Update of /cvsroot/netrek/client/netrekxp/tools/VBasic config utility/configs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv13747/tools/VBasic config utility/configs Added Files: netrekrc.one netrekrc.sep Log Message: Adding Joe Evango's Visual Basic configuration utiity to client source code. Not used in Netrek XP 2006, but left here in case anyone wants to use it or improve on it. --- NEW FILE: netrekrc.one --- ########################## Login Options ################################### name:guest login:new-be-nice ########################### Network Options ################################## dontPing: on useRSA: on askForUpdate: on tryUDP: on tryShort: on updatesPerSec: 10 udpClientReceive: 1 udpClientSend: 1 udpDebug: 0 udpSequenceChk: off netStatFreq: 3 netstats: off newMesgFlags: on agriCAPS: on ############################## Key Maps ###################################### buttonmap: keymap:\Qa at q0Q0gffp ########################### Sound stuff ###################################### sound: on sounddir: .\Sounds ############################ Mouse Options ################################### continuousMouse: on motionThresh: 0 tpdotdist: 10 shiftedMouse: off ########################### Options ########################################## forceDisplay: 0 forceMono: 0 cloakChars: ?? clock: 1 colorfulPhasers: on continueTractor: on defaultShip: CA dashboard: on enemyPhasers: 1 phasorShrink: 16 theirPhasorShrink: 16 shrinkPhasorOnMiss: on extraAlertBorder: on galacticFrequent: on keepInfo: 15 keepPeace: on logMessage: off macroKey: TAB messageHUD: 2 metaStatusLevel: 4 PhaserMsg: 5 phaserMsgI: on phaserShrink: 6 phaserStats: on phaserWindow: on reportKills: on shortKillMesg: on showFuelOnLocal: off showGalactic: 1 showLocal: 1 showLock: 3 showMapPlanetNames: on showMySpeed: off showPlanetNames: on showPlayerStatus: on showShields: on showStats: off showTractorPressor: on sortPlayers: on ########################### WINDOW PLACEMENT ################################## ############################################################################### # Fonts # #Valid values are 8,9,10, and 13 fontsize: 10 ############################################################################### # Window placement # # Since changing fonts causes changes to the window sizes # this section has gone through many revisions as well # # The next iteration of all this using the new dashboard.... # I don't usually want to see the MOTD until I'm in # To encourage motd reading I'll activate this - jn WaitMotd.mapped: on ## The main window -- only map it when there's no wait queue netrek.geometry: 1150x875+0 # the maximal window for my sparc 2 #This is a Win32-only option. Hitting ALT-ENTER during #the game will toggle the caption bar also. netrek.w32caption: on war.geometry: +700 help.parent: netrek help.geometry: 500x25+0+525 planet.parent: netrek planet.geometry: +20 ## Ok, on the left side we have a column of six windows; message, ## warning, new dash (ie tstats), my messages, team messages, all ## messages. I have the total messages maped to cover this whole area ## so by using ? you can toggle between seeing the broken up messages ## or the total window. The stats window has been removed in favor of ## the new dashboard. # The icon #netrek_icon.geometry: +1031+0 # The main window #netrek.geometry: +0+0 netrek.mapped # The player list #player.geometry: 85x25+0+559 player.geometry: 84x25+504+543 player.mapped: on # Main message window review.geometry: 81x20+1+555 review.scrollbar: on # Kills message window #review_kill.geometry: 80x10+512+600 # This puts the war window to the right of the options window. (Wow! Neat!) war.geometry: +800 tstat.geometry: +1 #warn.geometry: +512 #message.geometry: +512 message.parent: netrek message.geometry: 506x19+504+504 message.mapped: on warn.parent: netrek warn.geometry: 506x18+504+523 warn.mapped: on ## a couple of other window mappings # # Some UDP stuff udp.geometry: +0+0 udp.mapped: off # I'm planning on using the new dash instead showstats: off stats.parent: netrek stats.geommac.s.