Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs16:/tmp/cvs-serv32739/resources/docs Modified Files: changes.txt Log Message: Redid changes list in numbered, 80 char width format for easier readability and navigation by topic. Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.190 retrieving revision 1.191 diff -u -d -r1.190 -r1.191 --- changes.txt 23 Apr 2007 07:19:29 -0000 1.190 +++ changes.txt 23 Apr 2007 08:23:20 -0000 1.191 @@ -1,237 +1,247 @@ Netrek XP 2006, Version 1.3: -- added support for server feature packets TURN_KEYS and SHOW_VISIBILITY_RANGE, client - will only be allowed to show visibility range on galactic if server allows it. Same - with using keypad to turn ship. -- changed CHECK_PLANETS to send a request for a planet cross-check at a rate of 10 - planets/second, rather than updating all planets at once. Also, dashboard packet - lights will no longer show packet requests from CP_PLANET. -- whether main netrek window is maximized or not now saves via in-game save key -- bomb RCD used on an unknown planet or planet with 4 or less armies will now say - "bomb <planetname>" instead of the more useless, unspecific "bomb" -- start music will no longer play if you connect to a server and wind up on a wait queue, - the music will instead play once you reach the login screen -- bug fix to cambot playback with richtext windows -- bug fix to saving resized window geometries for text and scrolling windows -- new netrekrc option "richTextMove: on/(off)" to allow rich text message windows to be - moved. Since left mouse is used to move window, and left mouse is also used to highlight - text, this option defaults to off, to make it easier to highlight text. -- new netrekrc option "mainMaximized: (on)/off" to make main window maximized on client - start -- the left and right arrow keys are now mapped to turn left and turn right, they execute - a turn request for a 1/16 turn in the desired direction. I personally find it awkward - but if someone is playing without a mouse for whatever reason, it allows them to move - at least. Since using the arrow pad requires a keyboard equivalent key, and these - are new keyactions, there are now 2 less available key sequences. Control+[ is now - mapped to turn left, and control+] is turn right, these keys were selected to be as - out of the way as possible to avoid conflicts with existing keymaps. -- the up and down arrow keys now are mapped to accelerate and deccelerate -- changed how message scrolling works in richtext windows. If the mouse is over a - message window AND message position isn't already at the bottom of the window, - it will not scroll upon receiving a new message, as it is likely you are scrolling - back to read old messages. If mouse is not in a window that receives a message, - that window will scroll to the bottom, solving the problem of sometimes accidentally - not resetting window scrollback to bottom and the failing to see new messages as - they come in. -- changed how sizing border works on windows (local, map, message windows), they now - all follow the same procedure. Right click on window border to activate sizing border, - and right click again to deactivate sizing border. Remember, mainResizeable needs to - be on for this to work with the local and map windows. -- new netrekrc option "fullBitmapRotation: (on)/off" that lets you choose to draw the - old ship bitmaps to 32 positions (off) instead of 256 (on). Useful for those with - custom bitmap sets, as it will use all 32 bitmaps in a set rather than just rotating - the first one in the set. -- cloak range circle now shows on tactical if tactical is sized large enough -- text, COW, KRP and LABs dashboards now adjust for font size -- added the huge list of color names and color RGB codes to netrekxp manual, this was - always confusing to me as to what color names were actually allowed. They were buried - in the code, now they are visible in the manual. -- adjusted documentation window and netrekrc window to scale properly with font size -- entry window now scales properly with font size, and team/quit windows no longer - disappear on resizing or moving the entry window -- main title bar now defaults to on -- stats window and ping stats window now scale properly with font size -- fixed galactic planet names and army counts so they are centered on planets -- added fontSize option to netrekrc (this option always existed, but was undocumented). - This option controls the pixel height of the font used in game -- cambot files names are now autogenerated, similiar to logfile names, if no name - is given (names will be like 20070401.pkt) -- password, playerlist2 layout, b1keymap - b5keymap, and metaservers now save via - in-game save key -- color settings now save and are now all listed in netrekrc -- added netrekrc option "color.God: <color>" to alter color of God messages -- resizing the local and map windows now only lets you size them as squares -- richtext message windows are now resizeable, it works a little different than sizing - other windows. First you right click on the window once to activate the sizing border, - then grab border with mouse and size normally. The window will now have a larger border, - which you will probably want to get rid of. To get rid of it, right click the window - again. The reason the procedure is a little complicated is because having a border - which can both resize the window requires a larger border, which cuts into precious - screen space for messages. So this sizing border needs to be activated first, then - deactivated when the window is done sizing. -- richtext message windows are now moveable, it works a little different than moving other - windows. Instead of clicking on border, you click on body of window, hold down left - mouse button, and move the window. -- phaser misses on sturgeon servers now show proper phaser length -- can now change login name via options menu, saved via in-game save key -- preference for showing main title bar (toggled via alt+enter) is now saved via - in-game save key -- Window placements and sizes to save with the in-game save key. In the special case - of local and map windows, they will always be square. - In the case of the main window, it won't save placement, for now (complicated to do). - All other windows will obey size and placements you give them. Hopefully this takes - some of the pain out of setting up windows (you should be able to do it without - having to edit netrekrc). -- new netrekrc option "saveFile: name" to control what filename you write to when you - save your options in game (either with " key or via the save menu). Default is now - netrekrc, so that means if you save in-game, it will overwrite your netrekrc with - your current settings (I have a feeling the benefits of this strongly outweigh the - negatives such as mistakenly remapping things then mistakenly saving your netrekrc) -- the netrekrc save feature now saves all ckeymaps, ship specific keymaps/ckeymap - /buttonmaps/netrekrc, and observer/servertype specific options. Saving servernick - options is not supported, but I doubt anyone uses those to begin with. -- the ' key (single quote) is now the default key for toggling on and off the expanded - playerlist window -- now get a popup box when client receives a game shutdown message from server, indicating - that the game has been terminated and to try again later -- the mainResizeable netrekrc option now allows map/local to be resizeable via dragging - the window border, local/map will now adjust viewable area to match the new window - size. Some windows (team select, quit) will resize properly to match new local size, - others (position of options menu, dashboard, etc.) will not move. Interesting sidenote: - resizing local window will reinitialize background star positions. -- fixed a bug with RCM kill messages when kills were higher than 255 but less than 320 -- added new function keys, control-z and control-a, for zooming. Control-z zooms in, - and control-a zooms out. As part of the benefit of having all graphics scale, ALL ship - bitmap sets now show ships to 256 positions. -- added netrekrc option "scaleFactor: (10-40)" that allows you to zoom in the local map - to get more detail! Turn on those high resolution bitmaps, pump up your tactical size - to 1000x1000 and see the great graphics! Default scale is 40 (this is the traditional - scale used in clients, changing scale to 20 will effectively double the scale). -- added netrekrc option "richText: (on)/off" to allow stuff like cut/paste from message - windows and clickable URLs. -- added the ability to change the size of the local or map windows! This is a huge improvement, - and is probably the most often requested feature. There really is no limit on how big or small - you can make the windows. As you increase local window size, you can see further, giving - somewhat of a gameplay advantage - you can see ships, shields, explosions, but not weapons - fire other than your own torps. Just as important, you can now choose a different size - for local vs map window. A typical user may want a 750x750 local but only a 400x400 map. - The upper pixel limit is 5000x5000 for either map or local window, but I don't expect - anyone has a monitor to support even close to that limit. -- most netrekrc window's geometries are now commented out (all except map and local), this - is because adjusting the size of local or map will now do a pretty good job of autoplacing - all the other windows for you -- new netrekrc option "infoRange: (on)/off" to draw a dashed white box on your tactical - if you increase the tactical size beyond 500 x 500. This