Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6804/resources/docs Modified Files: changes.txt Log Message: This latest series of changes adds stereo quasi-3D sound effects for both players and observers, as well as adding much improved support for observer sounds (previously they were limited as to what sounds they would hear). Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.20 retrieving revision 1.21 diff -u -d -r1.20 -r1.21 --- changes.txt 24 Apr 2006 15:30:37 -0000 1.20 +++ changes.txt 26 Apr 2006 02:04:24 -0000 1.21 @@ -1,7 +1,35 @@ Version TBA: +- fixed a bunch of compiler warnings +- change to warning sounds: changed current "warning" sound to the yellow alert sound, and + made the red_alert sound file the red alert sound. Added additional measures to stop + playing the alert sound if you go down in alert status +- change to plasma_other sounds: currently buggy due to no good way to determine which torp on + screen is most recent for sound purposes, however the basic stereo effect mostly works. +- change to plasma_hit sounds: nothing special other than stereo effect +- change to phaser sounds: observers now hear phasers! Also fixed it so observers locked + onto a player hear self-phaser sounds rather than phaser_other sounds when that player + fire phasers +- change to shields up/down: observers now hear shields up/down sounds for ship they are + locked onto. +- change to cloak/uncloak sounds: under old sound (not using newSound), observers now hear + cloak/uncloak sounds for ship they are locked onto. For newSound, you now hear + cloak/uncloak events for all ships on the tactical. +- change to torp_other sounds: currently buggy due to no good way to determine which torp on + screen is most recent for sound purposes, however the basic stereo effect mostly works. +- change to torp_explosion sounds: nothing special other than stereo effect. +- change to explosion sounds: changed it so observers who are locked onto a player who blows + up hear the self-explosion sound rather than the explosion_other sound. +- added a minimum distance to have the angular/distance modulation of sound effects (so close + sounds will sound like they are right on top of you). +- added sound reduction with distance and stereo effect based on angle, for sound events + that occur on the tactical (weapons, explosions, cloaking, etc). Current list includes + cloak, uncloak, torp_other, torp_explosion, explosion_other, phaser_other, plasma_other, + plasma_hit +- fire_plasma_other sound now works - added "newSound: (on)/off". Allows one to choose not to use the new sound system. Note that this option is not settable in game through options menu, only through the .netrekrc file. +- added Mix_CloseAudio calls when exiting to clean up memory - initial SDL implementation - continuousMouse and continuousMouseFix now default to on - fixed the mono fed sb bitmaps so they rotate more cleanly