Update of /cvsroot/netrek/client/netrekxp/win32
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv20941/win32

Modified Files:
Log Message:
Rewrote doublebuffering to make it an rc option and not a #define - removes a lot of extra work in terms
of needing twice as many write bitmap functions (client had one for regular draw, and one for DB)
Added observer support to show repair/declare war flags on dashboard.  Observers can also
 now change lock if they are observing a transwarper (server side fix, but good to know).
Changed alert borders so they always redraw instead of on an alert change - was causing lots
of problems with bitmaps at edge of screen, as well as with double buffering
Readded the ability to see tractor/pressors if they go off screen (such as in the case of 
ATT tractors). 
Added "doubleBuffering: (on)/off" to control whether to draw with double buffering (it's
 recommended you do so if using the new planet and ship bitmaps).  Can be changed in game
 through the options menu.
Fixed the -c (report players on server) option so it doesn't crash the client
Readded the ability to autologin by using -C name -A password.  No more extra typing :).
Fixed a whole bunch of startup options (-C, -A, -h, -g, etc) that were crashing client if
not entered properly.  Also made it so it prints out option list on a misused option.
Bunch of other write bitmap function optimizations

Index: config.h
RCS file: /cvsroot/netrek/client/netrekxp/win32/config.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- config.h	12 May 2006 20:51:31 -0000	1.10
+++ config.h	21 May 2006 09:56:39 -0000	1.11
@@ -126,9 +126,6 @@
 /*      RACE_COLORS             - additional bitplane for race colors           */
 #define RACE_COLORS
-/*      DOUBLE_BUFFERING        - paint using double buffering to remove flicker */
 #define PLIST1 
 #define PLIST 
 #define CONTROL_KEY