box is drawn to show the 500 - x 500 range, which is important because other people's weapons data is not sent beyond - this range (box essentially shows limit of fog of war for weapons). -- added support for CHECK_PLANETS feature packet, this is a nice packet that checks - with the server to make sure your planet info is up to date, so no more phantom - armies on a planet or delay on bombing a planet flat because you lost a planet - packet. Also no more wondering if you missed a planet packet while dropping. - if planet army count doesn't go down. This cross-check with server occurs 10 times/ - second for a planet you are orbitting (critical) and every 5 seconds for all the - planets your team has info on (non-critical). -- if weaponsOnMap option is on, internal timer to determine when it's safe to expire - weapons is moved to map draw routine. Fixes problem where observers who are not - locked onto anyone but still getting weapons drawn on map would have problems - with weapons (like phasers) not expiring correctly due to packet loss -- enemy torps which are off local screen are no longer automatically freed (since - this data is now sent for observers). Also fixed an issue with exploding torps - that would not clear properly. -- new netrekrc option "showCloakers: (on)/off" to show other cloakers on tactical, - only works if server has the new feature packet SHOW_CLOAKERS on. -- new netrekrc option "showOtherSpeed: (on)/off" to show speed next to other players, - only works if server has the new feature packet SHOW_OTHER_SPEED on. -- changed showArmy option to be a range (0-3), to take advantage of new server feature - packet SHOW_ARMY_COUNT. Range of values is now as follows: + +User interface: +1) War window now says "Re-program" instead of "Save" for changing war settings. +2) The planet list window can now be used with info, lock and certain RCDs. In +other words, you can lock onto planets through the planet list window, and send +planet-related RCDs through the window as well. +3) New Options menus for Hockey and Weapons. +4) Added ability to update buttonmap through the options menu. +5) Restored ability for middle and right mouse clicks to raise the current +window to the top, helps with overlapped windows. +6) Default buttonmap now uses mouse wheel for accel/decel, scroll up to +accelerate to max, scroll down to decelerate to warp 0. +7) Left clicking on message window will either a) start a new message to all +board or b) continue current pending message. +8) Message window will now say "Click here to send a message to ALL" until any +message is sent, then it will be blank as usual. Mostly to help newbies +figure out how to send a message. +9) Rank window now shows DI needed for next rank. +10) Added the ability to change the size of the local or map windows! This is a +huge improvement, and is probably the most often requested feature. There +really is no limit on how big or small you can make the windows. As you +increase local window size, you can see further, giving somewhat of a gameplay +advantage - you can see ships, shields, explosions, but not weapons fire other +than your own torps. Just as important, you can now choose a different size for +local vs map window. A typical user may want a 750x750 local but only a 400x400 +map. The upper pixel limit is 5000x5000 for either map or local window, but I +don't expect anyone has a monitor to support even close to that limit. +11) Most netrekrc window's geometries are now commented out (all except map and +local), this is because adjusting the size of local or map will now do a pretty +good job of autoplacing all the other windows for you. +12) Added new function keys, control-z and control-a, for zooming. Control-z +zooms in, and control-a zooms out. As part of the benefit of having all +graphics scale, ALL ship bitmap sets can now show ships to 256 positions. +13) Richtext message windows are now resizeable and moveable. Moving works a +little different than moving other windows. Instead of clicking on border, you +click on the body of the window, hold down left mouse button, and move the +window. This only works if the richTextMove option is on. +14) The mainResizeable netrekrc option now allows map/local to be resizeable. +Note that resizing local and map windows only lets you size them as squares. +Some windows (team select, quit) will resize properly to match new local size, +others (position of options menu, dashboard, etc.) will not move. Interesting +sidenote: resizing local window will reinitialize background star positions. +To resize the local/map/richtext windows, right click on window border to +activate sizing border, resize the window as you want, then right click again +to deactivate sizing border. The reason the procedure is a little complicated is +because having a