Update of /cvsroot/netrek/client/netrekxp In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv30185 Modified Files: NetrekXP to do list.C clientr.suo Log Message: Added "showArmy: (on)/off" to show army count of planet you are orbiting. Can be changed in game via planets menu Added "detCircle: on/(off)" to show det circle on tactical. Can be changed in game via ship menu Pushing transwarp key will automatically lock you onto your team's base, and send the practice robot request that starts transwarp, if your team has a base, and if you aren't locked onto any player already. For games with multiple bases on the same team (i.e. chaos), you will have to lock onto the base of your choice, otherwise it will send you to the first base on your team's player list. First attempt at fixing color cycling of colorful phasers. Fix to rank message. Index: NetrekXP to do list.C =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v retrieving revision 1.28 retrieving revision 1.29 diff -u -d -r1.28 -r1.29 --- NetrekXP to do list.C 21 May 2006 18:53:02 -0000 1.28 +++ NetrekXP to do list.C 22 May 2006 08:27:52 -0000 1.29 @@ -49,7 +49,18 @@ ..I added a default return to switch statement, but the underlying bug still remains. 12) look into swar/war in repair time, with obs and plr - doesn't seem to be any way for an obs to know what the war decs are of the person he is observing -13) Too long death message may overwrite rank message +14) cpu leak with double buffering? + +Bug fixes needed from Paradise: +1) Make it so The login screen doesn't use 100% CPU anymore. +2) Fix this major bug present in all netrek clients since UDP was added: +The client will refresh all the windows and redraw the tactical every time it +gets a packet. This means every time you get a message from a player or a +warning (like "bombing Ori: 5 armies left") the client does an extra refresh, +because all these things are sent with TCP and come in an extra packet. Turn +on double buffering and the 20+ redraws per second you get when bombing or +dropping start to make a difference. +3) Get Jubilee phasers to work at all updates and ship phaser cycle settings Stas's list: - color coded playerlist. Index: clientr.suo =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v retrieving revision 1.7 retrieving revision 1.8 diff -u -d -r1.7 -r1.8 Binary files /tmp/cvsQxl9Uc and /tmp/cvsNJADnT differ