Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv16681/resources/docs

Modified Files:
	changes.txt netrekrc netrekrc_options.txt 
Log Message:
This patch adds scalability to the local window.  New netrekrc option
scaleFactor controls the scale, which can go from normal to 4x zoom.
Control-a and control-z keys are now used to zoom in/out.
SCALE was replaced by scaleFactor in many places, though SCALE
is still used extensively.
Many bitmap drawing functions now are scaled via a SCALE /
scaleFactor.  Also, many bitmaps that were never scaled before,
i.e. the old bitmap sets, shield, cloak, explosions,  etc..are now scaled.
This has the added bonus of making the old ship bitmap sets show
ships to 256 positions.
Fixed some inconsistencies in how clearzones were defined in local.c,
such as in the case of warnHull option.
Fixed stars and inforange box to work at different zooms.
Fixed the scalebitmap functions to use the color/palette on the
globalmemdc2 for the first stretch bitmap operation, otherwise color
info was lost.
Allowing keyboard actions in richtext windows - this allows for copy
/paste, however still the major problem of the richtext window proc
not doing anything, thus keystrokes are ignored.
Army/wrench/fuel icons were replaced by the unused art icons I had
made but never used, since these now scale up to 4x (the old army/
wrench/fuel didn't look good at 4x zoom).
Cleaned up a bunch of stray pixels in the highres ship bitmap sets,
that were noticeable at higher zooms.
Fixed the planet resource location and clearzones for both local
and galactic planets with the new planet bitmaps.

Index: netrekrc
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -d -r1.53 -r1.54
--- netrekrc	6 Apr 2007 06:46:31 -0000	1.53
+++ netrekrc	7 Apr 2007 05:17:38 -0000	1.54
@@ -327,6 +327,10 @@
 # Save RCM to saveFile
 saveRCM: on
+# Scale of local map graphics
+# 10-40 range
+scaleFactor: 40
 # Shift+Mouse gives additional commands
 shiftedMouse: on

Index: netrekrc_options.txt
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc_options.txt,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -d -r1.46 -r1.47
--- netrekrc_options.txt	6 Apr 2007 06:46:31 -0000	1.46
+++ netrekrc_options.txt	7 Apr 2007 05:17:38 -0000	1.47
@@ -237,6 +237,7 @@
 saveRCD:                  (on/off) save receiver configurable distresses to saveFile
 saveRCM:                  (on/off) save receiver configurable messages to saveFile
 saveWindow:               (on/off) save window placements to saveFile
+scaleFactor:              (10-40) scale of local map graphics
 server:                   (address) default server (only listed on TCP metaserver)
 server.<server>:          (address) <server> is a nickname for (address)
 shiftedMouse:             (on/off) shift+mouse buttons will work as commands

Index: changes.txt
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.159
retrieving revision 1.160
diff -u -d -r1.159 -r1.160
--- changes.txt	6 Apr 2007 06:46:31 -0000	1.159
+++ changes.txt	7 Apr 2007 05:17:38 -0000	1.160
@@ -1,4 +1,13 @@
 Netrek XP 2006, Version 1.3:
+- added new function keys, control-z and control-a, for zooming.  Control-z zooms in,
+  and control-a zooms out.  As part of the benefit of having all graphics scale, ALL ship
+  bitmap sets now show ships to 256 positions.
+- added netrekrc option "scaleFactor: (10-40)" that allows you to zoom in the local map
+  to get more detail!  Turn on those high resolution bitmaps, pump up your tactical size
+  to 1000x1000 and see the great graphics!  Default scale is 40 (this is the traditional
+  scale used in clients, changing scale to 20 will effectively double the scale).
+- added netrekrc option "richText: (on)/off" to allow stuff like cut/paste from message
+  windows and clickable URLs.  The 2nd part works, the first part..not so much yet.
 - added the ability to change the size of the local or map windows!  This is a huge improvement,
   and is probably the most often requested feature.  There really is no limit on how big or small
   you can make the windows.  As you increase local window size, you can see further, giving