Update of /cvsroot/netrek/server/Vanilla
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv2967
Modified Files:
PROJECTS
Log Message:
Index: PROJECTS
===================================================================
RCS file: /cvsroot/netrek/server/Vanilla/PROJECTS,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- PROJECTS 22 Apr 2006 11:31:52 -0000 1.8
+++ PROJECTS 6 May 2006 12:01:00 -0000 1.9
@@ -3,60 +3,41 @@
List of things to do in the future
- - metaserver begins to list robots on a server after the
- server has stopped sending player count updates by perhaps
- the TCP query from the server is mistaken.
+ - dist-minimal target, to make ntserv & include only?
- - vote per IP address only, not per slot
+ - config.h.in settings to move to configure --enable-feature
+ options, so that a separate config.h.in does not need to be
+ maintained by server administrators.
- - separate ban and eject votes, ban to include effect of
- eject, ban for an hour, or while the players that voted
- still have the same slot (ban based on an a mask of slots
- that voted for it)
+ - banned login for client with tryudp on seems to begin udp
+ negotiation, making it hard for the player to see the cause
+ of hang.
-quozl's working notes ... {
+ - banned login can still tie up a slot for as long as it takes
+ for it to time out or the player to hit QUIT.
-expiry by time
- check list, remove based on time (time_t)
-expiry by departure
- check list, remove if any voters have gone (MAXPLAYER x p_no, p_pos)
-connect
- do expiry
- pass if observer
- check list of temporary bans, by ip address (p_monitor?)
-login
- do expiry
- pass if guest
- pass if observer (but set :ita for all)
- check list of temporary bans, by p_name
-refit mask wait
- do not offer a team they have been banned from?
-queue wait
- do not accept a slot if they are banned from that team
-eject vote
- do expiry
- insert entry into list
- (time_t, p_name, p_monitor, n_voted MAXPLAYER(p_no, p_pos))
- if they are not banned from the other team, offer them a ship there
-data
- MAXPERSISTENTBANS (time_t, p_name, p_monitor, MAXPLAYER(p_no, p_updates, p_team, p_pos))
+ - perm and temp bans in netrekd, have it access shmem and
+ detach.
-BFGOD
-BFTEAM
-struct ban {
- u_int b_flags;
- time_t b_when;
- char p_name[NAME_LEN];
- char p_ip[NAME_LEN];
- struct ban_matrix {
- int p_no;
- int p_updates;
- short p_team;
- pid_t p_process;
- } b_matrix[MAXPLAYER];
-} bans[MAXBANS];
+ - queue dump, once a sufficient queue has built, for each of
+ the queued players close the shared memory section for one
+ game and open a new one. Forward link from queue to next
+ section.
-} quozl's working notes
+ - genocide, pause game, reveal cloakers, declare result, wait
+ five to ten seconds (sysdef GENOCIDE_WAIT), resume, blow
+ everyone up, reset galactic, if no queue do a balance
+ (sysdef GENOCIDE_BALANCE), if queue purge the slots.
+
+ - timercide, pause game, reveal cloakers, declare result, wait
+ five to ten seconds (sysdef TIMERCIDE_WAIT), resume, blow
+ losing team up.
+
+ - metaserver begins to list robots on a server after the
+ server has stopped sending player count updates by perhaps
+ the TCP query from the server is mistaken.
+
+ - vote per IP address only, not per slot
- prevent eject in initial two-minutes of ship time, if ship active,