border which can both resize the window requires a larger border, +which cuts into precious screen space. So this sizing border needs to be +activated first, then deactivated when the window is done sizing. +15) The ' key (single quote) is now the default key for toggling on and off the +expanded playerlist window. +16) Color settings are now all listed in netrekrc, and a list of valid colors is +now found at the end of the netrekxp manual. +17) You now get a popup box when client receives a game shutdown message from +server, indicating that the game has been terminated and to try again later. +18) Main title bar now defaults to on. +19) Can now change login name via options menu (don't forget to save if you want +to make it permanent). +20) The left and right arrow keys are now mapped to turn left and turn right, +they execute a turn request for a 1/16 turn in the desired direction. I +personally find it awkward but if someone is playing without a mouse for +whatever reason, it allows them to move at least. Since using the arrow pad +requires a keyboard equivalent key, and these are new keyactions, there are now +2 less available key sequences. Control+[ is now mapped to turn left, and +control+] is turn right, these keys were selected to be as out of the way as +possible to avoid conflicts with existing keymaps. Turn keys are controlled +server side via the TURN_KEYS feature packet, so they will only work if the +server allows it. +21) The up and down arrow keys now are mapped to accelerate and deccelerate. + +Graphics: +1) New graphics for the team select windows, and new option +"newTeams: (on)/off" whether to use these graphics or the old team windows. +2) Fixed flicker experienced sometimes seen with stationary ships near a planet +on the galactic map. +3) The old mono torps are now default. Big torps are nice and all, but I think +there is a loss in dodging ability with the bigger torps. + +Sound: +1) Added new sounds for when engine melt, and then for when they are unmelted. +2) Sound can now be initialized via sound menu if program starts with sound off. +3) Start music will no longer play if you connect to a server and wind up on a +wait queue, the music will instead play once you reach the login screen. + +General bug fixes: +1) Fixed bug with metaserver not sorting correcty sometimes, and some server +entries not having their metaping field initialized. +2) Fixed bug where alert border was not working right upon death with old ship +bitmaps. +3) Fixed error messages with cambot and beeplite. +4) Fixed music playback with cambot so it stops playing on entry properly. +5) Several fixes to BRMH shrink phasers - they now can shrink on miss, and +enemy phasers also shrink properly. +6) Planet window no longer gets unmapped on death. +7) Fixed macro crash bug with sending macros to invisible players on the +playerlist. +8) Fixed annoying bug where tactical would sometimes seem to disappear on +reentry into game after death, was due to losing your position packet and not +requesting a new one (you now WILL request a position update if alive but +seemingly off the map). +9) Fixed bug with self phasers where they would sometimes stretch across the +screen upon death. +10) Dist.taking (used in older netrekrc files) will now work, though dist.take +is still the preferred name for that distress call. +11) Changed how message HUD works, it now is refreshed during the redraw of the +local map rather than updated independently, should fix some redraw bugs with +message HUD. +12) Enemy torps which are off local screen are no longer automatically freed +(since this data is now sent for observers). Also fixed an issue with exploding +torps that would not clear properly. +13) Fixed a bug with RCM kill messages when kills were higher than 255 but less +than 320. +14) Bomb RCD used on an unknown planet or planet with 4 or less armies will now +say "bomb <planetname>" instead of the more useless, unspecific "bomb". +15) Fixed galactic and tactical planet names so they are centered on planets. +16) Phaser misses on sturgeon servers now show proper phaser length based on +how many phaser upgrades the ship has. + +New features: +1) Main window titlebar now shows your loginname and slot number, in addition +to showing the servername. +2) New dashboard message for warp 0 ("Stopped") instead of saying "Impulse" +3) Added "autoSetWar: (0-2)" netrekrc option that controls declare war settings +with enemy races when you first join. Can now automatically declare peace on +3rd space races, for example. +4) Improved explanation of keymap/buttonmap in the netrekrc. +5) Support for AT ship in playerlist and info window (shows 'AT' instead of +'??'). +6) The "Flags" text on COW and KRP dashboards will now turn red if your ship is +weapon temped or engine temped. +7) Added "lockLine: (on)/off" to draw a dashed green line on the galactic map +between your ship and the target you are locked on to, whether it be a player or +a planet. +8) Added "tractorID: (on)/off" to draw the player number of the person you are +tractoring or pressoring below and to the left of your ship. Continues to +display who you are tractor/pressoring even if they cloak. +9) Added "puckArrow: (on)/off" option to draw a tic mark on the puck in hockey +to indicate puck direction. +10) Added "sortPlanets: (on)/off" to sort the planet list, with your planets +first, then the planets of the other teams, starting with the team with the most +players. Within a team, planets are sorted from low to high army count. Left +clicking the planet list window will toggle between a sorted and unsorted planet +list, right clicking will close the planet window. Team's starting planets are +separated by a white line. +11) Added "headingTic: on/(off)" to draw a tick mark indicating your ship's +heading, as well as a smaller secondary mark indicating where you are turning +to, or in the case of when you are locked on to a player/planet, indicating the +direction to that player/planet. This option helps with aiming in hockey and +hitting cloaked ships you are locked on to. +12) Added "weaponsOnMap: (on)/off" to show torps, plasmas and phasers on the +galactic map. +13) Removed the netrek.w32caption option that was undocumented and has since +been replaced by the mainTitleBar option. +14) Added "viewRange: (0-3)" option to draw a dashed circle on the map showing +the range at which enemies can see you. You can choose to draw it at all times, +only when you are cloaked, only when carrying, or not at all. If orbitting a +foreign planet, no circle is drawn, as you are visible to all. View range is +disabled if your ship is a starbase. Cloaked view range will also show on the +tactical map if tactical is resized large enough. Showing view range circles on +the galactic map is controlled server side via the SHOW_VISIBILITY_RANGE feature +packet, so this option will only work for the most part if the server allows it. +15) Added support for feature packet FULL_WEAPON_RESOLUTION, this means that +observers can see all weapons on the galaxy map, yay! It also means you can see +your torps on the galaxy map beyond your tactical range (good for plinking). +Can turn this feature packet on/off with the netrekrc option +"useFullWeapInfo: (on)/off". +16) Added "clickDelay: (0-50)" to allow for a delay between continuous mouse +clicks, range is in # of updates. +17) Added "packetLights: (on)/off" to show packets sent and received via +blinking lights on dashboard. +18) New netrekrc option "showCloakers: (on)/off" to show other cloakers on +tactical, only works if server has the new feature packet SHOW_CLOAKERS on. +19) New netrekrc option "showOtherSpeed: (on)/off" to show speed next to other +players, only works if server has the new feature packet SHOW_OTHER_SPEED on. +20) Changed showArmy option to be a range (0-3), to take advantage of new server +feature packet SHOW_ARMY_COUNT. Range of values is now as follows: # 0 - don't show army counts # 1 - show army counts on local map only (default) # 2 - show army counts on galactic map only # 3 - show army counts on both maps -- changed how message HUD works, it now is refreshed during the redraw of the local map - rather than updated independently, should fix some redraw bugs with message HUD -- message window will now say "Click here to send a message to ALL" until any message - is sent, then it will be blank as usual -- left clicking on message window will either a) start a new message to all board or - b) continue current pending message -- rank window now shows DI needed for next rank -- default buttonmap now uses mouse wheel for accel/decel, scroll up to accelerate to max, - scroll down to decelerate to warp 0. -- fixed annoying bug where tactical would sometimes seem to disappear on reentry into game - after death, was due to losing your position packet and not requesting a new one (you now - WILL request a position update if alive but seemingly off the map) -- dist.taking (used in older netrekrc files) will now work, though dist.take is still - the preferred name for that distress call -- sound can now be initialized via sound menu if program starts with sound off -- fixed bug with self phasers where they would sometimes stretch across the screen - upon death -- added "clickDelay: (0-50)" to allow for a delay between continuous mouse clicks, range - is in # of updates -- added "packetLights: (on)/off" to show packets sent and received via blinking lights - on dashboard -- restored ability for middle and right mouse clicks to raise the current window to the - top, helps with overlapped windows -- removed the netrek.w32caption option that was