Update of /cvsroot/netrek/server/Vanilla/tools
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31595/tools
Modified Files:
xtkill.c
Log Message:
Index: xtkill.c
===================================================================
RCS file: /cvsroot/netrek/server/Vanilla/tools/xtkill.c,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- xtkill.c 10 Apr 2006 10:56:33 -0000 1.5
+++ xtkill.c 23 Apr 2006 11:24:53 -0000 1.6
@@ -1,15 +1,6 @@
#include <stdio.h>
#include <stdlib.h>
-#include <sys/types.h>
-#include <sys/time.h>
#include <signal.h>
-#include <setjmp.h>
-#include <sys/file.h>
-#include <math.h>
-#include <sys/ipc.h>
-#include <errno.h>
-#include <pwd.h>
-#include <ctype.h>
#include "defs.h"
#include "struct.h"
#include "data.h"
@@ -20,6 +11,32 @@
static char *names[] = { "Neutral", "Fed", "Rom", "", "Kli", "", "", "", "Ori"};
+static void Usage(void)
+{
+ printf("\
+ xtkill [0-9a-z] <mode><mode option>\n\
+\n\
+ where <mode> is one of :\n\
+ F(ree slot) (bypasses 6 minute ghostbuster timeout)\n\
+ e(ject from game) (simulates self-destruct)\n\
+ (no mode == obliterate)\n\
+ s(hip class change)[abcdosA] (A = ATT)\n\
+ t(eleport to quadrant)[frkoc] (c = center of galaxy)\n\
+ p(uck) (harmless little thing)\n\
+ S(uper) (big shields/max damage/max etmp)\n\
+ T(eam change)[frko] (no team == independent)\n\
+ D(emote) (-1 to rank)\n\
+ P(romote) (+1 to rank)\n\
+ k(ills increment) (+1 kill)\n\
+ h(arm) (no shields, 50%% damage)\n\
+ a(rmies increment)[n] (+6 armies, or set to n)\n\
+ C(lock, surrender -- set it) (to 6 minutes (debugging aid))\n\
+ L(oss adjust, SB (-1)) (in case you toast an SB accidentally)\n\
+ R(obot obliterate) (like obliterate, but only for robots)\n\
+");
+ exit(1);
+}
+
static void refit(struct player *me, int type)
{
int i;
@@ -313,28 +330,3 @@
cur->m_flags |= MVALID;
}
-static void Usage(void)
-{
- printf("\
- xtkill [0-9a-z] <mode><mode option>\n\
-\n\
- where <mode> is one of :\n\
- F(ree slot) (bypasses 6 minute ghostbuster timeout)\n\
- e(ject from game) (simulates self-destruct)\n\
- (no mode == obliterate)\n\
- s(hip class change)[abcdosA] (A = ATT)\n\
- t(eleport to quadrant)[frkoc] (c = center of galaxy)\n\
- p(uck) (harmless little thing)\n\
- S(uper) (big shields/max damage/max etmp)\n\
- T(eam change)[frko] (no team == independent)\n\
- D(emote) (-1 to rank)\n\
- P(romote) (+1 to rank)\n\
- k(ills increment) (+1 kill)\n\
- h(arm) (no shields, 50%% damage)\n\
- a(rmies increment)[n] (+6 armies, or set to n)\n\
- C(lock, surrender -- set it) (to 6 minutes (debugging aid))\n\
- L(oss adjust, SB (-1)) (in case you toast an SB accidentally)\n\
- R(obot obliterate) (like obliterate, but only for robots)\n\
-");
- exit(1);
-}