Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv5499/resources/docs Modified Files: changes.txt Log Message: Bug fixes for new netrekrc options and for background music on client connect. New music file (star trek 2 theme). Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.101 retrieving revision 1.102 diff -u -d -r1.101 -r1.102 --- changes.txt 31 Jan 2007 07:06:36 -0000 1.101 +++ changes.txt 1 Feb 2007 00:10:28 -0000 1.102 @@ -4,9 +4,9 @@ a mix of star trek theme music continually in the background. Thus, if you wish to play with only music, you can. If you want to play with only sound effects, you can. Or both. Or neither. Defaults are on for sound effects and music, and off for background music. -- the client can now play music files, 9 star trek themed music files from the various - star trek series have been added. Random intro themes will play on client connect, and - random end credits themes will play on genocide. Music is only available with the newSound +- the client can now play music files, 10 star trek themed music files from the various + star trek series and movies have been added. Random intro themes will play on client connect, + and random end credits themes will play on genocide. Music is only available with the newSound option on, as it uses SDL. These new music files are in the .ogg format. - servers that don't respond to metaping are not saved in the UDPcache, as they are likely defunct @@ -36,7 +36,9 @@ is the player packets are now 12 bytes instead of 4 bytes. At 10 updates/sec and 10 players on the screen, it is an extra 800 bytes/sec, or .8 kb/sec, of bandwidth. If you can't afford that bandwidth, you probably have no business being on the internet, - anyways. + anyways. As an added bonus, this feature fixes the problem where the playerlist would + not update properly - full direction resolution ignores packet size for short packets, + thus getting around some server code that is causing problems with player list updates. - planet window now updates regularly when planet status changes - det circle changed so it only flashes on det, rather than be on all the time - added "metaVerbose: on/(off)" and "metaUDPCache: (filename)" options to netrekrc