Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv14821/resources/docs Modified Files: changes.txt netrekrc netrekrc_options.txt Log Message: Netrekrc option for puck heading marker. Index: netrekrc =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v retrieving revision 1.36 retrieving revision 1.37 diff -u -d -r1.36 -r1.37 --- netrekrc 15 Mar 2007 04:34:44 -0000 1.36 +++ netrekrc 15 Mar 2007 15:39:26 -0000 1.37 @@ -271,6 +271,9 @@ # Use new UDP code portSwap: on +# Put a small tic mark on the puck to indicate its direction +puckArrow: on + # Show the puck's max shot range as a circle around your ship puckCircle: off Index: netrekrc_options.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc_options.txt,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- netrekrc_options.txt 15 Mar 2007 04:34:44 -0000 1.34 +++ netrekrc_options.txt 15 Mar 2007 15:39:26 -0000 1.35 @@ -212,6 +212,7 @@ port: (port) default port port.<server>: (port) port for <server> portSwap: (on/off) use UDP port swap code (use if you behind NAT) +puckArrow: (on/off) put a small tic mark on the puck to indicate its direction puckCircle: (on/off) show the puck's max shot range as a circle around your ship rcfile-<ship>: (path) use this file as netrekrc for ship (sc,dd,ca,bb,as,sb,ga,att) redrawDelay: (0-10) how many updates to wait before redraw Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.128 retrieving revision 1.129 diff -u -d -r1.128 -r1.129 --- changes.txt 15 Mar 2007 04:34:44 -0000 1.128 +++ changes.txt 15 Mar 2007 15:39:26 -0000 1.129 @@ -1,4 +1,6 @@ Netrek XP 2006, Version 1.3: +- added "puckArrow: (on)/off" option to draw a tic mark on the puck in hockey to indicate + puck direction - several fixes to BRMH shrink phasers - they now can shrink on miss, and enemy phasers also shrink properly - added new sounds for when engine melt, and then for when they are unmelted