Update of /cvsroot/netrek/client/netrekxp/src
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv9162/src
Modified Files:
local.c map.c sound.c
Log Message:
2 bug fixes for redrawing phasers when player is off galactic coords.
Sound on via sound menu now can initialize sound.
Index: local.c
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/src/local.c,v
retrieving revision 1.80
retrieving revision 1.81
diff -u -d -r1.80 -r1.81
--- local.c 28 Mar 2007 11:17:57 -0000 1.80
+++ local.c 30 Mar 2007 02:50:53 -0000 1.81
@@ -1497,8 +1497,8 @@
phaser length to 0. */
if (players[php->ph_target].p_x < 0 || players[php->ph_target].p_y < 0)
{
- tx = WINSIDE / 2;
- ty = WINSIDE / 2;
+ tx = dx;
+ ty = dy;
}
else
{
Index: map.c
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/src/map.c,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- map.c 28 Mar 2007 11:17:58 -0000 1.36
+++ map.c 30 Mar 2007 02:50:53 -0000 1.37
@@ -1104,7 +1104,8 @@
/* phasers */
ph = &phasers[j->p_no];
if (ph->ph_status != PHFREE &&
- (j->p_status == PALIVE || j->p_status == PEXPLODE || j->p_status == PDEAD))
+ (j->p_status == PALIVE || j->p_status == PEXPLODE || j->p_status == PDEAD) &&
+ !(j->p_x < 0 || j->p_x >= GWIDTH))
{
switch(ph->ph_status)
{
Index: sound.c
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/src/sound.c,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- sound.c 18 Mar 2007 01:46:50 -0000 1.37
+++ sound.c 30 Mar 2007 02:50:53 -0000 1.38
@@ -29,6 +29,7 @@
static void soundrefresh (int i);
static void Init_sound_flags (void);
+static int init_success = 0;
static Mix_Chunk *sounds[NUM_WAVES];
static Mix_Music *music[NUM_MUSIC];
@@ -191,6 +192,9 @@
/* Toggle on sound, and load sound files */
sound_toggle = 1;
loadSounds();
+
+ /* Keep track of successful sound initialization */
+ init_success = 1;
/* Load music files, and play random intro music */
loadMusic();
@@ -552,7 +556,12 @@
if (i == SOUND_TOGGLE)
{
- if (sound_init)
+ if (!init_success)
+ {
+ sound_init = 1;
+ Init_Sound();
+ }
+ else
sound_toggle = (sound_toggle == 1) ? 0 : 1;
// Halt all sounds if toggled off
if (!sound_toggle)