Update of /cvsroot/netrek/client/netrekxp In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv3430 Modified Files: NetrekXP to do list.C clientr.suo Log Message: Fixed longstanding bug with UDP where display was redrawn too frequently (once for udp redraw, and again anytime a TCP packet was sent, like with warning messages). Observer support for show speed on tactical Index: NetrekXP to do list.C =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v retrieving revision 1.29 retrieving revision 1.30 diff -u -d -r1.29 -r1.30 --- NetrekXP to do list.C 22 May 2006 08:27:52 -0000 1.29 +++ NetrekXP to do list.C 22 May 2006 22:05:13 -0000 1.30 @@ -53,14 +53,7 @@ Bug fixes needed from Paradise: 1) Make it so The login screen doesn't use 100% CPU anymore. -2) Fix this major bug present in all netrek clients since UDP was added: -The client will refresh all the windows and redraw the tactical every time it -gets a packet. This means every time you get a message from a player or a -warning (like "bombing Ori: 5 armies left") the client does an extra refresh, -because all these things are sent with TCP and come in an extra packet. Turn -on double buffering and the 20+ redraws per second you get when bombing or -dropping start to make a difference. -3) Get Jubilee phasers to work at all updates and ship phaser cycle settings +2) Get Jubilee phasers to work at all updates and ship phaser cycle settings Stas's list: - color coded playerlist. Index: clientr.suo =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v retrieving revision 1.8 retrieving revision 1.9 diff -u -d -r1.8 -r1.9 Binary files /tmp/cvsip0Dtl and /tmp/cvscJheFW differ