Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26644/resources/docs Modified Files: changes.txt Log Message: - *.tamu.edu removed from metaserver listing, and direct connect via -h servername also removed. This is due to the policy of blocking all players with the default login that comes with the client. - added new scaling/rotation function that allows us to use higher resolution bitmaps. The new bitmap set (made by Defcom) are stored in 80x80 pixel blocks (rather than 20x20 for all other bitmap sets). In addition, only 1 bitmap per ship is needed rather than 32 for each ship position - the rotation is done on the fly by Windows. To take advantage of the high res bitmap set, Windows 2000 or later is required. So far 2 bitmap sets have been completed. Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.36 retrieving revision 1.37 diff -u -d -r1.36 -r1.37 --- changes.txt 1 May 2006 18:06:22 -0000 1.36 +++ changes.txt 6 May 2006 05:40:00 -0000 1.37 @@ -1,5 +1,12 @@ Version TBA: -- added new scaling function that will allow us to use higher resolution bitmaps +- *.tamu.edu removed from metaserver listing, and direct connect via -h servername + also removed. This is due to the policy of blocking all players with the default + login that comes with the client. +- added new scaling/rotation function that allows us to use higher resolution bitmaps. + The new bitmap set (made by Defcom) are stored in 80x80 pixel blocks (rather than 20x20 + for all other bitmap sets). In addition, only 1 bitmap per ship is needed rather than + 32 for each ship position - the rotation is done on the fly by Windows. To take + advantage of the high res bitmap set, Windows 2000 or later is required. - added pretty geno bitmap (no it's not Kathy Ireland, it's a color galaxy picture) - Added new plasma_kill sound (Fatality!) for when someone dies to plasma (note the sound fires based on kill messages, so if reportKills is off, you won't hear it).