On Thu, Dec 06, 2001 at 06:29:24PM -0800, Trent Piepho wrote: > On Thu, 6 Dec 2001, Tom Holub wrote: > > On Fri, Dec 07, 2001 at 08:48:50AM +1100, James Cameron wrote: > > > Mark's analysis shows that the randomised position generated by the > > > server for each cloaked player should be generated once per turn rather > > > than once per client per turn. > > > > I don't think that's clear. Humans probably use random-error averaging, > > too. > > I think what he saying is that each client should receive the same random > position, so that multiple clients can't communicate and derive more > information. It really would have no effect on human players with non-borg > clients. What I'm saying is that I think it could have an effect on human players. If there are two base defenders and a base trying to phaserlock cloakers, they are going to react differently if they're all getting the same incorrect position, compared to if they're all getting different incorrect positions. And I don't see why anyone should care about whether something could help borgs/bots. There aren't any, except Trent's. -Tom