Update of /cvsroot/netrek/client/netrekxp In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv2025 Modified Files: NetrekXP to do list.C build.cmd clientr.suo Log Message: Added global variable for metacache name. Added name, login, metacache to list of saved options. Added a good default netrekrc to source, removed crappy sample_xtrekrc. Fixed wrong planet positions in earth bitmap. Logic fix to detcircle display. Index: NetrekXP to do list.C =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- NetrekXP to do list.C 24 May 2006 09:10:08 -0000 1.34 +++ NetrekXP to do list.C 25 May 2006 08:43:56 -0000 1.35 @@ -2,8 +2,7 @@ 1) Change recommendation on metaserver from off to on! 2) there should be some sort of chance to give default resolution in GUI, which then maps windows accordingly. -3) Default keymap/buttonamp is horrible. -4) Add chance for player to input their default login name - tired of seeing +3) Add chance for player to input their default login name - tired of seeing new-be-nice!! Things not gonna happen, or server problems: @@ -31,7 +30,6 @@ noticeable with viewbox disappearing at low speeds , depending on what length of menu you flip to. Also, closing hint window has same effect 4) Save options -- name/login/meta stuff needs to be saved - Default windows placements need to be saved - uselite options need to be saved - review window mapping needs to be saved @@ -41,13 +39,15 @@ ***6) Implement Defcom's new planet and ship bitmaps ***6a) Border issue - quite complex problem, how to know the borders to obey after the bitmap *** is rotated, and where to center bitmap +***6b) Bottom and right borders are 1 pixel too short with double buffering on 7) Workable windows installer would be nice -8) Include good rc in source 9) Use nebula pic 10) rewrite placement/refresh of new resource bitmaps to work better with a scaled tactical 11) Bug with waraction..was being called even when clicking on border (broke function) ..I added a default return to switch statement, but the underlying bug still remains. -12) cpu leak with double buffering? +12) Is there a cpu leak with double buffering? +13) Use masking for things like player team/letter display on galactic. Ship draw on tactical +(have it overwrite the planet/wrench/gas/army for example, not just combine colors). Bug fixes needed from Paradise: 1) Make it so The login screen doesn't use 100% CPU anymore. Index: clientr.suo =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v retrieving revision 1.11 retrieving revision 1.12 diff -u -d -r1.11 -r1.12 Binary files /tmp/cvsUEJ9zP and /tmp/cvsXmbMUV differ Index: build.cmd =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/build.cmd,v retrieving revision 1.16 retrieving revision 1.17 diff -u -d -r1.16 -r1.17 --- build.cmd 16 May 2006 05:10:13 -0000 1.16 +++ build.cmd 25 May 2006 08:43:56 -0000 1.17 @@ -482,6 +482,7 @@ copy resources\docs\*.doc %InstCWD%\netrek\docs copy resources\docs\*.dat %InstCWD%\netrek\docs copy resources\docs\*.txt %InstCWD%\netrek\docs +copy resources\docs\netrekrc %InstCWD%\netrek mkdir %InstCWD%\netrek\sounds copy resources\sounds\*.wav %InstCWD%\netrek\sounds