Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv17048/resources/docs Modified Files: changes.txt netrekrc Log Message: New netrekrc macro. Found a bug that has been around for a long time, with phasers and short packets. On a phaser hit, target's x/y is not sent (it IS with long packets though). In the case where the target is no longer visibile while the phaser cycle is still active (i.e. you die while phasering and the person who killed you is no longer galactically visible to your team), the target's x/y is set to -10000,-10000 and the phaser is seen to draw across the local screen. And with the addition of drawing weapons on the galaxy map, the bug was evident there as well. Solution is to set phaser target location to self location (i.e. make phaser length 0), if target location is out of bounds. Index: netrekrc =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v retrieving revision 1.46 retrieving revision 1.47 diff -u -d -r1.46 -r1.47 --- netrekrc 25 Mar 2007 23:44:36 -0000 1.46 +++ netrekrc 28 Mar 2007 11:17:57 -0000 1.47 @@ -982,6 +982,11 @@ mac.^y.A:% \ / | ___||___ | |_| Now we will win! mac.^y.A:% |_| |_____||_____| (_) +mac.^n.A:% _ _ _____ _____ _ +mac.^n.A:% | \ | || _ || _ | | | It's %u (%p) +mac.^n.A:% | |\| || |_| || |_| | |_| Great, now we're fucked! +mac.^n.A:% |_| \_||_____||_____| (_) + macro.).A:/* Join the netrek clue game mailing list today! At */ macro.).A:/* http://groups.google.com/group/netrek-clue-games */ macro.).A:/* INL-style timed bronco games are every Wednesday */ Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.149 retrieving revision 1.150 diff -u -d -r1.149 -r1.150 --- changes.txt 25 Mar 2007 23:44:35 -0000 1.149 +++ changes.txt 28 Mar 2007 11:17:57 -0000 1.150 @@ -1,4 +1,6 @@ Netrek XP 2006, Version 1.3: +- fixed bug with self phasers where they would sometimes stretch across the screen + upon death. - added "clickDelay: (0-50)" to allow for a delay between continuous mouse clicks, range is in # of updates - added "packetLights: (on)/off" to show packets sent and received via blinking lights