Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv2025/resources/docs Modified Files: changes.txt Added Files: netrekrc Removed Files: sample_xtrekrc.txt Log Message: Added global variable for metacache name. Added name, login, metacache to list of saved options. Added a good default netrekrc to source, removed crappy sample_xtrekrc. Fixed wrong planet positions in earth bitmap. Logic fix to detcircle display. --- sample_xtrekrc.txt DELETED --- --- NEW FILE: netrekrc --- # Default character name name: guest # Login name login: netrek_player # Key mapping keymap: Ppa%d_eyftg^jmnrpPrls3tfuwvDwsye d # Key to switch to macro mode # TAB, ESC could be used too macroKey: m # Show AGRI planet names in caps on map agriCAPS: on # Color of AGRI planet name on the map # 0 - owner race color # 1 - white # 2 - gray agriColor: 1 # allow mouse wheel to produce action in non-scrollable windows allowWheelActions: on # Autoquit timer (default 60) autoQuit: 60 # Base UDP local port baseUdpLocalPort: 0 # Beep if received private message beepOnPrivateMessage: off # What type of ship bitmaps to use # 0 - mono # 1 - new color bitmaps (default) # 2 - old color bitmaps # 3 - shaded old color bitmaps # 4 - experimental high res bitmaps colorClient: 4 # Display color phasers colorfulPhasers: on # Use colored bitmaps for torps and plasmas colorWeapons: on # Show tractor/pressor after lock continueTractor: on # Use mouse for continuous steering and firing continuousMouse: on # When in continuousMouse mode allow more than one button to be pressed # to generate more actions continuousMouseFix: on # Show det circle around your ship detCircle: on # Disable Windows and Context Keys disableWinkey: on # Use double buffering to reduce screen flicker doubleBuffering: on # Allow switching of ship bitmaps in game. With this option disabled # not all bitmaps load into memory. This option is thus not changeable # in game. Do not attempt to edit your netrekrc to turn dynamic bitmaps # on and then reload the netrekrc with the & key - restart the client instead. dynamicBitmaps: on # Angle between enemy phaser lines # 1-10 range enemyPhasers: 1 # Change window border on enemy approach extraAlertBorder: on # Number of colors the client will display # 0 - find best available color option (default) # 1 - 16 colors # 2 - 256 colors # 3 - true color forceDisplay: 1 # Outdated option. Will force display to 16 colors # (but only works if forceDisplay = 0). forceMono: off # Highlight friendly phasers highlightFriendlyPhasers: on # Ignore Caps Lock key state ignoreCaps: on # How many updates to keep info window on (default 15) keepInfo: 15 # Keep peace with enemy team after death keepPeace: on # Log all messages to file. Requires "logfile" option logging: off # Make main window resizeable mainResizeable: on # Message hold threshold messageHoldThresh: 0 # Output message to local window while typing # 0 - nowhere # 1 - top of the window # 2 - bottom of the window messageHUD: 0 # Metaserver port metaPort: 3521 # What servers to get from metaserver # 0 - with players # 1 - as above + with queue # 2 - as above + with nobody playing # 3 - as above + timed out servers (default) # 4 - as above + servers that metaserver could not connect to metaStatusLevel: 3 # Use ICMP to ping the metaserver list metaPing: on # Mouse