Update of /cvsroot/netrek/client/netrekxp
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv2025

Modified Files:
	NetrekXP to do list.C build.cmd clientr.suo 
Log Message:
Added global variable for metacache name.
Added name, login, metacache to list of saved options.
Added a good default netrekrc to source, removed crappy sample_xtrekrc.
Fixed wrong planet positions in earth bitmap.
Logic fix to detcircle display.

Index: NetrekXP to do list.C
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -d -r1.34 -r1.35
--- NetrekXP to do list.C	24 May 2006 09:10:08 -0000	1.34
+++ NetrekXP to do list.C	25 May 2006 08:43:56 -0000	1.35
@@ -2,8 +2,7 @@
 1) Change recommendation on metaserver from off to on!
 2) there should be some sort of chance to give default resolution in GUI,
 which then maps windows accordingly.
-3) Default keymap/buttonamp is horrible.
-4) Add chance for player to input their default login name - tired of seeing
+3) Add chance for player to input their default login name - tired of seeing
 new-be-nice!!
 
 Things not gonna happen, or server problems:
@@ -31,7 +30,6 @@
 noticeable with viewbox disappearing at low speeds , depending on what length of menu you
 flip to.  Also, closing hint window has same effect
 4) Save options 
-- name/login/meta stuff needs to be saved
 - Default windows placements need to be saved
 - uselite options need to be saved
 - review window mapping needs to be saved
@@ -41,13 +39,15 @@
 ***6) Implement Defcom's new planet and ship bitmaps
 ***6a) Border issue - quite complex problem, how to know the borders to obey after the bitmap
 ***   is rotated, and where to center bitmap
+***6b) Bottom and right borders are 1 pixel too short with double buffering on
 7) Workable windows installer would be nice
-8) Include good rc in source
 9) Use nebula pic
 10) rewrite placement/refresh of new resource bitmaps to work better with a scaled tactical
 11) Bug with waraction..was being called even when clicking on border (broke function)
 ..I added a default return to switch statement, but the underlying bug still remains.
-12) cpu leak with double buffering?
+12) Is there a cpu leak with double buffering?
+13) Use masking for things like player team/letter display on galactic.  Ship draw on tactical
+(have it overwrite the planet/wrench/gas/army for example, not just combine colors).
 
 Bug fixes needed from Paradise:
 1) Make it so The login screen doesn't use 100% CPU anymore.

Index: clientr.suo
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
Binary files /tmp/cvsUEJ9zP and /tmp/cvsXmbMUV differ

Index: build.cmd
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/build.cmd,v
retrieving revision 1.16
retrieving revision 1.17
diff -u -d -r1.16 -r1.17
--- build.cmd	16 May 2006 05:10:13 -0000	1.16
+++ build.cmd	25 May 2006 08:43:56 -0000	1.17
@@ -482,6 +482,7 @@
 copy resources\docs\*.doc %InstCWD%\netrek\docs
 copy resources\docs\*.dat %InstCWD%\netrek\docs
 copy resources\docs\*.txt %InstCWD%\netrek\docs
+copy resources\docs\netrekrc %InstCWD%\netrek
 
 mkdir %InstCWD%\netrek\sounds
 copy resources\sounds\*.wav %InstCWD%\netrek\sounds