Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv23244/resources/docs Modified Files: changes.txt Log Message: Heading tic default to off for the places I missed (whoops). Changed to format of sendShortReq, now passes a 2nd argument which tells whether to display the warning message confirming the packet request was sent. More bug fixes for phasers and checking against out of bounds. Added a quiet request for small update if you are alive, but out of galactic bounds. At high packet loss, it's not uncommon to lose your ship position packet upon reentry into game. And since your position is not resent until you move, it was causing draw problems (in fact local window wasn't redrawing at all because client thought you were out of bounds). This will probably mitigate problems with alert borders not updating on death and stray weapons on map, more testing needed however. Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.152 retrieving revision 1.153 diff -u -d -r1.152 -r1.153 --- changes.txt 1 Apr 2007 01:25:50 -0000 1.152 +++ changes.txt 1 Apr 2007 10:11:36 -0000 1.153 @@ -1,9 +1,12 @@ Netrek XP 2006, Version 1.3: +- fixed annoying bug where tactical would sometimes seem to disappear on reentry into game + after death, was due to losing your position packet and not requesting a new one (you now + WILL request a position update if alive but seemingly off the map) - dist.taking (used in older netrekrc files) will now work, though dist.take is still the preferred name for that distress call - sound can now be initialized via sound menu if program starts with sound off - fixed bug with self phasers where they would sometimes stretch across the screen - upon death. + upon death - added "clickDelay: (0-50)" to allow for a delay between continuous mouse clicks, range is in # of updates - added "packetLights: (on)/off" to show packets sent and received via blinking lights @@ -39,7 +42,7 @@ - left clicking the planet list window will toggle between a sorted and unsorted planet list, right clicking will close the planet window. Team's starting planets are now separated by a white line. -- added "headingTic: (on)/off" to draw a tick mark indicating your ship's heading, as well +- added "headingTic: on/(off)" to draw a tick mark indicating your ship's heading, as well as a smaller secondary mark indicating where you are turning to, or in the case of when you are locked on to a player/planet, indicating the direction to that player/planet. This option helps with aiming in hockey and hitting cloaked ships you are locked on to.