Update of /cvsroot/netrek/client/netrekxp
In directory sc8-pr-cvs16.sourceforge.net:/tmp/cvs-serv25229

Modified Files:
	NetrekXP to do list.C clientr.suo clientr.vcproj 
Log Message:
Main change:
1) The way memory was set up for all the weapons/planets/player structs
was changed.  Instead of a static struct memory universe, it was changed
to malloc calls during entry.  A bunch of new functions (for paradise) were
called to dealloc this memory and realloc if it a game parameter packet
was received which indicated new array sizes.  Currently there is only
partial support for increasing torp/plasma array sizes, and no support for
increasing number of phasers per ship.  Maxplayer, while dynamic in
paradise client, was too much a PITA to realloc on the fly without changing
all the MAXPLAYER checks, so I'm keeping it constant at 257 for paradise,
rather than trying to save some memory by downsizing it if the actual number
of players is less.  Paradise does something weird in that it has a max player
value for what the server says, and a second max player value for what
the client can actually handle.  I'm not going to go that route, just keeping
1 maxplayer value thank you very much.
Paradise only changes:
1) Add support for adjustable gwidth, it starts at 100000, but if a planet loc
packet is sent beyond this range, it increases to 200000.  Very stupid, but
that's how paradise does it.  Wouldn't seem to support galaxies with sizes
other than these 2 values.
2) Increased paradise planet window size so it wasn't getting cut off.
Bronco changes:
1) Support new server change from rank defense to rank offense.
2) Renamed view to viewboxview for drawing viewbox.
3) Removed unnecessary bounds check on drawing lockline.

Index: clientr.suo
RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v
retrieving revision 1.134
retrieving revision 1.135
diff -u -d -r1.134 -r1.135
Binary files /tmp/cvs0VsIvf and /tmp/cvsbOGUaY differ

Index: clientr.vcproj
RCS file: /cvsroot/netrek/client/netrekxp/clientr.vcproj,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- clientr.vcproj	25 May 2007 03:36:43 -0000	1.12
+++ clientr.vcproj	7 Jun 2007 04:43:36 -0000	1.13
@@ -81,7 +81,6 @@
-				MapFileName=""

Index: NetrekXP to do list.C
RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v
retrieving revision 1.149
retrieving revision 1.150
diff -u -d -r1.149 -r1.150
--- NetrekXP to do list.C	25 May 2007 03:36:41 -0000	1.149
+++ NetrekXP to do list.C	7 Jun 2007 04:43:34 -0000	1.150
@@ -37,9 +37,13 @@
 Paradise issues:
 Motd paging system gutted for sake of simplicity
 A bunch of gridline/zoom options should be made into netrekrc options.
-The galactic zoom doesn't work, gwidth is not malleable
-Some of the paradise packet types need work, especially gameconf.
-Still missing wormholes, asteroids, fighters, warpbeacons, and warpflash functionality.
+The galactic zoom doesn't work
+Some of the paradise packet types may need some work
+Many many places in code where things are based on MAXSOMETHING whether it be players
+torps planets plasmas.  Whereas paradise wants to use dynamic variables.  It's a
+mess.  And paradise has nphasers, the entire concept of multiple phasers
+per ship is not compliant with current code.
+Still missing wormholes, asteroids, fighters, and (flashing) warpbeacons.
 Info window not working right with paradise.
 Need popup box that works, when connecting to wrong server type