%i:%y loss, %v ping, %V stddev stats geometry: 160x108+332+550 # puts the stats window further down stats.geometry: 160x94+842+500 #MACROS dist.taking: (%c) %i Carrying %a to %l @ %n with %f fuel, %d damage dist.help: (%c) %i NEEDS HELP NOW! I have %a armies, %d damage, %s shields! dist.space_control: HELP CONTROL AT %l! GET THERE NOW! lite.taking: /c/l /0 /| %c carrying to %l | lite.space_control: /l /| %l in danger | lite.pickup: /h /| %p++ @ %l | lite.help: %?%S=SB%{/c%}%?%a>0%{/c%} /| %c needs help | /0 lite.crippled:/h | %h is cripple | mac.1.A: % _ _ ____ _____ __ __ ____ ____ ____ mac.1.A: | \| || _ | |_ _| ___ | \/ || _ || _ \| ___| mac.1.A: | || |_|| | | |___| | || |_||| |_| | ___| mac.1.A: |_|\_||____| |_| |_|\/|_||____||____/|____| mac.3.A:% /~\ |_| ~|~ |_| (~ |_| | | |\/| /~\ |\| | ~|~ \./ | mac.3.A:% \_/ | | , | | | (_ | | |_| | | |~| | | | | | . mac.4.T:% /`\ /~_ /~_ ~|~ |_| <~ |~> .^. <~ <~ | mac.4.T:% \./ \_/ \_/ | | | <_ |_> |~| _> <_ . mac.6.T:% | | <~ | |~) \./ /~\ | | |~) |~> /\ (~ <~ \~/ \~/ mac.6.T:% |~| <_ |_ |~ | \_/ |_| |~\ |_> /~~\ _) <_ o o mac.g.A:% ---- __| __| \ | _ \ __|_ _| _ \ __| mac.g.A:% ---- (_ | _| . | ( | ( | | | _| mac.g.A:% ----\___|___|_|\_|\___/ \___|___|___/ ___| mac.m.A:% ,__, Moo! mac.m.A:% (..)/___ mac.m.A:% (__) )\ mac.m.A:% ||--|| * mac.L.A:_____\\ ~ ~ //__"What just happened?"_ mac.L.A:_____(/ @ @ /)________________________ mac.L.A:___oOOo-(_)-oOOo <-(%p)%U --- NEW FILE: netrekrc.sep --- ########################## Login Options ################################### name:guest login:new-be-nice ########################### Network Options ################################## dontPing: on useRSA: on askForUpdate: on tryUDP: on tryShort: on updatesPerSec: 10 udpClientReceive: 1 udpClientSend: 1 udpDebug: 0 udpSequenceChk: off netStatFreq: 3 netstats: off newMesgFlags: on agriCAPS: on ############################## Key Maps ###################################### buttonmap: keymap:\Qa at q0Q0gffp ########################### Sound stuff ###################################### sound: on sounddir: .\Sounds ############################ Mouse Options ################################### continuousMouse: on motionThresh: 0 tpdotdist: 10 shiftedMouse: off ########################### Options ########################################## forceDisplay: 0 forceMono: 0 cloakChars: ?? clock: 1 colorfulPhasers: on continueTractor: on defaultShip: CA dashboard: on enemyPhasers: 1 phasorShrink: 16 theirPhasorShrink: 16 shrinkPhasorOnMiss: on extraAlertBorder: on galacticFrequent: on keepInfo: 15 keepPeace: on logMessage: off macroKey: TAB messageHUD: 2 metaStatusLevel: 4 PhaserMsg: 5 phaserMsgI: on phaserShrink: 6 phaserStats: on phaserWindow: on reportKills: on shortKillMesg: on showFuelOnLocal: off showGalactic: 1 showLocal: 1 showLock: 3 showMapPlanetNames: on showMySpeed: off showPlanetNames: on showPlayerStatus: on showShields: on showStats: off showTractorPressor: on sortPlayers: on ########################### WINDOW PLACEMENT ################################## ############################################################################### # Fonts # #Valid values are 8,9,10, and 13 fontsize: 