undocumented and has since been replaced - by the mainTitleBar option -- some bug fixes related to handling graphics initilization and exit -- added "viewRange: (0-3)" option to draw a dashed circle on the map showing - the range at which enemies can see you. You can choose to draw it at all times, - only when you are cloaked, only when carrying, or not at all. If orbitting a - foreign planet, no circle is drawn, as you are visible to all. View range is - disabled if your ship is a starbase. -- fixed flicker experienced sometimes seen with stationary ships near a planet - on the galactic map -- the old mono torps are now default. Big torps are nice and all, but I think - there is a loss in dodging ability with the bigger torps. -- added support for feature packet FULL_WEAPON_RESOLUTION, this means that observers - can see all weapons on the galaxy map, yay! It also means you can see your torps - on the galaxy map beyond your tactical range (good for plinking). Can turn this - feature packet on/off with the netrekrc option "useFullWeapInfo: (on)/off". -- added ability to update buttonmap through the options menu -- added "weaponsOnMap: (on)/off" to show torps, plasmas and phasers on the galactic map. -- new Options menus for Hockey and Weapons -- planet window no longer gets unmapped on death -- fixed macro crash bug with sending macros to invisible players on the playerlist -- added "sortPlanets: (on)/off" to sort the planet list, with your planets first, then the planets - of the other teams, starting with the team with the most players. Within a team, planets - are sorted from low to high army count. -- the planet list window can now be used with info, lock and certain RCDs. In other words, - you can lock onto planets through the planet list window, and send planet-related RCDs - through the window as well. -- left clicking the planet list window will toggle between a sorted and unsorted planet - list, right clicking will close the planet window. Team's starting planets are now - separated by a white line. -- added "headingTic: on/(off)" to draw a tick mark indicating your ship's heading, as well - as a smaller secondary mark indicating where you are turning to, or in the case of when - you are locked on to a player/planet, indicating the direction to that player/planet. - This option helps with aiming in hockey and hitting cloaked ships you are locked on to. -- added "lockLine: (on)/off" to draw a dashed green line on the galactic map between your - ship and the target you are locked on to, whether it be a player or a planet. -- added "tractorID: (on)/off" to draw the player number of the person you are tractoring - or pressoring below and to the left of your ship. Continues to display who you are - tractor/pressoring even if they cloak. -- added "puckArrow: (on)/off" option to draw a tic mark on the puck in hockey to indicate - puck direction -- several fixes to BRMH shrink phasers - they now can shrink on miss, and enemy phasers - also shrink properly -- added new sounds for when engine melt, and then for when they are unmelted -- new graphics for the team select windows, and new option "newTeams: (on)/off" whether - to use these graphics or the old team windows -- the "Flags" text on COW and KRP dashboards will now turn red if your ship is - weapon temped or engine temped -- support for AT ship in playerlist and info window (shows 'AT' instead of '??') -- improved explanation of keymap/buttonmap in the netrekrc -- main window titlebar now shows your loginname and slot number, in addition to showing - the servername -- new dashboard message for warp 0 ("Stopped") instead of saying "Impulse" -- war window now says "Re-program" instead of "Save" for changing war settings -- added "autoSetWar: (0-2)" netrekrc option that controls declare war settings with - enemy races when you first join. Can now automatically declare peace on 3rd space - races, for example. -- fixed bug where alert border was not working right upon death with old ship bitmaps -- fixed error messages with cambot and beeplite -- fixed music playback with cambot so it stops playing on entry properly -- fixed bug with metaserver not sorting correcty sometimes, and some server entries not - having their metaping field initialized. +21) Added support for CHECK_PLANETS feature packet, this is a nice packet that +checks with the server to make sure your planet info is up to date, so no more +phantom armies on a planet or delay on bombing a planet flat because you lost a +planet packet. Also no more wondering if you missed a planet packet while +dropping if planet army count doesn't go down. This cross-check with server +occurs 10 times/second for a planet you are orbitting (critical), and once +every 4 seconds for all the planets your team has info on (non-critical). +22) New netrekrc option "infoRange: (on)/off" to draw a dashed white box on your +tactical if you increase the tactical size beyond 500 x 500. This box is drawn +to show the 500 x 500 range, which is important because other people's weapons +data is not sent beyond this range (box essentially shows limit of fog of war +for weapons). +23) Added netrekrc option "richText: (on)/off" to allow stuff like cut/paste +from message windows and clickable URLs. Richtext windows also have a smarter +scrollback mechanism. If the mouse is over a richtext message window AND +message position isn't already at the bottom of the window, it will not scroll +upon receiving a new message, as it is likely you are scrolling back to read +old messages. If mouse is not in a window that receives a message, that window +will scroll to the bottom, solving the problem of sometimes accidentally not +resetting window scrollback to bottom and the failing to see new messages as +they come in. +24) Added netrekrc option "scaleFactor: (10-40)" that allows you to zoom in the +tactical map to get more detail! Turn on those high resolution bitmaps, pump up +your tactical size to 1000x1000 and see the great graphics! Default scale is 40 +(this is the traditional scale used in clients, changing scale to 20 will +effectively double the scale). +25) Added netrekrc option "color.God: <color>" to alter color of God messages. +26) New netrekrc option "fullBitmapRotation: (on)/off" that lets you choose to +draw the old ship bitmaps to 32 positions (off) instead of 256 (on). Useful +for those with custom bitmap sets, as it will use all 32 bitmaps in a set rather +than just rotating the first one in the set. +27) New netrekrc option "saveFile: name" to control what filename you write to +when you save your options in game (either with " key or via the save menu). +Default is now netrekrc, so that means if you save in-game, it will overwrite +your netrekrc with your current settings (I have a feeling the benefits of this +strongly outweigh the negatives such as mistakenly remapping things then +mistakenly saving your netrekrc). The netrekrc save feature now saves +EVERYTHING. Well pretty much everything. All netrekrc options, windows +geometries and locations, keymap, buttonmap, macros, etc. It also saves some +obscure options like ckeymaps, ship specific keymaps/ckeymap/buttonmaps +/netrekrc, b1keymap - b5keymap, and observer/servertype specific options. +Saving servernick options is not supported, but I doubt anyone uses those to +begin with. If any features are found which do NOT save properly, please send +in a bug report. In the case of the main window, it won't save the new size or +coordinates if you resize them in game, as this is complicated to do due to +things like task bars, title bars, and window resize borders. Hopefully +between using the mainTitleBar and mainMaximized options, as well as adjusting +your netrekrc line "netrek.geometry", you can easily size the netrek window to +be what you want it to be. The in-game save key takes a lot of the pain out of +setting up windows (you should be able to do it without having to edit netrekrc). +It also makes editting the netrekrc to change options mostly unnecessary. +28) Cambot files names are now autogenerated, similiar to logfile names, if no +name is given (names will be like 20070401.pkt). +29) New netrekrc option "mainMaximized: (on)/off" to make main window maximized +on client start. +30) New netrekrc option "richTextMove: on/(off)" to allow rich text message +windows to be moved. Since left mouse is used to move window, and left mouse is +also used to highlight text, this option defaults to off, to make it easier to +highlight text. +31) Added fontSize option to netrekrc (this option always existed, but was +undocumented and horribly buggy). This option controls the pixel height of the +font used in game. As a result of changing font size, most windows should adjust +to a new proper size. Such as dashboards and playerlist and message windows. + Netrek XP 2006, Version 1.2: (Released Mar-2007) - added "messageKeyOnly: (on)/off" so that you will only start messages with the actual @@ -371,6 +381,7 @@ (i.e. 20061002.log will be the log file generated on October 2, 2006). - added support for multiline macros sent using NEWMACRO variables (%p, %z, etc) + Netrek XP 2006, Version 1.1: (Released 26-Jun-2006) - middle mouse button now closes the help window - other people's phasers sounds were not being heard if you were cloaked, this has been fixed @@ -424,6 +435,7 @@ - fixed beeplite sounds with newSound - hopefully fixed redraw problem with beeplite not refreshing planets on the planet map + Netrek XP 2006, Version 1.0: (Released 01-Jun-2006) - changed to constant border redraw vs. only redraw border on alert change - fixes some problems with the new bitmap sets