motion threshold motionThresh: 0 # Use mouse buttons as Shift keys mouseAsShift: off # Paint dark scrollbars mungScrollbarColors: off # Type of dashboard # 0 - Text # 1 - COW # 2 - KRP (default) # 3 - LABs newDashboard: 1 # Indent RCD messages newDistress: off # Use new quit window newQuit: on # Use new layered, stereo sound newSound: on # Use 3D sound effects (only works if newSound is on) newSoundAngles: off # Omit team letter on galaxy omitTeamLetter: off # Add space between teams in player list partitionPlist: off # Shrink our phaser by x/16 of its length # 0-16 range for COW style phaser shrink # 0-11 range for BRMH style phaser shrink phaserShrink: 0 # Style of phaser srhinkage # 0 - COW style # 1 - BRMH style phaserShrinkStyle: 0 # Log phaser statistics phaserStats: on # Show phaser window phaserWindow: off # Type of planet bitmaps on local map # 0 - Bronco (default) # 1 - Moo # 2 - Rabbitear # 3 - New color planetBitmap: 3 # Type of planet bitmaps on galactic map # 0 - Bronco (default) # 1 - Moo # 2 - Rabbitear # 3 - New color planetBitmapGalaxy: 3 # Suppose that players with letter greater than 'f' are observers playerListHack: off # Enable mouse clicks in player list to send messages playerListMessaging: on # What kind of players to list # 0 - all (default) # 1 - players # 2 - observers # 3 - players, then observers playerListObserver: 3 # Predefined player list # 0 - use style from playerList # 1 - old style "nTRNKWLr O D d" # 2 - COW style "nTR N K lrSd" (default) # 3 - kill watch style "nTK RNlr Sd" # 4 - BRMH style "nTR N K l M" playerListStyle: 4 # Port to connect port: 2592 # Use new UDP code portSwap: on # Number of updates before redraw redrawDelay: 0 # Reject macros rejectMacro: off # Report kills reportKills: on # Save options with comments saveBig: on # Save macros to saveFile saveMacro: on # Save RCD to saveFile saveRCD: on # Save RCM to saveFile saveRCM: on # Shift+Mouse gives additional commands shiftedMouse: on # Show tractor/pressor for all players # This option actually helps to turn the feature off # Server god decides whether to enable it on server showAllTractorPressor: on # Show army count of planet you are orbiting showArmy: on # Show hints window showHints: off # Show hockey lines on map # Works only on hockey server showHockeyLinesMap: off # Show hockey lines on local # Works only on hockey server showHockeyLinesLocal: off # Show hockey score on the galaxy top left corner # Works only on hockey server showHockeyScore: on # Cross independent planets with X showIND: off # Where to show lock triangle # 0 - nowhere # 1 - map # 2 - local # 3 - both (default) showLock: 3 # Show MOTD if waiting on queue showMotd: on # Show my speed on local showMySpeed: on # Show planet names on local showPlanetNames: on # Show planet owner on galaxy showPlanetOwner: off # Draw background stars showStars: on # Show statistics window showStats: off # Draw lines for tractor/pressor showTractorPressor: on # Shrink phasers if missed shrinkPhaserOnMiss: off # Put my team first in the player list sortMyTeamFirst: off # Sort players by team sortPlayers: on # Enable sound sound: on # Shrink enemy phaser by x/16 of its length # 1-16 range theirPhaserShrink: 0 # Type of dashboard timer to show # 0 - don't show timer # 1 - show current time # 2 - show time