Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv23244/resources/docs

Modified Files:
	changes.txt 
Log Message:
Heading tic default to off for the places I missed (whoops).
Changed to format of sendShortReq, now passes a 2nd argument which
tells whether to display the warning message confirming the packet
request was sent.
More bug fixes for phasers and checking against out of bounds.
Added a quiet request for small update if you are alive, but out of galactic
bounds.  At high packet loss, it's not uncommon to lose your ship position
packet upon reentry into game.  And since your position is not resent
until you move, it was causing draw problems (in fact local window wasn't
redrawing at all because client thought you were out of bounds).  This
will probably mitigate problems with alert borders not updating on death and
stray weapons on map, more testing needed however.

Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.152
retrieving revision 1.153
diff -u -d -r1.152 -r1.153
--- changes.txt	1 Apr 2007 01:25:50 -0000	1.152
+++ changes.txt	1 Apr 2007 10:11:36 -0000	1.153
@@ -1,9 +1,12 @@
 Netrek XP 2006, Version 1.3:
+- fixed annoying bug where tactical would sometimes seem to disappear on reentry into game
+  after death, was due to losing your position packet and not requesting a new one (you now
+  WILL request a position update if alive but seemingly off the map)
 - dist.taking (used in older netrekrc files) will now work, though dist.take is still
   the preferred name for that distress call
 - sound can now be initialized via sound menu if program starts with sound off
 - fixed bug with self phasers where they would sometimes stretch across the screen
-  upon death.
+  upon death
 - added "clickDelay: (0-50)" to allow for a delay between continuous mouse clicks, range
   is in # of updates
 - added "packetLights: (on)/off" to show packets sent and received via blinking lights
@@ -39,7 +42,7 @@
 - left clicking the planet list window will toggle between a sorted and unsorted planet
   list, right clicking will close the planet window.  Team's starting planets are now
   separated by a white line.
-- added "headingTic: (on)/off" to draw a tick mark indicating your ship's heading, as well
+- added "headingTic: on/(off)" to draw a tick mark indicating your ship's heading, as well
   as a smaller secondary mark indicating where you are turning to, or in the case of when
   you are locked on to a player/planet, indicating the direction to that player/planet.
   This option helps with aiming in hockey and hitting cloaked ships you are locked on to.