Update of /cvsroot/netrek/client/netrekxp In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv9974 Modified Files: NetrekXP to do list.C clientr.suo clientr.vcproj Log Message: Change from Multithreaded to Multithreaded DLL runtime library, involved adding a few headers, and commenting out the perror() and getpid() function definitions as they seem to be built in now. Also removed libcmt.lib from import libs. Removed unused UPDATE define. Changed WARNTIME and MESSTIME to use tenths of seconds rather than updates/sec, so warning messages don't disappear too fast at higher FPS rates. Moved j->p_explode out of draw if check, so that explosion counter updates even at low update rates. Reworked logic for phaser, torp and plasma fuses. Sets a minimum fuse and updatefuse length so even at low update rates, these weapons draw on screen. Also changed sound logic so that sound events play proper at all update rates. Also fixes a bug where frame could fall outside range of bitmaps, causing errors. Frame is now reset within the bounds of the bitmap definition number of frames. Showed up as a problem at low updates/sec rates. Index: clientr.suo =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v retrieving revision 1.79 retrieving revision 1.80 diff -u -d -r1.79 -r1.80 Binary files /tmp/cvsneVpEC and /tmp/cvsGYmJv5 differ Index: clientr.vcproj =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.vcproj,v retrieving revision 1.7 retrieving revision 1.8 diff -u -d -r1.7 -r1.8 --- clientr.vcproj 24 Feb 2007 10:19:54 -0000 1.7 +++ clientr.vcproj 26 Feb 2007 06:54:47 -0000 1.8 @@ -48,7 +48,7 @@ AdditionalIncludeDirectories="win32;win32\h;win32\SDL;include" PreprocessorDefinitions="WIN32;_DEBUG;DEBUG;RSA;_CONSOLE" MinimalRebuild="true" - RuntimeLibrary="0" + RuntimeLibrary="3" PrecompiledHeaderFile="\netrek_files\tmp\src\Debug/clientr.pch" AssemblerListingLocation="\netrek_files\tmp\src\Debug/" ObjectFile="\netrek_files\tmp\src\Debug/" @@ -72,7 +72,7 @@ <Tool Name="VCLinkerTool" AdditionalOptions="/mapinfo:lines /mapinfo:exports
" - AdditionalDependencies="libcmt.lib wsock32.lib winmm.lib mpr.lib msvcrt.lib msimg32.lib libgmp.lib SDL.lib SDLmain.lib SDL_mixer.lib" + AdditionalDependencies="wsock32.lib winmm.lib mpr.lib msvcrt.lib msimg32.lib libgmp.lib SDL.lib SDLmain.lib SDL_mixer.lib" OutputFile="\netrek_files\netrek\netrek.exe" LinkIncremental="2" SuppressStartupBanner="true" @@ -150,7 +150,7 @@ AdditionalIncludeDirectories="win32;win32\h;include;win32\SDL" PreprocessorDefinitions="WIN32;NDEBUG;RSA;_CONSOLE" StringPooling="true" - RuntimeLibrary="0" + RuntimeLibrary="2" EnableFunctionLevelLinking="true" PrecompiledHeaderFile="\netrek_files\tmp\src\Release/clientr.pch" AssemblerListingLocation="\netrek_files\tmp\src\Release/" @@ -174,7 +174,7 @@ <Tool Name="VCLinkerTool" AdditionalOptions="/mapinfo:lines /mapinfo:exports" - AdditionalDependencies="libcmt.lib wsock32.lib winmm.lib mpr.lib msvcrt.lib libgmp.lib msimg32.lib SDL.lib SDLmain.lib SDL_mixer.lib" + AdditionalDependencies="wsock32.lib winmm.lib mpr.lib msvcrt.lib libgmp.lib msimg32.lib SDL.lib SDLmain.lib SDL_mixer.lib" OutputFile="\netrek_files\netrek\netrek.exe" LinkIncremental="1" SuppressStartupBanner="true" Index: NetrekXP to do list.C =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v retrieving revision 1.99 retrieving revision 1.100 diff -u -d -r1.99 -r1.100 --- NetrekXP to do list.C 25 Feb 2007 08:01:31 -0000 1.99 +++ NetrekXP to do list.C 26 Feb 2007 06:54:44 -0000 1.100 @@ -47,6 +47,8 @@ 9) Out of bounds message window calcs don't work with taskbar or menu bar, basewin rect doesn't take these into account. 10) Make sure all ping related fields are switched correctly via metasort. +11) Observer bug - right mouse click and you lose lock icon, have to click on a player +to get it back. Messes up planet army count cause observer isn't locked Stas's list: - color coded playerlist.