10 ############################################################################### # Window placement # # Since changing fonts causes changes to the window sizes # this section has gone through many revisions as well # # The next iteration of all this using the new dashboard.... # I don't usually want to see the MOTD until I'm in # To encourage motd reading I'll activate this - jn WaitMotd.mapped: on ## The main window -- only map it when there's no wait queue netrek.geometry: 1150x875+0 # the maximal window for my sparc 2 #This is a Win32-only option. Hitting ALT-ENTER during #the game will toggle the caption bar also. netrek.w32caption: on war.geometry: +700 help.parent: netrek help.geometry: 500x25+0+525 planet.parent: netrek planet.geometry: +20 ## Ok, on the left side we have a column of six windows; message, ## warning, new dash (ie tstats), my messages, team messages, all ## messages. I have the total messages maped to cover this whole area ## so by using ? you can toggle between seeing the broken up messages ## or the total window. The stats window has been removed in favor of ## the new dashboard. message.parent: netrek message.geometry: 502x19+508+504 message.mapped: on warn.parent: netrek warn.geometry: 502x18+508+523 warn.mapped: on tstat.parent: netrek tstat.geometry: 510x45+0+504 tstat.mapped: on review_your.parent: netrek review_your.geometry: 82x4+0+547 review_your.mapped: on review_team.parent: netrek review_team.geometry: 82x7+0+595 review_team.mapped: on review_all.parent: netrek review_all.geometry: 82x3+0+673 review_all.mapped: on ## With this setup, you can use "?" to cycle between the big review window, the ## four small message windows, and no windows at all. # review.parent: netrek review.geometry: 82x20+0+547 review.mapped: off ## phaser window ## dunno if the following line is really needed or not.... phaserWindow: on ## 0 = don't show 1 = all 2 = team 3 = indiv ## 4 = kill 5 = total PhaserMsg: 1 #(show hit percentage on phaser messages) PhaserStats: on player.parent: netrek player.geometry: +508+542 player.mapped: on reportkills: on review_kill.parent: netrek review.geometry: 80x40+510+170 review_kill.geometry: 82x4+0+712 review_kill.mapped: on ## a couple of other window mappings # # Some UDP stuff udp.geometry: +0+0 udp.mapped: off # I'm planning on using the new dash instead showstats: off stats.parent: netrek stats.geommac.s.%i:%y loss, %v ping, %V stddev stats geometry: 160x108+332+550 # puts the stats window further down stats.geometry: 160x94+842+500 #MACROS dist.taking: (%c) %i Carrying %a to %l @ %n with %f fuel, %d damage dist.help: (%c) %i NEEDS HELP NOW! I have %a armies, %d damage, %s shields! dist.space_control: HELP CONTROL AT %l! GET THERE NOW! lite.taking: /c/l /0 /| %c carrying to %l | lite.space_control: /l /| %l in danger | lite.pickup: /h /| %p++ @ %l | lite.help: %?%S=SB%{/c%}%?%a>0%{/c%} /| %c needs help | /0 lite.crippled:/h | %h is cripple | mac.H.A:% /~\ |_| ~|~ |_| (~ |_| | | |\/| /~\ |\| | ~|~ \./ | mac.H.A:% \_/ | | , | | | (_ | | |_| | | |~| | | | | | . mac.O.T:% /`\ /~_ /~_ ~|~ |_| <~ |~> .^. <~ <~ | mac.O.T:% \./ \_/ \_/ | | | <_ |_> |~| _> <_ . mac.D.T:% | | <~ | |~) \./ /~\ | | |~) |~> /\ (~ <~ \~/ \~/ mac.D.T:% |~| <_ |_ |~ | \_/ |_| |~\ |_> /~~\ _) <_ o o mac.g.A:% ---- __| __| \ | _ \ __|_ _| _ \ __| mac.g.A:% ---- (_ | _| . | ( | ( | | | _| mac.g.A:% ----\___|___|_|\_|\___/ \___|___|___/ ___| mac.m.A:% ,__, Moo! mac.m.A:% (..)/___ mac.m.A:% (__) )\ mac.m.A:% ||--|| * mac.L.A:_____\\ ~ ~ //__"What just happened?"_ mac.L.A:_____(/ @ @ /)________________________ mac.L.A:___oOOo-(_)-oOOo <-(%p)%U