Update of /cvsroot/netrek/client/netrekxp/src In directory sfp-cvsdas-3.v30.ch3.sourceforge.com:/tmp/cvs-serv8922/src Modified Files: local.c newwin.c Log Message: Add bug. Fix bug with tips text displaying on tactical window. Fix bug with beeplite circle not disappearing around ships that cloak. Index: newwin.c =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/src/newwin.c,v retrieving revision 1.86 retrieving revision 1.87 diff -u -d -r1.86 -r1.87 --- newwin.c 10 Jun 2009 23:25:44 -0000 1.86 +++ newwin.c 16 Mar 2010 04:35:17 -0000 1.87 @@ -2357,6 +2357,7 @@ W_ClearWindow (w); ClearMotd (); statmode = 0; + W_FastClear = 1; return; } Index: local.c =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/src/local.c,v retrieving revision 1.123 retrieving revision 1.124 diff -u -d -r1.123 -r1.124 --- local.c 24 Jun 2009 00:52:22 -0000 1.123 +++ local.c 16 Mar 2010 04:35:17 -0000 1.124 @@ -988,11 +988,27 @@ BMP_CLOAK_WIDTH, BMP_CLOAK_HEIGHT, 0, cloakicon, myColor, w); +#if defined (BEEPLITE) + clearzone[0][clearcount] = dx - (shield_width / 2 + 6) * SCALE / scaleFactor; + clearzone[1][clearcount] = dy - (shield_height / 2 + 6) * SCALE / scaleFactor; + clearzone[2][clearcount] = (shield_width + 12) * SCALE / scaleFactor; + clearzone[3][clearcount] = (shield_height + 12) * SCALE / scaleFactor; + clearcount++; +#else + clearzone[0][clearcount] = dx - (shield_width / 2) * SCALE / scaleFactor; + clearzone[1][clearcount] = dy - (shield_height / 2) * SCALE / scaleFactor); + clearzone[2][clearcount] = shield_width * SCALE / scaleFactor; + clearzone[3][clearcount] = shield_height * SCALE / scaleFactor; + clearcount++; +#endif + /* Old clear code, before had to worry about seeing shields and beeplite for cloaked ships */ + /* clearzone[0][clearcount] = dx - (BMP_CLOAK_WIDTH / 2) * SCALE / scaleFactor; clearzone[1][clearcount] = dy - (BMP_CLOAK_HEIGHT / 2) * SCALE / scaleFactor; clearzone[2][clearcount] = BMP_CLOAK_WIDTH * SCALE / scaleFactor; clearzone[3][clearcount] = BMP_CLOAK_HEIGHT * SCALE / scaleFactor; clearcount++; + */ goto shieldlabel; /* draw the shield even when * cloaked */