on server # 3 - show time in ship # 4 - show user-set time timerType: 1 # Distance between tractor/pressor dots tpDotDist: 10 # Use short packets for communications tryShort: on # Use UDP for communications tryUdp: on # Type of incoming UDP traffic # 0 - TCP # 1 - simple UDP (default) # 2 - fat UDP udpClientReceive: 1 # Type of outgoing UDP traffic # 0 - TCP # 1 - simple UDP (default) # 2 - enforced UDP (state) # 3 - enfotrced UDP (state & weapons) udpClientSend: 1 # Print UDP debug information udpDebug: 0 # Check sequence of UDP traffic udpSequenceCheck: on # How much updates to send/receive # 1-10 range updatesPerSec: 10 # Use beeplite useLite: on # Use default beeplite settings defLite: on # Use RSA verification useRsa: on # Change shields color on ship damage varyShields: on # Show limits of tactical display on galaxy viewBox: on # Change shields color on enemy approach warnShields: off # Draw warp streaks while transwarping to starbase warpStreaks: on # Enable internal windows moving windowMove: on # Two characters to show cloaked player on map window cloakChars: ?? # Sound directory sounddir: .\sounds # Metacache file metaCache: metacache # Custom style for player list # ' ' - White Space # 'b' - Armies Bombed # 'd' - Damage Inflicted (DI) # 'k' - Max Kills # 'l' - Login Name # 'n' - Ship Number# 'p' - Planets Taken # 'r' - Ratio # 's' - Speed # 'v' - Deaths per hour # 'w' - War staus # 'B' - Bombing # 'C' - Curt (short) rank # 'D' - Defense # 'H' - Hours Played # 'K' - Kills # 'L' - Losses # 'M' - Display, Host Machine # 'N' - Name # 'O' - Offense # 'P' - Planets # 'R' - Rank # 'S' - Total Rating (stats) # 'T' - Ship Type # 'V' - Kills per hour # 'W' - Wins playerList: nTR N K l M ## Window Options WaitMotd.mapped: on netrek.geometry: 1024x768 local.parent: netrek map.parent: netrek help.parent: netrek help.geometry: 500x25+0+525 planet.parent: netrek planet.geometry: +660+0 message.parent: netrek message.geometry: 502x19+508+504 message.mapped: on warn.parent: netrek warn.geometry: 502x18+508+523 warn.mapped: on tstat.parent: netrek tstat.geometry: 506x45+0+504 tstat.mapped: on review.parent: netrek review.geometry: 82x20+508+542 review.mapped: off review_your.parent: netrek review_your.geometry: 82x4+508+542 review_your.mapped: on review_team.parent: netrek review_team.geometry: 82x6+508+591 review_team.mapped: on review_all.parent: netrek review_all.geometry: 82x4+508+660 review_all.mapped: on review_phaser.parent: netrek review_phaser.geometry: +510+710 review_phaser.mapped: off reportkills: on review_kill.parent: netrek review_kill.geometry: 82x4+508+708 review_kill.mapped: on review_kill.allow: KP player.parent: netrek player.geometry: +0+549 player.mapped: on udp.geometry: +0+0 udp.mapped: off stats.parent: netrek stats.geommac.s.%i:%y loss, %v ping, %V stddev stats geometry: 160x108+332+550 # puts the stats window further down stats.geometry: 160x94+842+500 # Macros section # Also '?' can still not be used as a macro key. The following definitions will # work in a macro (where 'target x' = whatever x the mouse cursor is closest to # when the macro is sent): # # Standard: # # %a armies carried by sender # %d sender damage percentage # %s sender shield percentage # %f sender fuel percentage # %w sender wtemp percentage # %e sender etemp percentage # %t team id character of target planet # %T team id character of sender team # %c sender id character # %n armies on target planet # %E 1 if etemped, 0 if not # %W 1 if wtemped, 0 if not # %S sender two character ship type # %p id character of target player # %g id char of target friendly player # %h id char of target enemy player # %P id character of player nearest sender # %G id char of friendly player nearest sender # %H id char of enemy player nearest sender # %l three character name of target planet # %i sender full player name (16 character max) # %u full name of target player (16 character max) # %z 3 letter team id of target planet # %b planet nearest sender # %o three letter team name of sender # %k number of kills sender has # %K number of kills target player has # %* if this is encountered, the macro IS NOT PRINTED # %(SPACE) this is replaced by a space, mainly useful for starting a message # # # FULLY CAPITALIZED: # # %L three character name of target planet # %I sender full player name (16 character max) # %U full name of target player (16 character max) # %Z 3 letter team id of target planet # %B sender nearest planet # %O three letter team name of sender # # Ping stats: (may differ slightly from server '!' ping stats) # # %v average ping stat round trip time # %V ping stat round trip standard deviation # %y percent total packet loss as calculated by server formula # # Miscellanous: # # %m the last message you sent # %M the last message you sent in all caps # # As a further extension to NEWMACRO, a macro may now be sent to any of the following destinations: # %i %I %c send message to self # %u %U %p send message to player nearest mouse # %t %z %Z send message to team of player nearest mouse # %g send message to nearest friendly player to my ship # %h send message to nearest enemy player to my ship # # with a syntax like # # #useful for INL... # mac.C.%i: CAPTAIN # mac.N.%i: NEWGALAXY # mac.S.%i: START # mac.T.%i: %Z # # mac.W.%t: SHUT UP, TWINKS!! # mac.I.%u: %u: det when you escort! # mac.O.%u: (%i) ogging # # What this does is allows you to send a macro to a player or team specified by your mouse # location instead of requiring a 3rd character to be input. Also, it allows you to send # message to yourself without having to actual sit there and figure out who you are (they # tried and failed back in the '60s). # # Further, tests may be done within the macro system, the syntax for these test is as follows. # # %? introduces a test # = equivalence # > greater # < less # # Expressions are evaluated on a character by character basis until the test is resolved. # The text of the test is then replaced in the macro by 1 or 0. # # Test are then fed to a syntax I call conditional text. The best way to demonstrate # how this works is example. # # "1%{included if true%!included if false%}" # # This would print: # # "included if true" # # whereas # # "0%{included if true%!included if false%}" # # would print: # # "included if false" # # Combining the whole package, a very robust macroing system is quickly generated. # One can easily design or mimic Distress calls, including the variable NBT # distress of the BRM client and all the hardcoded message macroing built into my # own client but never released. # # Here are a few more samples to work from: # # mac.F.T: Help! Carrying %a!! # mac.f: Help! Carrying %a!! # mac.c.T: %p++ near %l # mac.b.T: %?