # 1 - tactical top # 2 - tactical bottom metaCache: (path) path to metacache file metaPing: (on/off) show ping stats to all servers in metaserver window metaPort: (port) metaserver port metaServer: (address) metaserver address metaStatusLevel: (0-4) what servers to display # 0 - servers with players, but not on a wait queue # 1 - servers with players and with a wait queue # 2 - servers with nobody playing # 3 - servers timed out to metaserver (default) # 4 - servers that metaServer could not contact motionThresh: (int) mouse motion threshold mouseAsShift: (on/off) use mouse buttons to switch keymaps mungScrollbarColors: (on/off) set scrollbar colors to match background colors name: (string) character nick name netrek.w32caption: (on/off) when off - shows titlebar in netrek window newDashboard: (0-3) dashboard style # 0 - Text # 1 - COW # 2 - KRP (default) # 3 - LABs newDistress: (on/off) indent distress calls to the right newPlist: (on/off) compatibility variable for player list # on - COW style # off - old style omitTeamLetter: (on/off) omit team letter on galaxy orishipbmpfile: (path) - old color bitmaps oriship1bmpfile: (path) - new color bitmaps orishipGbmpfile: (path) - your own ship's grayscale bitmaps orishipTbmpfile: (path) - shaded color bitmaps orishipMbmpfile: (path) - mono bitmaps partitionList: (on/off) add blank line between teams in player list password: (string) password for autologin phaserShrink: (0-16) shrink own phaser by x/16 of its length # 0-16 for COW style phaser shrink # 0-11 for BRMH style phaser shrink phaserShrinkStyle: (0-1) shrink own phasers using specific style # 0 - COW style (fixed length phaser) # 1 - BRMH style (phaser shrinks during recharge time) phaserStats: (on/off) show phaser statistics phaserWindow: (on/off) whether to show phaser window planetBitmap: (0-2) what bitmaps to use for planets # 0 - Bronco (default) # 1 - Moo # 2 - Rabbitear playerList: (string) custom style of player list # ' ' - White Space # 'b' - Armies Bombed # 'd' - Damage Inflicted (DI) # 'k' - Max Kills # 'l' - Login Name # 'n' - Ship Number # 'p' - Planets Taken # 'r' - Ratio # 's' - Speed # 'v' - Deaths per hour # 'w' - War status # 'B' - Bombing # 'C' - Curt (short) rank # 'D' - Defense # 'H' - Hours Played # 'K' - Kills # 'L' - Losses # 'M' - Display, Host Machine # 'N' - Name # 'O' - Offense # 'P' - Planets # 'R' - Rank # 'S' - Total Rating (stats) # 'T' - Ship Type # 'V' - Kills per hour # 'W' - Wins playerList2: (string) custom layout for alternate player list window (same as playerlist) playerListHack: (on/off) if player's letter is greater than 'f' suppose that the player is observer. playerListMessaging: (on/off) allow messages to be sent to players by clicking player on the player list window playerlistObserver: (0-2) what kind of players to show # 0 - all (default) # 1 - players # 2 - observers playerListStyle: (0-4) what player list style to use # 0 - custom style as defined in playerList # 1 - old style "nTRNKWLr O D d " # 2 - COW style "nTR N K lrSd" (default) # 3 - kill watch style "nTK RNlr Sd" # 4 - BRMH style "nTR N K l M" port: (port) default port port.<server>: (port) port for <server> portSwap: (on/off) use UDP port swap code (use if you behind NAT) rcfile-<ship>: (path) use this file as netrekrc for ship (sc,dd,ca,bb,as,sb,ga,att) redrawDelay: (0-10) how many updates to wait before redraw rejectMacro: (on/off) reject macros reportKills: (on/off) report kills romshipbmpfile: (path) - old color bitmaps romship1bmpfile: (path) - new color bitmaps romshipGbmpfile: (path) - your own ship's grayscale bitmaps romshipTbmpfile: (path) - shaded color bitmaps romshipMbmpfile: (path) - mono bitmaps saveFile: (path) path to saved options file saveBig: (on/off) save options with remarks saveMacro: (on/off) save macros to saveFile saveRCD: (on/off) save receiver configurable distresses to saveFile saveRCM: (on/off) save receiver configurable messages to saveFile server: (address) default server server.<server>: (address) <server> is a nickname for (address) shiftedMouse: (on/off) shift+mouse buttons will work as commands showAllTractorPressor: (on/off) show each player's tractor/pressor beams (requires server support) showHints: (on/off) show hints window showHockeyLinesLocal: (on/off) show hockey lines on tactical showHockeyLinesMap: (on/off) show hockey lines on galactic showHockeyScore: (on/off) show hockey score on galactic showIND: (on/off) show neutral planets with X over them showLock: (0-3) where to show lock triangle # 0 - nowhere # 1 - galactic # 2 - tactical # 3 - both (default) showMySpeed: (on/off) show my speed on tactical showMotd: (on/off) show Motd if waiting on queue showPlanetNames: (on/off) show planet names on tactical showPlanetOwner: (on/off) show planet owner on galaxy