Update of /cvsroot/netrek/server/Vanilla In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15815 Modified Files: NEWS ChangeLog Log Message: conquer gloating Index: NEWS =================================================================== RCS file: /cvsroot/netrek/server/Vanilla/NEWS,v retrieving revision 1.15 retrieving revision 1.16 diff -u -d -r1.15 -r1.16 --- NEWS 22 Apr 2006 11:31:52 -0000 1.15 +++ NEWS 23 Apr 2006 13:30:38 -0000 1.16 @@ -1,3 +1,6 @@ +- change to conquest sequence to add a parade [Cameron] +- fix unrealistic robot boredom timer [Cameron] +- add galaxy configuration tool, setplanet [Cameron] - move common code into a libnetrek [Cameron] - lesser lights minimal compilation target [Cameron] - factorise god log access functions [Cameron] Index: ChangeLog =================================================================== RCS file: /cvsroot/netrek/server/Vanilla/ChangeLog,v retrieving revision 1.30 retrieving revision 1.31 diff -u -d -r1.30 -r1.31 --- ChangeLog 23 Apr 2006 12:47:45 -0000 1.30 +++ ChangeLog 23 Apr 2006 13:30:39 -0000 1.31 @@ -1,3 +1,17 @@ +Sun Apr 23 23:20:15 2006 James Cameron <quozl at us.netrek.org> + + * ntserv/daemonII.c (checkwin): change to conquest sequence, + instead of merely blowing everybody up, pause the game for a few + seconds, during which cloakers are decloaked, weapons don't fire, + ships are placed in a circular parade formation around the final + planet, and then blown up. Also, if there is no queue, do not + force the players to exit their client. + + * include/struct.h: add new gameup flag. + * ntserv/death.c: allow winners to stay on if no queue. + * ntserv/detonate.c, ntserv/phaser.c, ntserv/torp.c: no firing. + * ntserv/getentry.c: allow winners to change teams. + Sun Apr 23 22:46:42 2006 James Cameron <quozl at us.netrek.org> * robots/rmove.c (BOREDOM_TIME): fix unrealistic boredom timer for