Update of /cvsroot/netrek/client/netrekxp/src
In directory sfp-cvsdas-3.v30.ch3.sourceforge.com:/tmp/cvs-serv8922/src
Modified Files:
local.c newwin.c
Log Message:
Add bug.
Fix bug with tips text displaying on tactical window.
Fix bug with beeplite circle not disappearing around ships that cloak.
Index: newwin.c
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/src/newwin.c,v
retrieving revision 1.86
retrieving revision 1.87
diff -u -d -r1.86 -r1.87
--- newwin.c 10 Jun 2009 23:25:44 -0000 1.86
+++ newwin.c 16 Mar 2010 04:35:17 -0000 1.87
@@ -2357,6 +2357,7 @@
W_ClearWindow (w);
ClearMotd ();
statmode = 0;
+ W_FastClear = 1;
return;
}
Index: local.c
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/src/local.c,v
retrieving revision 1.123
retrieving revision 1.124
diff -u -d -r1.123 -r1.124
--- local.c 24 Jun 2009 00:52:22 -0000 1.123
+++ local.c 16 Mar 2010 04:35:17 -0000 1.124
@@ -988,11 +988,27 @@
BMP_CLOAK_WIDTH,
BMP_CLOAK_HEIGHT,
0, cloakicon, myColor, w);
+#if defined (BEEPLITE)
+ clearzone[0][clearcount] = dx - (shield_width / 2 + 6) * SCALE / scaleFactor;
+ clearzone[1][clearcount] = dy - (shield_height / 2 + 6) * SCALE / scaleFactor;
+ clearzone[2][clearcount] = (shield_width + 12) * SCALE / scaleFactor;
+ clearzone[3][clearcount] = (shield_height + 12) * SCALE / scaleFactor;
+ clearcount++;
+#else
+ clearzone[0][clearcount] = dx - (shield_width / 2) * SCALE / scaleFactor;
+ clearzone[1][clearcount] = dy - (shield_height / 2) * SCALE / scaleFactor);
+ clearzone[2][clearcount] = shield_width * SCALE / scaleFactor;
+ clearzone[3][clearcount] = shield_height * SCALE / scaleFactor;
+ clearcount++;
+#endif
+ /* Old clear code, before had to worry about seeing shields and beeplite for cloaked ships */
+ /*
clearzone[0][clearcount] = dx - (BMP_CLOAK_WIDTH / 2) * SCALE / scaleFactor;
clearzone[1][clearcount] = dy - (BMP_CLOAK_HEIGHT / 2) * SCALE / scaleFactor;
clearzone[2][clearcount] = BMP_CLOAK_WIDTH * SCALE / scaleFactor;
clearzone[3][clearcount] = BMP_CLOAK_HEIGHT * SCALE / scaleFactor;
clearcount++;
+ */
goto shieldlabel; /* draw the shield even when
* cloaked */