Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3021/resources/docs Modified Files: changes.txt netrekrc_options.txt Log Message: Addition of color weapons, based on COW/TedTurner, but made better :). Index: netrekrc_options.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc_options.txt,v retrieving revision 1.3 retrieving revision 1.4 diff -u -d -r1.3 -r1.4 --- netrekrc_options.txt 27 Apr 2006 22:38:42 -0000 1.3 +++ netrekrc_options.txt 29 Apr 2006 19:22:38 -0000 1.4 @@ -30,6 +30,7 @@ # 3 - shaded old color bitmaps colorfulPhasers: (on/off) make your phasers multicolored +colorWeapons: (on/off) use colored bitmaps for torps and plasmas continueTractor: (on/off) show tractors after lock continuousMouse: (on/off) use continuous mouse mode continuousMouseFix: (on/off) fix continuous mouse behavior Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.28 retrieving revision 1.29 diff -u -d -r1.28 -r1.29 --- changes.txt 27 Apr 2006 22:52:12 -0000 1.28 +++ changes.txt 29 Apr 2006 19:22:38 -0000 1.29 @@ -1,4 +1,11 @@ Version TBA: +- added "colorWeapons: (on)/off" to use color weapon bitmaps for torps and plasmas! The + bitmaps are a blend of COW/Ted Turner bitmaps, with some improvements in the area of + torp/plasma size and color ratio, the addition of a separate color bitmap for your own + weapons fire, and the addition of separate bitmaps for "friendly" and "enemy" weapons, + so you can tell who is at peace with you visually by the shading of their weapons. + This option can be toggled in game from the Ships Menu. +- improved mono plasma explosion animation bitmaps - added a new Playerlist menu to the Options Menus, so the other menus are not as cluttered, and all playerlist options are now on the same menu page. - added "newSoundAngles: (on)/off" so one can choose to use SDL sound but lose the