Update of /cvsroot/netrek/client/netrekxp/resources/docs
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv5499/resources/docs

Modified Files:
	changes.txt 
Log Message:
Bug fixes for new netrekrc options and for background music on client connect.
New music file (star trek 2 theme).

Index: changes.txt
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -d -r1.101 -r1.102
--- changes.txt	31 Jan 2007 07:06:36 -0000	1.101
+++ changes.txt	1 Feb 2007 00:10:28 -0000	1.102
@@ -4,9 +4,9 @@
   a mix of star trek theme music continually in the background.  Thus, if you wish to play
   with only music, you can.  If you want to play with only sound effects, you can.  Or both.
   Or neither.  Defaults are on for sound effects and music, and off for background music.
-- the client can now play music files, 9 star trek themed music files from the various
-  star trek series have been added.  Random intro themes will play on client connect, and
-  random end credits themes will play on genocide.  Music is only available with the newSound
+- the client can now play music files, 10 star trek themed music files from the various
+  star trek series and movies have been added.  Random intro themes will play on client connect,
+  and random end credits themes will play on genocide.  Music is only available with the newSound
   option on, as it uses SDL.  These new music files are in the .ogg format.
 - servers that don't respond to metaping are not saved in the UDPcache, as they are likely
   defunct
@@ -36,7 +36,9 @@
   is the player packets are now 12 bytes instead of 4 bytes.  At 10 updates/sec and 10
   players on the screen, it is an extra 800 bytes/sec, or .8 kb/sec, of bandwidth.  If
   you can't afford that bandwidth, you probably have no business being on the internet,
-  anyways.
+  anyways.  As an added bonus, this feature fixes the problem where the playerlist would
+  not update properly - full direction resolution ignores packet size for short packets,
+  thus getting around some server code that is causing problems with player list updates.
 - planet window now updates regularly when planet status changes
 - det circle changed so it only flashes on det, rather than be on all the time
 - added "metaVerbose: on/(off)" and "metaUDPCache: (filename)" options to netrekrc