showStars: (on/off) show background stars showStats: (on/off) show ship statistics showTractorPressor: (on/off) show tractors and pressors shrinkPhaserOnMiss: (on/off) don't draw phaser line on miss singleMacro: (string) macro keys that will trigger macro without macro mode sortMyTeamFirst: (on/off) show my team first in the player list sortPlayers: (on/off) sort players by teams sound: (on/off) enable sound soundDir: (path) path to directory containing sound files theirPhaserShrink: (0-16) shrink enemy phaser by x/16 of its length timerType: (0-4) type of timer on dashboard window # 0 - don't show # 1 - current time # 2 - server time # 3 - time in ship # 4 - user-set time tpDotDist: (int) distance between tractor/pressor dots (default 10) tryShort: (on/off) enable short packets tryUdp: (on/off) try using UDP udpClientReceive: (0-2) how to receive data from server # 0 - TCP # 1 - simple UDP (default) # 2 - fat UDP udpClientSend: (0-3) how to send data to server # 0 - TCP # 1 - simple UDP (default) # 2 - enforced UDP (state) # 3 - enforced UDP (state & weapons) udpDebug: (0/1) debug UDP traffic udpSequenceCheck: (on/off) check UDP sequence updatesPerSec: (0-10) how much data updates per second to request from server useLite: (on/off) use beeplite defLite: (on/off) use default beeplite settings useRSA: (on/off) use RSA client verification useRSA.<server> (on/off) user RSA for <server> varyShields: (on/off) change shields color on shields damage viewBox: (on/off) show tactical window boundaries on map warnShields: (on/off) change shields color on enemy approach warpStreaks: (on/off) show streaks while warping to starbase windowMove: (on/off) enable internal windows to be moved with mouse <window>.allow: [A][T][I][P][K] # Allow specific messages to be shown in window # Only valid for message windows (i.e. review_* and review) # A - show messages sent to all # T - show messages sent to the team # I - show messages sent to yourself # P - show phaser messages # K - show kill messages <window>.mapped: (on/off) show window <window> # List of possible window names # # netrek Main Window # local Main Fighting Window # map Galactic Map # warn Warning Window # message Message Window # review All Messages Window # review_all Messages to All Window # review_team Messages to Team Window # review_your Messages to Individual Window # review_kill Kill Messages Window # review_phaser Phaser hits Window # planet Planet List Window # player Player List Window # player2 Alternate Player List Window # war War Declarations Window # fed Federation Selection Window # ori Orion Selection Window # rom Romulan Selection Window # kli Klingon Selection Window # quit The Quit Countdown Clock # option Option Menu Window # rank Rank Window # stats Statistics Window # tstat Dashboard Window # help Help Window # UDP UDP Options Window # pingStats Ping Statistics Window # MetaServer List (including the space) Metaserver window # macro Active Macros Window <window>.geometry: (geometry) window geometry # Window Placement syntax # # This displays the size, and position of the window. # <window>.geometry:<width>x<height>+<xpos>+<ypos> # # This displays just the position of the window. # <window>.geometry:+<xpos>+<ypos> # # ...or just the size # <window>.geometry:<width>x<height> <window>.parent: (window) <window> is a child of (window) Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.17 retrieving revision 1.18 diff -u -d -r1.17 -r1.18 --- changes.txt 22 Apr 2006 09:13:44 -0000 1.17 +++ changes.txt 22 Apr 2006 14:11:47 -0000 1.18 @@ -1,4 +1,5 @@ Version TBA: +- continuousMouse and continuousMouseFix now default to on - fixed the mono fed sb bitmaps so they rotate more cleanly - updated NetrekXP manual (in docs folder), removed old cow manuals. - all greyscale and shaded old color starbase bitmaps now rotate. Index: netrekxp.doc =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekxp.doc,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- netrekxp.doc 22 Apr 2006 12:09:19 -0000 1.5 +++ netrekxp.doc 22 Apr 2006 14:11:47 -0000 1.6 @@ -425,6 +425,7 @@ review_phaser - phaser hits window planet - planet list window player - playerlist window + player2 - alternate player list window war - war declarations window fed - Fed selection window ori - Orion selection window @@ -433,15 +434,13 @@ quit - The quit countdown clock option - options menu window rank - rank window - sound - sound options window stats - statistics window tstat - dasboard window help - help window UDP - UDP options window pingStats - ping statistics window MetaServer List- (including the space) Metaserver window - DocWin - Documentation window - xtrekrcWin - netrekrc display window + macro - active Macros Window You can specify whether windows are initially mapped (displayed), like this: