Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv2025/resources/docs
Modified Files:
changes.txt
Added Files:
netrekrc
Removed Files:
sample_xtrekrc.txt
Log Message:
Added global variable for metacache name.
Added name, login, metacache to list of saved options.
Added a good default netrekrc to source, removed crappy sample_xtrekrc.
Fixed wrong planet positions in earth bitmap.
Logic fix to detcircle display.
--- sample_xtrekrc.txt DELETED ---
--- NEW FILE: netrekrc ---
# Default character name
name: guest
# Login name
login: netrek_player
# Key mapping
keymap: Ppa%d_eyftg^jmnrpPrls3tfuwvDwsye d
# Key to switch to macro mode
# TAB, ESC could be used too
macroKey: m
# Show AGRI planet names in caps on map
agriCAPS: on
# Color of AGRI planet name on the map
# 0 - owner race color
# 1 - white
# 2 - gray
agriColor: 1
# allow mouse wheel to produce action in non-scrollable windows
allowWheelActions: on
# Autoquit timer (default 60)
autoQuit: 60
# Base UDP local port
baseUdpLocalPort: 0
# Beep if received private message
beepOnPrivateMessage: off
# What type of ship bitmaps to use
# 0 - mono
# 1 - new color bitmaps (default)
# 2 - old color bitmaps
# 3 - shaded old color bitmaps
# 4 - experimental high res bitmaps
colorClient: 4
# Display color phasers
colorfulPhasers: on
# Use colored bitmaps for torps and plasmas
colorWeapons: on
# Show tractor/pressor after lock
continueTractor: on
# Use mouse for continuous steering and firing
continuousMouse: on
# When in continuousMouse mode allow more than one button to be pressed
# to generate more actions
continuousMouseFix: on
# Show det circle around your ship
detCircle: on
# Disable Windows and Context Keys
disableWinkey: on
# Use double buffering to reduce screen flicker
doubleBuffering: on
# Allow switching of ship bitmaps in game. With this option disabled
# not all bitmaps load into memory. This option is thus not changeable
# in game. Do not attempt to edit your netrekrc to turn dynamic bitmaps
# on and then reload the netrekrc with the & key - restart the client instead.
dynamicBitmaps: on
# Angle between enemy phaser lines
# 1-10 range
enemyPhasers: 1
# Change window border on enemy approach
extraAlertBorder: on
# Number of colors the client will display
# 0 - find best available color option (default)
# 1 - 16 colors
# 2 - 256 colors
# 3 - true color
forceDisplay: 1
# Outdated option. Will force display to 16 colors
# (but only works if forceDisplay = 0).
forceMono: off
# Highlight friendly phasers
highlightFriendlyPhasers: on
# Ignore Caps Lock key state
ignoreCaps: on
# How many updates to keep info window on (default 15)
keepInfo: 15
# Keep peace with enemy team after death
keepPeace: on
# Log all messages to file. Requires "logfile" option
logging: off
# Make main window resizeable
mainResizeable: on
# Message hold threshold
messageHoldThresh: 0
# Output message to local window while typing
# 0 - nowhere
# 1 - top of the window
# 2 - bottom of the window
messageHUD: 0
# Metaserver port
metaPort: 3521
# What servers to get from metaserver
# 0 - with players
# 1 - as above + with queue
# 2 - as above + with nobody playing
# 3 - as above + timed out servers (default)
# 4 - as above + servers that metaserver could not connect to
metaStatusLevel: 3
# Use ICMP to ping the metaserver list
metaPing: on
# Mouse motion threshold
motionThresh: 0
# Use mouse buttons as Shift keys
mouseAsShift: off
# Paint dark scrollbars
mungScrollbarColors: off
# Type of dashboard
# 0 - Text
# 1 - COW
# 2 - KRP (default)
# 3 - LABs
newDashboard: 1
# Indent RCD messages
newDistress: off
# Use new quit window
newQuit: on
# Use new layered, stereo sound
newSound: on
# Use 3D sound effects (only works if newSound is on)
newSoundAngles: off
# Omit team letter on galaxy
omitTeamLetter: off
# Add space between teams in player list
partitionPlist: off
# Shrink our phaser by x/16 of its length
# 0-16 range for COW style phaser shrink
# 0-11 range for BRMH style phaser shrink
phaserShrink: 0
# Style of phaser srhinkage
# 0 - COW style
# 1 - BRMH style
phaserShrinkStyle: 0
# Log phaser statistics
phaserStats: on
# Show phaser window
phaserWindow: off
# Type of planet bitmaps on local map
# 0 - Bronco (default)
# 1 - Moo
# 2 - Rabbitear
# 3 - New color
planetBitmap: 3
# Type of planet bitmaps on galactic map
# 0 - Bronco (default)
# 1 - Moo
# 2 - Rabbitear
# 3 - New color
planetBitmapGalaxy: 3
# Suppose that players with letter greater than 'f' are observers
playerListHack: off
# Enable mouse clicks in player list to send messages
playerListMessaging: on
# What kind of players to list
# 0 - all (default)
# 1 - players
# 2 - observers
# 3 - players, then observers
playerListObserver: 3
# Predefined player list
# 0 - use style from playerList
# 1 - old style "nTRNKWLr O D d"
# 2 - COW style "nTR N K lrSd" (default)
# 3 - kill watch style "nTK RNlr Sd"
# 4 - BRMH style "nTR N K l M"
playerListStyle: 4
# Port to connect
port: 2592
# Use new UDP code
portSwap: on
# Number of updates before redraw
redrawDelay: 0
# Reject macros
rejectMacro: off
# Report kills
reportKills: on
# Save options with comments
saveBig: on
# Save macros to saveFile
saveMacro: on
# Save RCD to saveFile
saveRCD: on
# Save RCM to saveFile
saveRCM: on
# Shift+Mouse gives additional commands
shiftedMouse: on
# Show tractor/pressor for all players
# This option actually helps to turn the feature off
# Server god decides whether to enable it on server
showAllTractorPressor: on
# Show army count of planet you are orbiting
showArmy: on
# Show hints window
showHints: off
# Show hockey lines on map
# Works only on hockey server
showHockeyLinesMap: off
# Show hockey lines on local
# Works only on hockey server
showHockeyLinesLocal: off
# Show hockey score on the galaxy top left corner
# Works only on hockey server
showHockeyScore: on
# Cross independent planets with X
showIND: off
# Where to show lock triangle
# 0 - nowhere
# 1 - map
# 2 - local
# 3 - both (default)
showLock: 3
# Show MOTD if waiting on queue
showMotd: on
# Show my speed on local
showMySpeed: on
# Show planet names on local
showPlanetNames: on
# Show planet owner on galaxy
showPlanetOwner: off
# Draw background stars
showStars: on
# Show statistics window
showStats: off
# Draw lines for tractor/pressor
showTractorPressor: on
# Shrink phasers if missed
shrinkPhaserOnMiss: off
# Put my team first in the player list
sortMyTeamFirst: off
# Sort players by team
sortPlayers: on
# Enable sound
sound: on
# Shrink enemy phaser by x/16 of its length
# 1-16 range
theirPhaserShrink: 0
# Type of dashboard timer to show
# 0 - don't show timer
# 1 - show current time
# 2 - show time on server
# 3 - show time in ship
# 4 - show user-set time
timerType: 1
# Distance between tractor/pressor dots
tpDotDist: 10
# Use short packets for communications
tryShort: on
# Use UDP for communications
tryUdp: on
# Type of incoming UDP traffic
# 0 - TCP
# 1 - simple UDP (default)
# 2 - fat UDP
udpClientReceive: 1
# Type of outgoing UDP traffic
# 0 - TCP
# 1 - simple UDP (default)
# 2 - enforced UDP (state)
# 3 - enfotrced UDP (state & weapons)
udpClientSend: 1
# Print UDP debug information
udpDebug: 0
# Check sequence of UDP traffic
udpSequenceCheck: on
# How much updates to send/receive
# 1-10 range
updatesPerSec: 10
# Use beeplite
useLite: on
# Use default beeplite settings
defLite: on
# Use RSA verification
useRsa: on
# Change shields color on ship damage
varyShields: on
# Show limits of tactical display on galaxy
viewBox: on
# Change shields color on enemy approach
warnShields: off
# Draw warp streaks while transwarping to starbase
warpStreaks: on
# Enable internal windows moving
windowMove: on
# Two characters to show cloaked player on map window
cloakChars: ??
# Sound directory
sounddir: .\sounds
# Metacache file
metaCache: metacache
# Custom style for player list
# ' ' - White Space
# 'b' - Armies Bombed
# 'd' - Damage Inflicted (DI)
# 'k' - Max Kills
# 'l' - Login Name
# 'n' - Ship Number# 'p' - Planets Taken
# 'r' - Ratio
# 's' - Speed
# 'v' - Deaths per hour
# 'w' - War staus
# 'B' - Bombing
# 'C' - Curt (short) rank
# 'D' - Defense
# 'H' - Hours Played
# 'K' - Kills
# 'L' - Losses
# 'M' - Display, Host Machine
# 'N' - Name
# 'O' - Offense
# 'P' - Planets
# 'R' - Rank
# 'S' - Total Rating (stats)
# 'T' - Ship Type
# 'V' - Kills per hour
# 'W' - Wins
playerList: nTR N K l M
## Window Options
WaitMotd.mapped: on
netrek.geometry: 1024x768
local.parent: netrek
map.parent: netrek
help.parent: netrek
help.geometry: 500x25+0+525
planet.parent: netrek
planet.geometry: +660+0
message.parent: netrek
message.geometry: 502x19+508+504
message.mapped: on
warn.parent: netrek
warn.geometry: 502x18+508+523
warn.mapped: on
tstat.parent: netrek
tstat.geometry: 506x45+0+504
tstat.mapped: on
review.parent: netrek
review.geometry: 82x20+508+542
review.mapped: off
review_your.parent: netrek
review_your.geometry: 82x4+508+542
review_your.mapped: on
review_team.parent: netrek
review_team.geometry: 82x6+508+591
review_team.mapped: on
review_all.parent: netrek
review_all.geometry: 82x4+508+660
review_all.mapped: on
review_phaser.parent: netrek
review_phaser.geometry: +510+710
review_phaser.mapped: off
reportkills: on
review_kill.parent: netrek
review_kill.geometry: 82x4+508+708
review_kill.mapped: on
review_kill.allow: KP
player.parent: netrek
player.geometry: +0+549
player.mapped: on
udp.geometry: +0+0
udp.mapped: off
stats.parent: netrek
stats.geommac.s.%i:%y loss, %v ping, %V stddev
stats geometry: 160x108+332+550 # puts the stats window further down
stats.geometry: 160x94+842+500
# Macros section
# Also '?' can still not be used as a macro key. The following definitions will
# work in a macro (where 'target x' = whatever x the mouse cursor is closest to
# when the macro is sent):
#
# Standard:
#
# %a armies carried by sender
# %d sender damage percentage
# %s sender shield percentage
# %f sender fuel percentage
# %w sender wtemp percentage
# %e sender etemp percentage
# %t team id character of target planet
# %T team id character of sender team
# %c sender id character
# %n armies on target planet
# %E 1 if etemped, 0 if not
# %W 1 if wtemped, 0 if not
# %S sender two character ship type
# %p id character of target player
# %g id char of target friendly player
# %h id char of target enemy player
# %P id character of player nearest sender
# %G id char of friendly player nearest sender
# %H id char of enemy player nearest sender
# %l three character name of target planet
# %i sender full player name (16 character max)
# %u full name of target player (16 character max)
# %z 3 letter team id of target planet
# %b planet nearest sender
# %o three letter team name of sender
# %k number of kills sender has
# %K number of kills target player has
# %* if this is encountered, the macro IS NOT PRINTED
# %(SPACE) this is replaced by a space, mainly useful for starting a message
#
#
# FULLY CAPITALIZED:
#
# %L three character name of target planet
# %I sender full player name (16 character max)
# %U full name of target player (16 character max)
# %Z 3 letter team id of target planet
# %B sender nearest planet
# %O three letter team name of sender
#
# Ping stats: (may differ slightly from server '!' ping stats)
#
# %v average ping stat round trip time
# %V ping stat round trip standard deviation
# %y percent total packet loss as calculated by server formula
#
# Miscellanous:
#
# %m the last message you sent
# %M the last message you sent in all caps
#
# As a further extension to NEWMACRO, a macro may now be sent to any of the following destinations:
# %i %I %c send message to self
# %u %U %p send message to player nearest mouse
# %t %z %Z send message to team of player nearest mouse
# %g send message to nearest friendly player to my ship
# %h send message to nearest enemy player to my ship
#
# with a syntax like
#
# #useful for INL...
# mac.C.%i: CAPTAIN
# mac.N.%i: NEWGALAXY
# mac.S.%i: START
# mac.T.%i: %Z
#
# mac.W.%t: SHUT UP, TWINKS!!
# mac.I.%u: %u: det when you escort!
# mac.O.%u: (%i) ogging
#
# What this does is allows you to send a macro to a player or team specified by your mouse
# location instead of requiring a 3rd character to be input. Also, it allows you to send
# message to yourself without having to actual sit there and figure out who you are (they
# tried and failed back in the '60s).
#
# Further, tests may be done within the macro system, the syntax for these test is as follows.
#
# %? introduces a test
# = equivalence
# > greater
# < less
#
# Expressions are evaluated on a character by character basis until the test is resolved.
# The text of the test is then replaced in the macro by 1 or 0.
#
# Test are then fed to a syntax I call conditional text. The best way to demonstrate
# how this works is example.
#
# "1%{included if true%!included if false%}"
#
# This would print:
#
# "included if true"
#
# whereas
#
# "0%{included if true%!included if false%}"
#
# would print:
#
# "included if false"
#
# Combining the whole package, a very robust macroing system is quickly generated.
# One can easily design or mimic Distress calls, including the variable NBT
# distress of the BRM client and all the hardcoded message macroing built into my
# own client but never released.
#
# Here are a few more samples to work from:
#
# mac.F.T: Help! Carrying %a!!
# mac.f: Help! Carrying %a!!
# mac.c.T: %p++ near %l
# mac.b.T: %?%n>4%{bomb %l at %n%!bomb%}
# mac.d.T: %E%{%!%W%{%!I'm fine. How are you? %}%}%E%{ETEMPED!!! %}
# %W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%}
# mac.a.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a
# armies! %!NO armies.%}
# mac.R.A: I'm a %?%S=SB%{star base!%!twink!%}
# mac.K.A: KissMy%S
# mac.t: thanks
# mac.y: yes
# mac.n: no
# mac.B: bye, getting hungry/sleep/horny
# mac.e.T: need escort going to %l%?%a>0%{, carrying %a armies!%}
# mac.v.%t %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%%
# Keys that will trigger macro without going to macro mode
singleMacro: EF
macro.a.A:. o Just | Squeal boy...
macro.a.A:. //\ %p: ABUSED! Plain | just like a
macro.a.A:. o )/ Wrong (tm) | hog!
macro.a.A:. //<<\\
macro.P.A:% \~~\ _ _ ,----------------------------------,
macro.P.A:% \**\___\/ \............| %u: Sucks to be you!
macro.P.A:% X*####*+~~\_\ '----------------------------------'
macro.P.A:% o/\ \
macro.P.A:% \__\
macro.r.A:. _
macro.r.A:. ( |
macro.r.A:. ___\ \
macro.r.A:. (__() `-|
macro.r.A:. (___() | %u r0xx0rz!
macro.l.A:% /##\ /##\ /##\ /##\ /##\ /##\
macro.l.A:% ######### ######### #########
macro.l.A:% `#######' `#######' `#######'
macro.l.A:% `\#/' `\#/' `\#/'
macro.f.A:% (~)-=_ %p: _/~~~\~~~~~~) *******
macro.f.A:% <~~~]/`) MAJOR _- )~)~~~ /+ + /* ... moi??
macro.f.A:% (~~~]L/\ FUCKING (_/~) / < /@*
macro.f.A:% (~~] . TWINK -\___L~) |~~~ |*
macro.f.A:% ~~\ ~ \__/\
macro.h.A:% _____ ______ ______ _____ _____ /^/
macro.h.A:% / / / / / / / / / / /
macro.h.A:% /_____/ /__ /_____/ / / /__ /_____ /_/
macro.h.A:% / / / / \ / / / / __
macro.h.A:% / / /_____ / \ /_____/ /_____ _____/ /_/
macro.c.A:% ._ _ KILL _ _ ^__^You loser, you couldn't fight your way
macro.c.A:% | |_| |___ _ _| | _| | (oo)\_______ out of a wet paper bag.
macro.c.A:% | _ / _ \ '_| |/ /_| (__)\ )\/\ %u: KILL HORKER
macro.c.A:% |_| |_\___/_| |_|\_(_) ||----W |<---------- Me = cow of prey
macro.c.A:% .MOooooooooooooooooo! || ||.,#@,. <-- You = piece of shit
macro.C.A:% Nothing fucks _____---=======---_____ . Yo: >>%p<<
macro.C.A:% you up _====____\ /.. ..\ /____====_ In Space no one
macro.C.A:% like a + / / ---\__O__/--- \ \ can hear you
macro.C.A:% CA \_\ . /_/ . Suck!
macro.s.A:% _ You
macro.s.A:% Yo %p: _(_). Are
macro.s.A:% ( \ ,_\ Just
macro.s.A:% (_\/(_)/ PLAIN (tm)
macro.s.A:% \_| . \ STUPID!
macro.B.A:% | | ___ | | ___ | | ___ | | ___ | | Aww %p,
macro.B.A:% |/|{~._.~} |/| {~._.~} |/| {~._.~} |/| {~._.~}|/| do you need
macro.B.A:% | | ( Y ) | | ( Y ) | | ( Y ) | | ( Y ) | | your teddy
macro.B.A:% |/|()~*~() |/| ()~*~() |/| ()~*~() |/| ()~*~()|/| to cry on?
macro.B.A:% | |(_)-(_) | | (_)-(_) | | (_)-(_) | | (_)-(_)| |
macro.G.A:% /''|I Tons of Armies dropped on %L
macro.G.A:% __________________/____|I . . . .
macro.G.A:% /^: o o |__o__o o ,"' <' '> <' '> <' '> <' '>
macro.G.A:% `o_______<C__*==}==-__,-'=== '|' '|' '|' '|'
macro.G.A:% | ``` ''' 0 0 0 0
macro.Z.A:% /-----\
macro.Z.A:% |\ | The Klew meter (tm) is pointing at %u (%p)
macro.Z.A:% | \ | And it reads zero!
macro.Z.A:% \__o__/
macro.z.A:% /-----\
macro.z.A:% |\ /| The Klew meter (tm) is pointing at %u (%p)
macro.z.A:% | \ / | Eh, it's broken!
macro.z.A:% \__o__/
macro.A.A:% /-----\
macro.A.A:% | /| The Klew meter (tm) is pointing at %u (%p)
macro.A.A:% | / | Man-Of-Klew pegs the meter!
macro.A.A:% \__o__/
macro.R.A:% %u (%p) is a
macro.R.A:% __ __ __
macro.R.A:% |__)/ \|\ ||\ ||_ |__)
macro.R.A:% | \ \__/| \|| \||__| \
macro.%.A:%. oO)-. o o O (~~~~~~~~~~~~~)
macro.%.A:%. poor %p -> /__ _\ ( Is something )
macro.%.A:%. \ \( | ( happening? )
macro.%.A:%. \__|\ | (_____________)
macro.%.A:%. ' '--'
macro.D.A:. (. .) Behold the destroyer, a ship built light for speed
macro.D.A:. / VVVV\ and dodginess ... it is quick, and it buttorps very
macro.D.A:. @\^^^/@ well, yet its hull is so light, it is crushed like
macro.D.A:. _| |_ an egg ... behold its beauty and dangerous allure!
macro.$.A:% Confucius says: ,---.
macro.$.A:% I sense fear and resentment. C0-|| Y
macro.$.A:% \ O || |
macro.$.A:% | D J
macro.$.A:% //./"""'
macro.H.A:% ("`-''-/").___..--''"`-._
macro.H.A:% `6_ 6 ) `-. ( ).`-.__.`) %u: You're just a big
macro.H.A:% (_Y_.)' ._ ) `._ `. ``-..-'
macro.H.A:% ..`--'_..-_/ /--'_.' ,' P U S S Y
macro.H.A:% (__),-'' (__),' ((!.-'
macro.T.A:% o _____ yo, %u:
macro.T.A:% .][__n_n_|DD[ ====_____ when the clue
macro.T.A:% >(________|__|_[_________]_ train rolls by try
macro.T.A:% _/oo OOOOO oo` ooo ooo to hop on board!
macro.T.A:% -+-+-+-+-+-+-+-+-+-+-+-+-+-+
macro.0.A:% ***PUBLIC SERVICE ANNOUNCEMENT***
macro.0.A:% Hit shift O (that's O the letter, not zero) to bring up the netrek
macro.0.A:% menus. You will be on page zero. See the bar that says updates
macro.0.A:% per second? If it doesn't say 10 updates per second, you should
macro.0.A:% change it! Click on the box until it gets to 10 updates per second!
macro.1.A:% |\__/,| (`\
macro.1.A:% Mew! - |o o |__ _) ) I'm coming after you,
macro.1.A:% n n._ _.( T ) ` /
macro.1.A:% <" _ }=- ((_ `^--' /_< \ %u (%p)!
macro.1.A:% '` " `` `-'(((/ (((/
macro.2.A:% /\ /\ Intel reports that I UNDERSTAND
macro.2.A:% \ \_/ / %p is leaving %L (. .) OBERFUEHRER, AND
macro.2.A:% ('.') with a shipment |VVVV | VOLUNTEER TO SINK
macro.2.A:% () () of vital gravy... @| + |@ THE VITAL ENEMY
macro.2.A:% (_)-(_) _| _| GRAVY TRANSPORT!
macro.3.A:% __[`]__
macro.3.A:% (. .) Don't mess with %u (%p)!
macro.3.A:% / VVVV `(=]==o
macro.3.A:% @ |___|`-@
macro.3.A:% *-U_ U_
macro.4.A:% /\ /\
macro.4.A:% (- <) - I hate my team. \ \_/ / - Captain,
macro.4.A:% /VVVV \ ('.') I sense
macro.4.A:% @ ^^^^@~ () () hostility.
macro.4.A:% _| _| (_)-(_)
macro.5.A:% /~~/ Oh, My Pussy Hurts! I Better Call: (952) 943-8700
macro.5.A:% ~//
macro.5.A:% __// /~) /~~/ /~) /~/~/ /| /| / /| / /~~~ /~~)
macro.5.A:% /__/ /-< / / /~< / /~| / | / / | / /~~ /~~|
macro.5.A:% }_ /__/ /__/ /__/ / / |/ |/ / |/ /___ / \
macro.6.A:. @ (. .) @ . ' . ___ %u (%p):
macro.6.A:. \ VVVV/ . (: .) You are the weakest twink,
macro.6.A:. / ^^^^__| ~~~ GOODBYE!!
macro.6.A:. \
macro.7.A:% o- - - \o __| %u (%p):
macro.7.A:% o/ /| vv`\ What's it feel like to be
macro.7.A:% /| | | _
macro.7.A:% | / \_ | | \ _ ._ o _ _| | |
macro.7.A:% / \ | | |_/ (/_ | | | (/_ (_| | |
macro.8.A:% ___
macro.8.A:% ::====( )__ - Lean over for that Sodomy,
macro.8.A:% o/__ <--- /~~~~~~~~~\ %u.
macro.8.A:% | (\ \O.O.O.O.O/
macro.9.A:% . . /\_.----.
macro.9.A:% All your base . : \_/ / / \
macro.9.A:% are belong to us! < < / / // /\ \o/
macro.9.A:% .:>: .> >. :/*/:</>./.X__ |
macro.9.A:% --------------------:--:--**#:-<<:^/^<**#**#**:._/--------/->---
mac.e.T: Escorting %g (%d%%D %s%%S %f%%F)
mac.V.A: %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%%
mac.x.T: (%T%c) My Fuel: %f%%
mac.X.%p: My condition: %d%%D %s%%S %f%%F %a armies
# Receiver configurable distress macros
dist.^t.taking: %T%c->%O (%S) Carrying %a to %l%?%n>-1%{ @ %n%}
dist.^o.ogg: %T%c->%O Help Ogg %p at %l
dist.^b.bomb: %T%c->%O %?%n>4%{bomb %l @ %n%!bomb%}
dist.^c.space_control: %T%c->%O Help Control at %L
dist.^1.save_planet: %T%c->%O Emergency at %L!!!!
dist.^2.base_ogg: %T%c->%O Sync with --]> %g <[-- OGG ogg OGG base!!
dist.^3.help1: %T%c->%O Help me! %d%% dam, %s%% shd, %f%% fuel %a armies.
dist.^4.help2: %T%c->%O Help me! %d%% dam, %s%% shd, %f%% fuel %a armies.
dist.^e.escorting: %T%c->%O ESCORTING %g (%d%%D %s%%S %f%%F)
dist.^p.ogging: %T%c->%O Ogging %h
dist.^m.bombing: %T%c->%O Bombing %l @ %n
dist.^l.controlling: %T%c->%O Controlling at %l
dist.^5.asw: %T%c->%O Anti-bombing %p near %b.
dist.^6.asbomb: %T%c->%O DON'T BOMB %l. Let me bomb it (%S)
dist.^7.doing1: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%% dam, %s%% shd, %f%% fuel)
dist.^8.doing2: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%% dam, %s%% shd, %f%% fuel)
dist.^f.free_beer: %T%c->%O %p is free beer
dist.^n.no_gas: %T%c->%O %p @ %l has no gas
dist.^h.crippled: %T%c->%O %p @ %l crippled
dist.^9.pickup: %T%c->%O %p++ @ %l
dist.^0.pop: %T%c->%O %l%?%n>-1%{ @ %n%}!
dist.F.carrying: %T%c->%O %?%S=SB%{Your Starbase is c%!C%}arrying %?%a>0%{%a%!NO%} arm%?%a=1%{y%!ies%}.
dist.^@.other1: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%%D, %s%%S, %f%%F)
dist.^#.other2: %T%c->%O (%i)%?%a>0%{ has %a arm%?%a=1%{y%!ies%}%} at %l. (%d%%D, %s%%S, %f%%F)
dist.E.help: %T%c->%O Help(%S)! %s%% shd, %d%% dmg, %f%% fuel,%?%S=SB%{ %w%% wtmp,%!%}%E%{ ETEMP!%}%W%{ WTEMP!%} %a armies!
# Receiver configurable messages
msg.kill: GOD->ALL %i (%S) (%T%c%?%a>0%{+%a armies%!%}) was kill %?%d>0%{%k%!(NO CREDIT)%} for %u (%r%p) %?%w>0%{%W%!%}
msg.planet: GOD->ALL %i (%S) (%T%c%?%a>0%{+%a armies%!%} killed by %l (%z) %?%w>0%{%W%!%}
msg.bomb: %N->%Z We are being attacked by %i (%T%c) who is %d%% damaged.
msg.destroy: %N->%Z %N destroyed by %i (%T%c)
msg.take: %N->%O %N taken by %i (%T%c)
msg.ghostbust: GOD->ALL %i (%S) (%T%c) was kill %k for the GhostBusters
Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -d -r1.54 -r1.55
--- changes.txt 24 May 2006 09:10:08 -0000 1.54
+++ changes.txt 25 May 2006 08:43:57 -0000 1.55
@@ -1,4 +1,10 @@
Version TBA:
+- added a better default netrekrc file (my personal file), which has a better keymap, window
+ placements, and macros than your average rc :). Plus it has all the settable rc options
+ listed. The format of the netrekrc is nearly identical to that of the netrek.sav file
+ that can be generated in game from the options menu. Currently the only difference between
+ the two is lack of windows placements, custom review window settings, custom beeplite settings,
+ and custom server/servernick/servertype settings.
- fixed bug with observers with short packets on which was causing incorrect drawing of local
map in the case of losing player/planet lock (most noticeable effect was a single background
star being drawn at all times, instead of the usual blank local). This was actually both a