Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs16:/tmp/cvs-serv12425/resources/docs

Modified Files:
	changes.txt netrekrc netrekrc_options.txt 
Log Message:
New netrekrc options "useCheckPlanets: (on)/off" and "useGeneric32:
(on)/off" to control whether to use the CHECK_PLANETS or
SP_GENERIC_32 feature packets.
Added improved explanation to netrekrc for the bandwidth costs of using the
4 new(ish) feature packets which actually increase bandwidth use.
Fixed bug with netrek.geometry not saving properly due to passing a null
string.

Index: netrekrc
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v
retrieving revision 1.68
retrieving revision 1.69
diff -u -d -r1.68 -r1.69
--- netrekrc	23 Apr 2007 07:19:29 -0000	1.68
+++ netrekrc	25 Apr 2007 07:21:44 -0000	1.69
@@ -499,17 +499,30 @@
 # by server frame rate
 updatesPerSec: 50
 
+# Crosscheck with server to make sure all planet information is
+# correct.  Prevents against lost planet updates which can cause
+# problems like phantom armies or not realizing a planet has
+# popped.  Increases upstream (client to server) bandwidth usage
+# by 100 bytes/second.
+useCheckPlanets: on
+
 # Display other ships to 256 directions instead of 16
 # by using long ship packets instead of short ship packets,
-# slight increase in bandwidth usage
+# increases bandwidth usage by several kb/second.
 useFullShipInfo: on
 
 # Allows observers to see all weapons fire on galaxy map
 # by using long torp packets instead of short torp packets,
-# slight increase in bandwidth usage.  Also allows self torps
-# to be seen beyond tactical range, again via galactic map
+# can increase bandwidth usage on the order of 10 kb/second.
+# Also allows self torps to be seen beyond tactical range,
+# again via the galaxy map.
 useFullWeapInfo: on
 
+# Receive SP_GENERIC_32 packets, which are used to convey things
+# like repair time and planet being orbitted.  Increases bandwidth
+# usage by 320 bytes/second for a server running at 10 UPS.
+useGeneric32: on
+
 # Use beeplite
 useLite: on
 

Index: netrekrc_options.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc_options.txt,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -d -r1.53 -r1.54
--- netrekrc_options.txt	18 Apr 2007 09:41:32 -0000	1.53
+++ netrekrc_options.txt	25 Apr 2007 07:21:46 -0000	1.54
@@ -323,8 +323,10 @@
 udpDebug:                 (0/1) debug UDP traffic
 udpSequenceCheck:         (on/off) check UDP sequence
 updatesPerSec:            (1-50 generally) how many data updates per second to request from server
+useCheckPlanets:          (on/off) crosscheck with server to make sure planet info always correct
 useFullShipInfo:          (on/off) display other ships to 256 directions instead of 16
 useFullWeapInfo:          (on/off) support showing more weapon info on galaxy map
+useGeneric32:             (on/off) receive generic_32 server packets which carry repair time, etc.
 useLite:                  (on/off) use beeplite
 defLite:                  (on/off) use default beeplite settings
 useRSA:                   (on/off) use RSA client verification

Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.192
retrieving revision 1.193
diff -u -d -r1.192 -r1.193
--- changes.txt	25 Apr 2007 06:50:42 -0000	1.192
+++ changes.txt	25 Apr 2007 07:21:44 -0000	1.193
@@ -242,13 +242,19 @@
 highlight text.
 31) Added fontSize option to netrekrc (this option always existed, but was
 undocumented and horribly buggy).  This option controls the pixel height of the
-font used in game.  As a result of changing font size, most windows should adjust
-to a new proper size.  Such as dashboards and playerlist and message windows.
+font used in game.  As a result of changing font size, most windows should
+adjust to a new proper size.  Such as dashboards and playerlist and message
+windows.
 32) Added support for SP_FLAGS_ALL feature packet, this is a packet that sends
 important flags (cloak/shields/alive) on all players every update, if you are
-using long packets for players, or if you are using the FULL_DIRECTION_RESOLUTION
-feature packet.  This solves a problem with packet loss using the aforementioned
-full direction resolution feature.
+using long packets for players, or if you are using the
+FULL_DIRECTION_RESOLUTION feature packet.  This solves a problem with packet
+loss using the aforementioned full direction resolution feature.
+33) New netrekrc options "useCheckPlanets: (on)/off" and "useGeneric32:
+(on)/off" to control whether to use the CHECK_PLANETS or SP_GENERIC_32 feature
+packets.
+34) Added improved explanation to netrekrc for the bandwidth costs of using the
+4 new(ish) feature packets which actually increase bandwidth use.
 
 Netrek XP 2006, Version 1.2: (Released Mar-2007)
 - added "messageKeyOnly: (on)/off" so that you will only start messages with the actual