Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv9974/resources/docs Modified Files: changes.txt Log Message: Change from Multithreaded to Multithreaded DLL runtime library, involved adding a few headers, and commenting out the perror() and getpid() function definitions as they seem to be built in now. Also removed libcmt.lib from import libs. Removed unused UPDATE define. Changed WARNTIME and MESSTIME to use tenths of seconds rather than updates/sec, so warning messages don't disappear too fast at higher FPS rates. Moved j->p_explode out of draw if check, so that explosion counter updates even at low update rates. Reworked logic for phaser, torp and plasma fuses. Sets a minimum fuse and updatefuse length so even at low update rates, these weapons draw on screen. Also changed sound logic so that sound events play proper at all update rates. Also fixes a bug where frame could fall outside range of bitmaps, causing errors. Frame is now reset within the bounds of the bitmap definition number of frames. Showed up as a problem at low updates/sec rates. Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.111 retrieving revision 1.112 diff -u -d -r1.111 -r1.112 --- changes.txt 25 Feb 2007 14:12:09 -0000 1.111 +++ changes.txt 26 Feb 2007 06:54:48 -0000 1.112 @@ -1,4 +1,5 @@ Netrek XP 2006, Version 1.2: (Released Feb-2007) +- changed warning message timer to be in tenths of seconds rather than updates/sec - changed keepInfo netrekrc option from updates to tenths of seconds, so info wins remain up at a controllable time regardless of server update rate - full support for server FPS feature, allowing client to receive up to 50 updates/second!