On Thu, Dec 06, 2001 at 06:29:24PM -0800, Trent Piepho wrote:
> On Thu, 6 Dec 2001, Tom Holub wrote:
> > On Fri, Dec 07, 2001 at 08:48:50AM +1100, James Cameron wrote:
> > > Mark's analysis shows that the randomised position generated by the
> > > server for each cloaked player should be generated once per turn rather
> > > than once per client per turn.
> > 
> > I don't think that's clear.  Humans probably use random-error averaging,
> > too.
> I think what he saying is that each client should receive the same random
> position, so that multiple clients can't communicate and derive more
> information.  It really would have no effect on human players with non-borg
> clients.

What I'm saying is that I think it could have an effect on human players.
If there are two base defenders and a base trying to phaserlock cloakers,
they are going to react differently if they're all getting the same 
incorrect position, compared to if they're all getting different incorrect

And I don't see why anyone should care about whether something could
help borgs/bots.  There aren't any, except Trent's.