%n>4%{bomb %l at %n%!bomb%} # mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %} # %W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} # mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a # armies! %!NO armies.%} # mac.R.A: I'm a %?%S=SB%{star base!%!twink!%} # mac.K.A: KissMy%S # mac.t: thanks # mac.y: yes # mac.n: no # mac.B: bye, getting hungry/sleep/horny # mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%} # mac.v.%t %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%% # Keys that will trigger macro without going to macro mode singleMacro: EF macro.a.A:. o Just | Squeal boy... macro.a.A:. //\ %p: ABUSED! Plain | just like a macro.a.A:. o )/ Wrong (tm) | hog! macro.a.A:. //<<\\ macro.P.A:% \~~\ _ _ ,----------------------------------, macro.P.A:% \**\___\/ \............| %u: Sucks to be you! macro.P.A:% X*####*+~~\_\ '----------------------------------' macro.P.A:% o/\ \ macro.P.A:% \__\ macro.r.A:. _ macro.r.A:. ( | macro.r.A:. ___\ \ macro.r.A:. (__() `-| macro.r.A:. (___() | %u r0xx0rz! macro.l.A:% /##\ /##\ /##\ /##\ /##\ /##\ macro.l.A:% ######### ######### ######### macro.l.A:% `#######' `#######' `#######' macro.l.A:% `\#/' `\#/' `\#/' macro.f.A:% (~)-=_ %p: _/~~~\~~~~~~) ******* macro.f.A:% <~~~]/`) MAJOR _- )~)~~~ /+ + /* ... moi?? macro.f.A:% (~~~]L/\ FUCKING (_/~) / < /@* macro.f.A:% (~~] . TWINK -\___L~) |~~~ |* macro.f.A:% ~~\ ~ \__/\ macro.h.A:% _____ ______ ______ _____ _____ /^/ macro.h.A:% / / / / / / / / / / / macro.h.A:% /_____/ /__ /_____/ / / /__ /_____ /_/ macro.h.A:% / / / / \ / / / / __ macro.h.A:% / / /_____ / \ /_____/ /_____ _____/ /_/ macro.c.A:% ._ _ KILL _ _ ^__^You loser, you couldn't fight your way macro.c.A:% | |_| |___ _ _| | _| | (oo)\_______ out of a wet paper bag. macro.c.A:% | _ / _ \ '_| |/ /_| (__)\ )\/\ %u: KILL HORKER macro.c.A:% |_| |_\___/_| |_|\_(_) ||----W |<---------- Me = cow of prey macro.c.A:% .MOooooooooooooooooo! || ||.,#@,. <-- You = piece of shit macro.C.A:% Nothing fucks _____---=======---_____ . Yo: >>%p<< macro.C.A:% you up _====____\ /.. ..\ /____====_ In Space no one macro.C.A:% like a + / / ---\__O__/--- \ \ can hear you macro.C.A:% CA \_\ . /_/ . Suck! macro.s.A:% _ You macro.s.A:% Yo %p: _(_). Are macro.s.A:% ( \ ,_\ Just macro.s.A:% (_\/(_)/ PLAIN (tm) macro.s.A:% \_| . \ STUPID! macro.B.A:% | | ___ | | ___ | | ___ | | ___ | | Aww %p, macro.B.A:% |/|{~._.~} |/| {~._.~} |/| {~._.~} |/| {~._.~}|/| do you need macro.B.A:% | | ( Y ) | | ( Y ) | | ( Y ) | | ( Y ) | | your teddy macro.B.A:% |/|()~*~() |/| ()~*~() |/| ()~*~() |/| ()~*~()|/| to cry on? macro.B.A:% | |(_)-(_) | | (_)-(_) | | (_)-(_) | | (_)-(_)| | macro.G.A:% /''|I Tons of Armies dropped on %L macro.G.A:% __________________/____|I . . . . macro.G.A:% /^: o o |__o__o o ,"' <' '> <' '> <' '> <' '> macro.G.A:% `o_______<C__*==}==-__,-'=== '|' '|' '|' '|' macro.G.A:% | ``` ''' 0 0 0 0 macro.Z.A:% /-----\ macro.Z.A:% |\ | The Klew meter (tm) is pointing at %u (%p) macro.Z.A:% | \ | And it reads zero! macro.Z.A:% \__o__/ macro.z.A:% /-----\ macro.z.A:% |\ /| The Klew meter (tm) is pointing at %u (%p) macro.z.A:% | \ / | Eh, it's broken! macro.z.A:% \__o__/ macro.A.A:% /-----\ macro.A.A:% | /| The Klew meter (tm) is pointing at %u (%p) macro.A.A:% | / | Man-Of-Klew pegs the meter! macro.A.A:% \__o__/ macro.R.A:% %u (%p) is a macro.R.A:% __ __ __ macro.R.A:% |__)/ \|\ ||\ ||_ |__) macro.R.A:% | \ \__/| \|| \||__| \ macro.