Update of /cvsroot/netrek/client/netrekxp
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv3430

Modified Files:
	NetrekXP to do list.C clientr.suo 
Log Message:
Fixed longstanding bug with UDP where display was redrawn too frequently (once for udp redraw,
and again anytime a TCP packet was sent, like with warning messages).
Observer support for show speed on tactical

Index: NetrekXP to do list.C
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- NetrekXP to do list.C	22 May 2006 08:27:52 -0000	1.29
+++ NetrekXP to do list.C	22 May 2006 22:05:13 -0000	1.30
@@ -53,14 +53,7 @@
 
 Bug fixes needed from Paradise:
 1) Make it so The login screen doesn't use 100% CPU anymore.
-2) Fix this major bug present in all netrek clients since UDP was added:
-The client will refresh all the windows and redraw the tactical every time it
-gets a packet.  This means every time you get a message from a player or a
-warning (like "bombing Ori: 5 armies left") the client does an extra refresh,
-because all these things are sent with TCP and come in an extra packet.  Turn
-on double buffering and the 20+ redraws per second you get when bombing or
-dropping start to make a difference.
-3) Get Jubilee phasers to work at all updates and ship phaser cycle settings
+2) Get Jubilee phasers to work at all updates and ship phaser cycle settings
 
 Stas's list:
 - color coded playerlist.

Index: clientr.suo
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
Binary files /tmp/cvsip0Dtl and /tmp/cvscJheFW differ