Update of /cvsroot/netrek/client/netrekxp/include
In directory sc8-pr-cvs16:/tmp/cvs-serv5270/include

Modified Files:
Log Message:
This patch gets the in game save feature almost where it needs to
be to allow the user to change all options in game and not have to
edit the netrekrc.  Other benefits are that placement of options in
netrekrcs are consistent, duplicate entries are weeded out, and
netrekrcs used from 1 client version to the next are standardized
by the in game save function and brought up to date with the latest
The default saveFile is now netrekrc (it was netrekrc.sav before)
Fixed typo in printout of the path to the netrekrc during the save
Added geometryDefault() function that acts like a stringDefault
but for geometries.  If the string is "auto" it ignores it.
In game save function now always saves window geometries,
currently it saves any auto or non-entry as "auto".  Future
enhancement would be to save values that changed from
initial values.
Removed some outdated beeplite features from the manual.
Removed two beeplite cycle_time variables as being netrekrc
options, as they were useless and had to be normalized to
server update rate anyways to work right.
The netrekrc save feature now saves ship specific
keymaps/ckeymaps/buttonmaps/netrekrc, and observer/servertype
specific options.  Saving servernick options is not supported, but I
doubt anyone uses those to begin with.
The ' key (single quote) is now the default key for toggling on and
off the expanded playerlist window

Index: proto.h
RCS file: /cvsroot/netrek/client/netrekxp/include/proto.h,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -d -r1.46 -r1.47
--- proto.h	7 Apr 2007 05:17:38 -0000	1.46
+++ proto.h	9 Apr 2007 11:07:17 -0000	1.47
@@ -105,6 +105,7 @@
 int booleanDefault (char *def, int preferred);
 int intDefault (char *def, int preferred);
 char *stringDefault (char *str);
+char *geometryDefault (char *str);
 int findDefaults (char *deffile, char *file);
 void resetdefaults (void);
 void shipchange (int type);