%.A:%. oO)-. o o O (~~~~~~~~~~~~~) macro.%.A:%. poor %p -> /__ _\ ( Is something ) macro.%.A:%. \ \( | ( happening? ) macro.%.A:%. \__|\ | (_____________) macro.%.A:%. ' '--' macro.D.A:. (. .) Behold the destroyer, a ship built light for speed macro.D.A:. / VVVV\ and dodginess ... it is quick, and it buttorps very macro.D.A:. @\^^^/@ well, yet its hull is so light, it is crushed like macro.D.A:. _| |_ an egg ... behold its beauty and dangerous allure! macro.$.A:% Confucius says: ,---. macro.$.A:% I sense fear and resentment. C0-|| Y macro.$.A:% \ O || | macro.$.A:% | D J macro.$.A:% //./"""' macro.H.A:% ("`-''-/").___..--''"`-._ macro.H.A:% `6_ 6 ) `-. ( ).`-.__.`) %u: You're just a big macro.H.A:% (_Y_.)' ._ ) `._ `. ``-..-' macro.H.A:% ..`--'_..-_/ /--'_.' ,' P U S S Y macro.H.A:% (__),-'' (__),' ((!.-' macro.T.A:% o _____ yo, %u: macro.T.A:% .][__n_n_|DD[ ====_____ when the clue macro.T.A:% >(________|__|_[_________]_ train rolls by try macro.T.A:% _/oo OOOOO oo` ooo ooo to hop on board! macro.T.A:% -+-+-+-+-+-+-+-+-+-+-+-+-+-+ macro.0.A:% ***PUBLIC SERVICE ANNOUNCEMENT*** macro.0.A:% Hit shift O (that's O the letter, not zero) to bring up the netrek macro.0.A:% menus. You will be on page zero. See the bar that says updates macro.0.A:% per second? If it doesn't say 10 updates per second, you should macro.0.A:% change it! Click on the box until it gets to 10 updates per second! macro.1.A:% |\__/,| (`\ macro.1.A:% Mew! - |o o |__ _) ) I'm coming after you, macro.1.A:% n n._ _.( T ) ` / macro.1.A:% <" _ }=- ((_ `^--' /_< \ %u (%p)! macro.1.A:% '` " `` `-'(((/ (((/ macro.2.A:% /\ /\ Intel reports that I UNDERSTAND macro.2.A:% \ \_/ / %p is leaving %L (. .) OBERFUEHRER, AND macro.2.A:% ('.') with a shipment |VVVV | VOLUNTEER TO SINK macro.2.A:% () () of vital gravy... @| + |@ THE VITAL ENEMY macro.2.A:% (_)-(_) _| _| GRAVY TRANSPORT! macro.3.A:% __[`]__ macro.3.A:% (. .) Don't mess with %u (%p)! macro.3.A:% / VVVV `(=]==o macro.3.A:% @ |___|`-@ macro.3.A:% *-U_ U_ macro.4.A:% /\ /\ macro.4.A:% (- <) - I hate my team. \ \_/ / - Captain, macro.4.A:% /VVVV \ ('.') I sense macro.4.A:% @ ^^^^@~ () () hostility. macro.4.A:% _| _| (_)-(_) macro.5.A:% /~~/ Oh, My Pussy Hurts! I Better Call: (952) 943-8700 macro.5.A:% ~// macro.5.A:% __// /~) /~~/ /~) /~/~/ /| /| / /| / /~~~ /~~) macro.5.A:% /__/ /-< / / /~< / /~| / | / / | / /~~ /~~| macro.5.A:% }_ /__/ /__/ /__/ / / |/ |/ / |/ /___ / \ macro.6.A:. @ (. .) @ . ' . ___ %u (%p): macro.6.A:. \ VVVV/ . (: .) You are the weakest twink, macro.6.A:. / ^^^^__| ~~~ GOODBYE!! macro.6.A:. \ macro.7.A:% o- - - \o __| %u (%p): macro.7.A:% o/ /| vv`\ What's it feel like to be macro.7.A:% /| | | _ macro.7.A:% | / \_ | | \ _ ._ o _ _| | | macro.7.A:% / \ | | |_/ (/_ | | | (/_ (_| | | macro.8.A:% ___ macro.8.A:% ::====( )__ - Lean over for that Sodomy, macro.8.A:% o/__ <--- /~~~~~~~~~\ %u. macro.8.A:% | (\ \O.O.O.O.O/ macro.9.A:% . . /\_.----. macro.9.A:% All your base . : \_/ / / \ macro.9.A:% are belong to us! < < / / // /\ \o/ macro.9.A:% .:>: .> >. :/*/:</>./.X__ | macro.9.A:% --------------------:--:--**#:-<<:^/^<**#**#**:._/--------/->--- mac.e.T: Escorting %g (%d%%D %s%%S %f%%F) mac.V.A: %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%% mac.x.T: (%T%c) My Fuel: %f%% mac.X.%p: My condition: %d%%D %s%%S %f%%F %a armies # Receiver configurable distress macros dist.^t.taking: %T%c->%O (%S) Carrying %a to %l%?%n>-1%{ @ %n%} dist.^o.ogg: %T%c->%O Help Ogg %p at %l dist.^b.bomb: %T%c->%O %?%n>4%{bomb %l @ %n%!bomb%} dist.^c.space_control: %T%c->%O Help Control at %L dist.^1.save_planet: %T%c->%O Emergency at %L!!!! dist.^2.base_ogg: %T%c->%O Sync with --]> %g <[-- OGG ogg OGG base!! dist.^3.help1: %T%c->%O Help me! %d%% dam, %s%% shd, %f%% fuel %a armies. dist.^4.help2: %T%c->%O Help me! %d%% dam, %s%% shd, %f%% fuel %a armies. dist.^e.escorting: %T%c->%O ESCORTING %g (%d%%D %s%%S %f%%F) dist.^p.ogging: %T%c->%O Ogging %h dist.^m.bombing: %T%c->%O Bombing %l @ %n dist.^l.controlling: %T%c->%O Controlling at %l dist.^5.asw: %T%c->%O Anti-bombing %p near %b. dist.^6.asbomb: %T%c->%O DON'T BOMB %l. Let me bomb it (%S) dist.^7.doing1: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%% dam, %s%% shd, %f%% fuel) dist.^8.doing2: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%% dam, %s%% shd, %f%% fuel) dist.^f.free_beer: %T%c->%O %p is free beer dist.^n.no_gas: %T%c->%O %p @ %l has no gas dist.^h.crippled: %T%c->%O %p @ %l crippled dist.^9.pickup: %T%c->%O %p++ @ %l dist.^0.pop: %T%c->%O %l%?%n>-1%{ @ %n%}! dist.F.carrying: %T%c->%O %?%S=SB%{Your Starbase is c%!C%}arrying %?%a>0%{%a%!NO%} arm%?%a=1%{y%!ies%}. dist.^@.other1: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%%D, %s%%S, %f%%F) dist.^#.other2: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%%D, %s%%S, %f%%F) dist.E.help: %T%c->%O Help(%S)! %s%% shd, %d%% dmg, %f%% fuel,%?%S=SB%{ %w%% wtmp,%!%}%E%{ ETEMP!%}%W%{ WTEMP!%} %a armies! # Receiver configurable messages msg.kill: GOD->ALL %i (%S) (%T%c%?%a>0%{+%a armies%!%}) was kill %?%d>0%{%k%!(NO CREDIT)%} for %u (%r%p) %?%w>0%{%W%!%} msg.planet: GOD->ALL %i (%S) (%T%c%?%a>0%{+%a armies%!%} killed by %l (%z) %?%w>0%{%W%!%} msg.bomb: %N->%Z We are being attacked by %i (%T%c) who is %d%% damaged. msg.destroy: %N->%Z %N destroyed by %i (%T%c) msg.take: %N->%O %N taken by %i (%T%c) msg.ghostbust: GOD->ALL %i (%S) (%T%c) was kill %k for the GhostBusters Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.54 retrieving revision 1.55 diff -u -d -r1.54 -r1.55 --- changes.txt 24 May 2006 09:10:08 -0000 1.54 +++ changes.txt 25 May 2006 08:43:57 -0000 1.55 @@ -1,4 +1,10 @@ Version TBA: +- added a better default netrekrc file (my personal file), which has a better keymap, window + placements, and macros than your average rc :). Plus it has all the settable rc options + listed. The format of the netrekrc is nearly identical to that of the netrek.sav file + that can be generated in game from the options menu. Currently the only difference between + the two is lack of windows placements, custom review window settings, custom beeplite settings, + and custom server/servernick/servertype settings. - fixed bug with observers with short packets on which was causing incorrect drawing of local map in the case of losing player/planet lock (most noticeable effect was a single background star being drawn at all times, instead of the usual blank local). This was actually both a